My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel
Zap
Inferno Tower Goblin Barrel
Barbarian Barrel
Electro Spirit Ice Spirit Inferno Tower Wizard Goblin Barrel
The Log
Electro Spirit Ice Spirit Goblin Barrel
Earthquake
Inferno Tower Goblin Barrel
Arrows
Electro Spirit Ice Spirit Goblin Barrel
Royal Delivery
Electro Spirit Ice Spirit Wizard Goblin Barrel P.E.K.K.A
Fireball
Inferno Tower Wizard Goblin Barrel
Poison
Inferno Tower Wizard
Lightning
Inferno Tower Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Zap Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Inferno Tower P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Spirit Zap The Log Goblin Barrel Inferno Tower Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Electro Spirit Ice Spirit Zap The Log

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap P.E.K.K.A
Ice Spirit
Zap Goblin Barrel P.E.K.K.A
Zap
Ice Spirit P.E.K.K.A Electro Spirit The Log
Inferno Tower
Wizard
P.E.K.K.A
Goblin Barrel
Ice Spirit P.E.K.K.A
P.E.K.K.A
Ice Spirit Zap Electro Spirit Wizard Goblin Barrel The Log
The Log
Zap P.E.K.K.A

Defense Synergies 4 10

Electro Spirit
Zap The Log
Ice Spirit
Zap Inferno Tower Wizard P.E.K.K.A The Log
Zap
Ice Spirit Electro Spirit Inferno Tower P.E.K.K.A The Log
Inferno Tower
Ice Spirit The Log Zap
Wizard
Ice Spirit P.E.K.K.A The Log
Goblin Barrel
P.E.K.K.A
The Log Ice Spirit Zap Wizard
The Log
Inferno Tower P.E.K.K.A Electro Spirit Ice Spirit Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Wizard The Log
Inferno Tower P.E.K.K.A Ice Spirit Zap The Log
Inferno Tower P.E.K.K.A
Inferno Tower P.E.K.K.A
P.E.K.K.A The Log
The Log Electro Spirit Zap
Inferno Tower Electro Spirit Ice Spirit Zap Wizard
Electro Spirit Zap Inferno Tower P.E.K.K.A The Log
Inferno Tower P.E.K.K.A
Ice Spirit Inferno Tower
Electro Spirit Zap Wizard The Log
Inferno Tower Zap Wizard
Inferno Tower P.E.K.K.A Ice Spirit Zap Wizard The Log
Wizard Electro Spirit Ice Spirit Zap P.E.K.K.A The Log
Inferno Tower P.E.K.K.A
Inferno Tower Ice Spirit Zap P.E.K.K.A The Log
Wizard Inferno Tower P.E.K.K.A
Ice Spirit Electro Spirit Zap Wizard The Log
Zap Wizard The Log Electro Spirit Ice Spirit
P.E.K.K.A Inferno Tower
Wizard Electro Spirit P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Inferno Tower P.E.K.K.A
Zap Wizard The Log
P.E.K.K.A Ice Spirit Zap Inferno Tower The Log
P.E.K.K.A Zap Inferno Tower The Log
Inferno Tower P.E.K.K.A
Wizard Electro Spirit Ice Spirit Zap
P.E.K.K.A Inferno Tower
Inferno Tower P.E.K.K.A
Zap P.E.K.K.A Electro Spirit Ice Spirit Inferno Tower The Log
Inferno Tower P.E.K.K.A
P.E.K.K.A Inferno Tower
P.E.K.K.A Zap The Log
P.E.K.K.A Inferno Tower Wizard
Wizard
Inferno Tower Electro Spirit Ice Spirit Zap P.E.K.K.A The Log
Electro Spirit Zap Inferno Tower Wizard P.E.K.K.A The Log
Electro Spirit Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
The Log
Wizard Zap The Log
Wizard Electro Spirit Ice Spirit Zap
Wizard The Log
The Log Ice Spirit Zap Wizard
The Log Zap Wizard
Zap Wizard The Log
Zap Wizard
The Log
Zap The Log
Zap Wizard The Log
Wizard The Log
Zap Wizard The Log
Zap Wizard The Log
The Log
Wizard
The Log
Zap The Log
Zap The Log Electro Spirit Ice Spirit Wizard
The Log Zap Wizard
Zap Wizard The Log
Zap The Log
Zap Wizard
Zap Electro Spirit Ice Spirit Wizard
Zap Wizard The Log
Zap Electro Spirit Ice Spirit
P.E.K.K.A
Wizard The Log
Zap Electro Spirit Ice Spirit
Zap Wizard
The Log
Wizard
The Log Zap Wizard
Zap
P.E.K.K.A
Zap Electro Spirit Ice Spirit The Log
Zap
Zap The Log
P.E.K.K.A
Wizard

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