My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Balloon Prince Inferno Dragon Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Prince Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Prince Inferno Dragon
Giant Snowball
Bats Balloon Inferno Dragon
Zap
Bats Inferno Tower Balloon Prince Inferno Dragon
Barbarian Barrel
Inferno Tower Wizard Magic Archer
The Log
Prince
Earthquake
Inferno Tower
Arrows
Bats
Royal Delivery
Bats Wizard Balloon Prince Inferno Dragon Magic Archer
Fireball
Inferno Tower Wizard Balloon Inferno Dragon Magic Archer
Poison
Bats Inferno Tower Wizard Balloon Magic Archer
Lightning
Inferno Tower Wizard Balloon Prince Inferno Dragon Magic Archer
Rocket
Inferno Tower Wizard Balloon Prince Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Prince Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Inferno Dragon Magic Archer Inferno Tower Wizard Balloon Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Bats Inferno Dragon Magic Archer Inferno Tower

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mega Knight Prince Inferno Dragon
Inferno Tower
Wizard
Balloon Prince Mega Knight
Balloon
Bats Wizard Magic Archer Mega Knight
Prince
Mega Knight Bats Wizard Magic Archer
Inferno Dragon
Mega Knight Bats
Magic Archer
Balloon Prince Mega Knight
Mega Knight
Bats Prince Inferno Dragon Wizard Balloon Magic Archer

Defense Synergies 0 11

Bats
Inferno Tower Prince Inferno Dragon Mega Knight
Inferno Tower
Bats Prince Mega Knight
Wizard
Prince Mega Knight
Balloon
Prince
Bats Inferno Tower Wizard Magic Archer
Inferno Dragon
Bats Mega Knight
Magic Archer
Prince Mega Knight
Mega Knight
Bats Inferno Tower Wizard Inferno Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard Magic Archer
Inferno Tower Inferno Dragon Bats Prince Mega Knight
Inferno Tower Prince Mega Knight Bats Inferno Dragon
Inferno Tower Prince Inferno Dragon Bats Mega Knight
Prince Mega Knight
Bats Magic Archer Mega Knight
Bats Inferno Tower Inferno Dragon Wizard Magic Archer
Inferno Tower Magic Archer Mega Knight
Inferno Tower Inferno Dragon Prince
Inferno Tower Prince Mega Knight
Bats Wizard Magic Archer Mega Knight
Inferno Tower Inferno Dragon Bats Wizard Magic Archer
Inferno Tower Prince Mega Knight Bats Wizard
Wizard Mega Knight Bats Prince Magic Archer
Inferno Tower Inferno Dragon Prince Mega Knight
Inferno Tower Prince Inferno Dragon Mega Knight
Wizard Mega Knight Bats Inferno Tower Prince
Mega Knight Bats Wizard Prince Magic Archer
Wizard Bats Inferno Dragon Magic Archer Mega Knight
Inferno Tower Prince Inferno Dragon
Wizard Mega Knight Bats Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower Prince
Wizard Prince Inferno Dragon Magic Archer Mega Knight
Mega Knight Bats Inferno Tower Prince
Prince Mega Knight Bats Inferno Tower
Inferno Tower Prince Inferno Dragon Mega Knight
Wizard Bats Magic Archer
Prince Bats Inferno Tower
Inferno Tower Mega Knight Prince Inferno Dragon
Mega Knight Bats Inferno Tower Prince Inferno Dragon Magic Archer
Inferno Tower Inferno Dragon
Inferno Dragon Mega Knight Bats Inferno Tower Prince
Mega Knight Prince
Prince Mega Knight Inferno Tower Wizard
Wizard Magic Archer Mega Knight
Inferno Tower Bats Prince Inferno Dragon Magic Archer
Bats Mega Knight Inferno Tower Wizard Inferno Dragon Magic Archer
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Magic Archer
Magic Archer
Prince
Wizard Magic Archer Mega Knight
Wizard Bats Magic Archer
Wizard Magic Archer
Wizard Magic Archer
Wizard
Bats Prince
Wizard Prince Magic Archer
Wizard Magic Archer
Magic Archer
Magic Archer
Prince Magic Archer
Wizard Magic Archer
Magic Archer Wizard Mega Knight
Bats
Wizard Prince Magic Archer Mega Knight
Wizard Magic Archer Mega Knight
Prince Magic Archer Mega Knight
Wizard
Prince
Wizard Magic Archer Mega Knight
Inferno Dragon
Wizard Magic Archer
Wizard Prince Magic Archer Mega Knight
Magic Archer
Bats Wizard Magic Archer
Bats Wizard
Wizard Magic Archer Mega Knight
Magic Archer
Prince Mega Knight
Wizard Magic Archer
Bats Prince Magic Archer
Wizard Magic Archer
Wizard Prince Magic Archer Mega Knight
Wizard Magic Archer
Prince Mega Knight
Bats Magic Archer
Bats Magic Archer
Prince Magic Archer Mega Knight
Prince Inferno Dragon
Wizard Mega Knight

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