My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Electro Dragon P.E.K.K.A Ice Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Dragon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Dark Prince Ram Rider
Giant Snowball
Guards Electro Dragon Ram Rider
Zap
Guards Dark Prince Ram Rider
Barbarian Barrel
Guards Dark Prince Ice Wizard
The Log
Guards Dark Prince Ram Rider
Earthquake
Guards
Arrows
Guards
Royal Delivery
Guards Dark Prince Electro Dragon P.E.K.K.A Ice Wizard Ram Rider
Fireball
Electro Dragon Ice Wizard Ram Rider
Poison
Guards Electro Dragon Ice Wizard
Lightning
Dark Prince Electro Dragon Ice Wizard Ram Rider
Rocket
Electro Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Dark Prince Electro Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Dark Prince P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Guards Ice Wizard Dark Prince Electro Dragon Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Guards Ice Wizard

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Ram Rider Guards Dark Prince Electro Dragon Ice Wizard
Arrows
Zap P.E.K.K.A Dark Prince Ram Rider
Guards
Zap Ram Rider
Dark Prince
Zap Arrows Ice Wizard Ram Rider
Electro Dragon
Zap P.E.K.K.A Ice Wizard
P.E.K.K.A
Zap Arrows Electro Dragon Ice Wizard Ram Rider
Ice Wizard
Zap Dark Prince Electro Dragon P.E.K.K.A Ram Rider
Ram Rider
Zap Arrows Guards Dark Prince P.E.K.K.A Ice Wizard

Defense Synergies 0 16

Zap
Arrows Guards Dark Prince Electro Dragon P.E.K.K.A Ice Wizard Ram Rider
Arrows
Zap Dark Prince P.E.K.K.A Ice Wizard
Guards
Zap Electro Dragon Ice Wizard
Dark Prince
Zap Arrows Electro Dragon Ice Wizard
Electro Dragon
Zap Guards Dark Prince Ice Wizard
P.E.K.K.A
Zap Arrows Ice Wizard
Ice Wizard
Zap Arrows Guards Dark Prince Electro Dragon P.E.K.K.A
Ram Rider
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Dragon Ram Rider
P.E.K.K.A Zap Dark Prince Electro Dragon Ice Wizard Ram Rider
P.E.K.K.A Ram Rider Dark Prince Electro Dragon Ice Wizard
P.E.K.K.A Guards Dark Prince Electro Dragon Ice Wizard Ram Rider
Arrows Dark Prince P.E.K.K.A
Arrows Zap Guards Dark Prince Electro Dragon Ice Wizard
Ram Rider Zap Arrows Electro Dragon Ice Wizard
Zap Arrows Electro Dragon P.E.K.K.A Ram Rider
P.E.K.K.A Ice Wizard
Guards Dark Prince Ice Wizard
Guards Ice Wizard Zap Arrows Dark Prince Electro Dragon Ram Rider
Arrows Zap Electro Dragon Ice Wizard Ram Rider
P.E.K.K.A Zap Guards Dark Prince Electro Dragon Ice Wizard Ram Rider
Zap Arrows Guards Dark Prince Electro Dragon P.E.K.K.A
P.E.K.K.A Ram Rider
Zap P.E.K.K.A Ram Rider
Arrows Dark Prince Electro Dragon P.E.K.K.A
Arrows Zap Guards Dark Prince Electro Dragon Ice Wizard Ram Rider
Zap Arrows Guards Dark Prince Electro Dragon Ice Wizard Ram Rider
P.E.K.K.A Ram Rider
Dark Prince Arrows Guards Electro Dragon P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Dark Prince P.E.K.K.A
Zap Arrows Electro Dragon
Guards P.E.K.K.A Zap Dark Prince Electro Dragon Ram Rider
Guards Dark Prince P.E.K.K.A Zap Ram Rider
P.E.K.K.A Guards Dark Prince Ram Rider
Arrows Zap Electro Dragon Ice Wizard Ram Rider
Guards Dark Prince P.E.K.K.A Ice Wizard Ram Rider
P.E.K.K.A Dark Prince
Zap Electro Dragon P.E.K.K.A Dark Prince
P.E.K.K.A Guards
P.E.K.K.A Guards Dark Prince Electro Dragon
P.E.K.K.A Zap Arrows Guards Dark Prince
Dark Prince P.E.K.K.A Guards Ram Rider
Electro Dragon
Guards Electro Dragon Zap Dark Prince P.E.K.K.A
Arrows Zap Dark Prince Electro Dragon P.E.K.K.A Ice Wizard
Zap Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Electro Dragon
Arrows Zap Electro Dragon Ice Wizard Ram Rider
Arrows Electro Dragon
Arrows Guards Dark Prince
Zap Arrows Dark Prince
Arrows Zap Electro Dragon Ice Wizard Ram Rider
Arrows
Arrows Zap Electro Dragon Ice Wizard Ram Rider
Arrows Zap Electro Dragon Ram Rider
Guards Electro Dragon
Zap Arrows Dark Prince Electro Dragon Ram Rider
Zap Arrows Electro Dragon
Arrows Electro Dragon
Zap Arrows
Zap Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Zap Arrows Dark Prince Electro Dragon
Zap Arrows Electro Dragon
Arrows
Zap Arrows Electro Dragon
Zap Arrows Dark Prince Electro Dragon Ice Wizard
Arrows Zap Electro Dragon Ice Wizard Ram Rider
Zap Arrows Electro Dragon Ram Rider
Zap Arrows
Zap Arrows Electro Dragon Ice Wizard
Zap Electro Dragon Guards
Zap Arrows Electro Dragon
Zap Arrows Electro Dragon
P.E.K.K.A
Arrows
Zap Guards Dark Prince Electro Dragon
Zap Arrows Electro Dragon Ice Wizard Ram Rider
Arrows
Dark Prince Electro Dragon
Arrows Zap Electro Dragon
Zap Arrows
Dark Prince Electro Dragon P.E.K.K.A
Zap Electro Dragon Guards
Zap Electro Dragon
Electro Dragon Zap Dark Prince
P.E.K.K.A
Electro Dragon

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