My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Executioner Lumberjack Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Lumberjack Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians
Giant Snowball
Goblin Gang Lumberjack
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Elite Barbarians Wizard Executioner Lumberjack
The Log
Goblin Gang Elite Barbarians Lumberjack
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Elite Barbarians Wizard Executioner Lumberjack
Fireball
Goblin Gang Elite Barbarians Wizard Executioner Lumberjack
Poison
Goblin Gang Wizard Executioner
Lightning
Elite Barbarians Wizard Executioner Lumberjack
Rocket
Elite Barbarians Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Goblin Gang Lumberjack Golden Knight Wizard Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Goblin Gang Lumberjack

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Lumberjack
Goblin Gang
Elite Barbarians
Arrows Rage Wizard Lumberjack Golden Knight
Wizard
Elite Barbarians Rage Lumberjack
Rage
Elite Barbarians Wizard Golden Knight
Executioner
Lumberjack
Arrows Elite Barbarians Wizard
Golden Knight
Elite Barbarians Rage

Defense Synergies 0 8

Arrows
Lumberjack Golden Knight
Goblin Gang
Lumberjack
Elite Barbarians
Wizard Golden Knight
Wizard
Elite Barbarians Lumberjack Golden Knight
Rage
Executioner
Lumberjack
Lumberjack
Arrows Goblin Gang Wizard Executioner
Golden Knight
Arrows Elite Barbarians Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Executioner Golden Knight
Elite Barbarians Lumberjack Goblin Gang Executioner
Goblin Gang Lumberjack Elite Barbarians Executioner
Elite Barbarians Lumberjack Goblin Gang
Arrows Elite Barbarians Lumberjack
Arrows Goblin Gang Executioner Lumberjack
Arrows Goblin Gang Wizard Executioner
Arrows Golden Knight
Goblin Gang Elite Barbarians Lumberjack
Goblin Gang Elite Barbarians Lumberjack
Goblin Gang Executioner Arrows Wizard Lumberjack
Arrows Executioner Goblin Gang Wizard
Lumberjack Goblin Gang Elite Barbarians Wizard
Wizard Executioner Arrows Goblin Gang Lumberjack Golden Knight
Elite Barbarians Goblin Gang Lumberjack
Goblin Gang Elite Barbarians Lumberjack
Wizard Arrows Goblin Gang Elite Barbarians Executioner Lumberjack
Arrows Goblin Gang Elite Barbarians Wizard Executioner Lumberjack Golden Knight
Arrows Wizard Executioner Lumberjack
Elite Barbarians Lumberjack
Goblin Gang Wizard Arrows Elite Barbarians Executioner Lumberjack
Elite Barbarians Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Elite Barbarians
Arrows Goblin Gang Elite Barbarians Wizard Executioner Lumberjack
Goblin Gang Lumberjack Elite Barbarians Golden Knight
Goblin Gang Lumberjack Elite Barbarians
Goblin Gang Elite Barbarians Executioner Lumberjack
Arrows Wizard Executioner Goblin Gang
Goblin Gang Elite Barbarians Lumberjack
Elite Barbarians Lumberjack
Elite Barbarians
Goblin Gang
Elite Barbarians Lumberjack Golden Knight
Arrows Elite Barbarians
Elite Barbarians Goblin Gang Wizard Executioner Lumberjack Golden Knight
Wizard Executioner
Goblin Gang Elite Barbarians Executioner Lumberjack Golden Knight
Arrows Executioner Elite Barbarians Wizard Golden Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Golden Knight
Arrows Executioner Golden Knight
Arrows
Arrows
Wizard Executioner Arrows
Arrows Wizard Executioner
Arrows Wizard Executioner
Arrows Wizard Executioner
Arrows Wizard Golden Knight
Goblin Gang Elite Barbarians Lumberjack
Arrows Wizard Golden Knight
Arrows Wizard Executioner
Elite Barbarians Executioner Golden Knight
Arrows
Arrows Elite Barbarians
Arrows Wizard Executioner Golden Knight
Arrows Wizard Executioner
Arrows
Arrows Wizard Executioner
Arrows Wizard Golden Knight
Arrows Wizard
Arrows
Arrows Wizard Executioner
Arrows Wizard Executioner Golden Knight
Arrows Wizard Golden Knight
Arrows Golden Knight
Elite Barbarians Arrows Wizard Executioner
Wizard
Elite Barbarians
Arrows Wizard
Arrows
Arrows Wizard
Goblin Gang
Arrows Wizard Executioner
Arrows
Goblin Gang Wizard Executioner Lumberjack
Arrows Wizard Executioner
Arrows
Elite Barbarians Executioner
Goblin Gang Elite Barbarians Golden Knight
Executioner
Executioner Golden Knight
Wizard

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