My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Elixir Golem Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Elixir Golem Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Firecracker Inferno Dragon
Barbarian Barrel
Firecracker Elite Barbarians Elixir Golem
The Log
Firecracker Elite Barbarians Elixir Golem
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker
Royal Delivery
Firecracker Elite Barbarians Elixir Golem Battle Healer Inferno Dragon
Fireball
Firecracker Elite Barbarians Elixir Golem Battle Healer Inferno Dragon
Poison
Firecracker Elixir Golem Battle Healer
Lightning
Elite Barbarians Battle Healer Inferno Dragon
Rocket
Elite Barbarians Battle Healer Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Healer Rage Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Firecracker Elixir Golem Fireball Battle Healer Inferno Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Firecracker Elixir Golem

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Elite Barbarians Battle Healer Inferno Dragon
Elite Barbarians
Rage Firecracker Fireball The Log
Elixir Golem
Firecracker Battle Healer Rage Fireball The Log Inferno Dragon
Fireball
Elite Barbarians Elixir Golem The Log
Battle Healer
Elixir Golem Rage Inferno Dragon Firecracker
Rage
Elite Barbarians Elixir Golem Battle Healer
The Log
Elite Barbarians Elixir Golem Fireball
Inferno Dragon
Battle Healer Firecracker Elixir Golem

Defense Synergies 3 5

Firecracker
The Log Battle Healer
Elite Barbarians
The Log
Elixir Golem
Fireball
The Log Battle Healer
Battle Healer
Inferno Dragon Firecracker Fireball The Log
Rage
The Log
Firecracker Fireball Elite Barbarians Battle Healer Inferno Dragon
Inferno Dragon
Battle Healer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball The Log
Elite Barbarians Inferno Dragon Firecracker Battle Healer The Log
Elite Barbarians Inferno Dragon
Elite Barbarians Inferno Dragon Firecracker
Firecracker Elite Barbarians Fireball Battle Healer The Log
Fireball The Log Firecracker
Inferno Dragon Firecracker Fireball
Fireball Battle Healer The Log
Inferno Dragon Elite Barbarians
Elite Barbarians Firecracker Battle Healer
Firecracker Fireball The Log
Inferno Dragon Firecracker Fireball
Elite Barbarians Fireball Battle Healer The Log
Fireball Firecracker The Log
Elite Barbarians Inferno Dragon
Elite Barbarians Fireball The Log Inferno Dragon
Firecracker Elite Barbarians Fireball
Fireball Firecracker Elite Barbarians Battle Healer The Log
The Log Firecracker Fireball Battle Healer Inferno Dragon
Elite Barbarians Inferno Dragon
Firecracker Elite Barbarians Fireball Battle Healer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Fireball Battle Healer
Fireball Firecracker Elite Barbarians Battle Healer The Log Inferno Dragon
Elite Barbarians Battle Healer The Log
Elite Barbarians Fireball Battle Healer The Log
Elite Barbarians Battle Healer Inferno Dragon
Firecracker Fireball
Elite Barbarians Fireball Battle Healer
Elite Barbarians Battle Healer Inferno Dragon
Firecracker Elite Barbarians Fireball The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Elite Barbarians
Elite Barbarians Fireball The Log
Elite Barbarians Fireball
Firecracker Fireball
Elite Barbarians Firecracker Fireball Battle Healer The Log Inferno Dragon
Firecracker Elite Barbarians Fireball Battle Healer The Log Inferno Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball The Log
Fireball The Log
Firecracker Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Elite Barbarians Fireball
Firecracker Fireball The Log
Fireball Firecracker
Firecracker Elite Barbarians Fireball The Log
Firecracker Fireball
Firecracker Elite Barbarians Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball
Inferno Dragon
Firecracker Fireball The Log
Fireball The Log
Fireball Firecracker The Log
Elite Barbarians Firecracker Fireball
Firecracker Fireball
Elite Barbarians Fireball
Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Fireball
Fireball Firecracker
The Log Fireball
Fireball Firecracker
The Log Firecracker Fireball
Fireball
Firecracker Elite Barbarians
Firecracker Elite Barbarians Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Inferno Dragon
Fireball Firecracker

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