My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Ice Golem Musketeer Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Ice Golem Musketeer Goblin Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Ice Golem Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Guards
Giant Snowball
Musketeer Goblin Curse Guards
Zap
Goblin Curse Guards Goblin Giant
Barbarian Barrel
Rascals Musketeer Goblin Curse Guards Electro Wizard
The Log
Rascals Musketeer Goblin Curse Guards
Earthquake
Guards
Arrows
Rascals Goblin Curse Guards
Royal Delivery
Rascals Musketeer Guards Electro Wizard
Fireball
Rascals Musketeer Electro Wizard
Poison
Rascals Musketeer Goblin Curse Guards Electro Wizard
Lightning
Ice Golem Musketeer Electro Wizard
Rocket
Rascals Musketeer

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Rocket Goblin Curse Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Goblin Curse Guards Musketeer Electro Wizard Rascals Rocket Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Goblin Curse Guards Musketeer

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Musketeer Electro Wizard
Ice Golem
Musketeer Electro Wizard
Musketeer
Ice Golem Rascals Goblin Giant
Rocket
Goblin Curse
Guards
Goblin Giant
Musketeer Electro Wizard
Electro Wizard
Rascals Ice Golem Goblin Giant

Defense Synergies 2 6

Rascals
Musketeer
Ice Golem
Musketeer Guards Electro Wizard
Musketeer
Ice Golem Guards Rascals Electro Wizard
Rocket
Goblin Curse
Guards
Musketeer Ice Golem Electro Wizard
Goblin Giant
Electro Wizard
Electro Wizard
Ice Golem Musketeer Guards Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Ice Golem Musketeer Goblin Giant Electro Wizard
Rascals Musketeer Goblin Curse Electro Wizard
Rocket Rascals Musketeer Goblin Curse Electro Wizard
Rascals Musketeer Goblin Curse Guards Electro Wizard
Rocket
Rascals Musketeer Guards Electro Wizard
Musketeer Rocket Electro Wizard Rascals Goblin Curse
Rocket Rascals Ice Golem Musketeer Goblin Giant Electro Wizard
Rascals Musketeer Goblin Curse
Guards Rascals Ice Golem Musketeer Electro Wizard
Goblin Curse Guards Electro Wizard Rascals Ice Golem Musketeer Goblin Giant
Musketeer Rascals Goblin Curse Electro Wizard
Rascals Musketeer Rocket Goblin Curse Guards Electro Wizard
Rocket Rascals Goblin Curse Guards Electro Wizard
Rascals Goblin Curse Electro Wizard
Rocket Rascals Goblin Curse Electro Wizard
Rascals Musketeer Electro Wizard
Rascals Musketeer Guards Electro Wizard
Rascals Ice Golem Musketeer Goblin Curse Guards Electro Wizard
Musketeer Goblin Curse Electro Wizard
Rascals Musketeer Goblin Curse Guards Goblin Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Guards Ice Golem Electro Wizard
Electro Wizard Ice Golem Musketeer Rocket
Guards Rascals Ice Golem Musketeer Rocket Goblin Giant Electro Wizard
Rocket Guards Rascals Ice Golem Musketeer Goblin Giant Electro Wizard
Rascals Musketeer Goblin Curse Guards Goblin Giant
Rocket Rascals Ice Golem Musketeer Goblin Curse Goblin Giant Electro Wizard
Rascals Rocket Guards Ice Golem Musketeer Goblin Giant Electro Wizard
Rascals Goblin Curse Goblin Giant
Rocket Electro Wizard Ice Golem
Musketeer Goblin Curse Guards Goblin Giant
Rascals Musketeer Guards
Rocket Guards Goblin Giant Electro Wizard
Rascals Rocket Ice Golem Goblin Curse Guards Goblin Giant
Rascals Musketeer Goblin Curse
Rascals Guards Electro Wizard Ice Golem Musketeer Rocket Goblin Giant
Rascals Ice Golem Musketeer Goblin Curse Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Ice Golem Musketeer Rocket Guards
Musketeer Goblin Curse Electro Wizard
Rocket Goblin Giant
Rascals Ice Golem Musketeer Rocket Guards
Rocket Goblin Curse
Ice Golem Musketeer Rocket Goblin Curse Goblin Giant
Musketeer
Ice Golem Goblin Curse
Rocket Musketeer Guards Electro Wizard
Rocket Musketeer Electro Wizard
Musketeer Rocket Goblin Curse
Rocket Ice Golem Musketeer
Musketeer Rocket
Ice Golem Musketeer
Rocket Musketeer
Musketeer Rocket
Rocket
Rocket
Rocket Musketeer Electro Wizard
Rocket Goblin Curse
Rocket Musketeer
Rocket
Rocket Musketeer
Rocket Musketeer
Ice Golem Goblin Curse
Musketeer Electro Wizard
Musketeer
Rocket Musketeer Goblin Curse
Ice Golem Musketeer Goblin Curse Electro Wizard
Rocket Electro Wizard Musketeer Guards
Musketeer Rocket
Rocket Electro Wizard
Rocket Goblin Curse
Electro Wizard Musketeer Rocket Guards
Rocket Musketeer Goblin Curse Electro Wizard
Rascals Musketeer Rocket Electro Wizard
Ice Golem Musketeer
Rocket
Musketeer
Rascals Musketeer Rocket Guards Electro Wizard
Musketeer Rocket Electro Wizard
Musketeer Rocket Goblin Giant Electro Wizard
Rocket

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