My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard Inferno Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Inferno Dragon Ram Rider
Giant Snowball
Skeletons Barbarians Inferno Dragon Ram Rider
Zap
Skeletons Inferno Dragon Ram Rider
Barbarian Barrel
Skeletons Barbarians Elite Barbarians Wizard
The Log
Skeletons Barbarians Elite Barbarians Ram Rider
Earthquake
Skeletons Barbarians
Arrows
Skeletons
Royal Delivery
Skeletons Barbarians Elite Barbarians Wizard Inferno Dragon Ram Rider
Fireball
Barbarians Elite Barbarians Wizard Inferno Dragon Ram Rider
Poison
Barbarians Wizard
Lightning
Elite Barbarians Wizard Inferno Dragon Ram Rider
Rocket
Barbarians Elite Barbarians Wizard Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Inferno Dragon Barbarians Wizard Ram Rider Elite Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Zap Inferno Dragon Barbarians

Attack Synergies 3 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Elite Barbarians Ram Rider
Barbarians
Elite Barbarians
Zap Wizard
Wizard
Elite Barbarians Ram Rider
Lightning
Ram Rider
Inferno Dragon
Ram Rider
Zap Lightning Wizard

Defense Synergies 0 10

Skeletons
Zap Elite Barbarians Wizard Inferno Dragon Ram Rider
Zap
Skeletons Barbarians Elite Barbarians Inferno Dragon Ram Rider
Barbarians
Zap
Elite Barbarians
Skeletons Zap Wizard
Wizard
Skeletons Elite Barbarians
Lightning
Inferno Dragon
Skeletons Zap
Ram Rider
Skeletons Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Wizard Ram Rider
Barbarians Elite Barbarians Inferno Dragon Skeletons Zap Ram Rider
Barbarians Ram Rider Skeletons Elite Barbarians Lightning Inferno Dragon
Barbarians Elite Barbarians Inferno Dragon Skeletons Ram Rider
Lightning Barbarians Elite Barbarians
Skeletons Zap
Lightning Inferno Dragon Ram Rider Zap Wizard
Lightning Zap Barbarians Ram Rider
Barbarians Inferno Dragon Skeletons Elite Barbarians
Elite Barbarians Skeletons Barbarians
Barbarians Skeletons Zap Wizard Ram Rider
Inferno Dragon Zap Wizard Ram Rider
Barbarians Skeletons Zap Elite Barbarians Wizard Lightning Ram Rider
Wizard Zap Barbarians
Barbarians Elite Barbarians Inferno Dragon Ram Rider
Barbarians Zap Elite Barbarians Lightning Inferno Dragon Ram Rider
Barbarians Wizard Skeletons Elite Barbarians
Zap Barbarians Elite Barbarians Wizard Ram Rider
Zap Wizard Barbarians Inferno Dragon Ram Rider
Barbarians Elite Barbarians Inferno Dragon Ram Rider
Wizard Barbarians Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeletons Zap Elite Barbarians
Zap Elite Barbarians Wizard Lightning Inferno Dragon
Barbarians Skeletons Zap Elite Barbarians Lightning Ram Rider
Lightning Zap Barbarians Elite Barbarians Ram Rider
Barbarians Skeletons Elite Barbarians Inferno Dragon Ram Rider
Wizard Skeletons Zap Ram Rider
Skeletons Barbarians Elite Barbarians Lightning Ram Rider
Barbarians Elite Barbarians Inferno Dragon
Zap Lightning Skeletons Barbarians Elite Barbarians Inferno Dragon
Skeletons Barbarians Inferno Dragon
Inferno Dragon Barbarians Elite Barbarians
Lightning Zap Barbarians Elite Barbarians
Barbarians Elite Barbarians Lightning Skeletons Wizard Ram Rider
Wizard Barbarians
Barbarians Elite Barbarians Skeletons Zap Lightning Inferno Dragon
Zap Barbarians Elite Barbarians Wizard Inferno Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Zap Ram Rider
Lightning
Lightning Barbarians
Wizard Zap
Wizard Zap Ram Rider
Wizard
Zap Wizard Lightning Ram Rider
Zap Wizard Lightning Ram Rider
Lightning Elite Barbarians
Lightning Zap Wizard Ram Rider
Lightning Zap Wizard
Lightning Elite Barbarians
Lightning
Lightning Zap Elite Barbarians
Lightning Zap Wizard
Lightning Wizard
Lightning
Lightning
Lightning Zap Wizard
Lightning Zap Wizard
Lightning
Lightning Wizard
Lightning
Lightning Zap Barbarians
Zap Wizard
Inferno Dragon
Zap Wizard Lightning Ram Rider
Lightning Zap Wizard Ram Rider
Lightning Zap
Elite Barbarians Lightning Zap Wizard
Zap Lightning Wizard
Lightning Elite Barbarians
Lightning Zap Wizard
Zap Lightning
Wizard Lightning
Zap Lightning Barbarians
Lightning Zap Wizard Ram Rider
Lightning Wizard
Zap Wizard Lightning
Lightning Zap
Elite Barbarians
Zap Elite Barbarians Lightning
Zap Lightning
Lightning Zap
Inferno Dragon
Lightning Wizard

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