My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Princess Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel Skeleton Army
Giant Snowball
Bats Goblin Gang Goblin Barrel Skeleton Army Princess
Zap
Bats Goblin Gang Goblin Barrel Skeleton Army Princess
Barbarian Barrel
Goblin Gang Goblin Barrel Skeleton Army Princess Electro Wizard
The Log
Goblin Gang Goblin Barrel Skeleton Army Princess
Earthquake
Goblin Gang Goblin Barrel Skeleton Army
Arrows
Bats Goblin Gang Goblin Barrel Skeleton Army Princess
Royal Delivery
Bats Goblin Gang Goblin Barrel Skeleton Army Princess Electro Wizard
Fireball
Goblin Gang Goblin Barrel Skeleton Army Princess Electro Wizard
Poison
Bats Goblin Gang Skeleton Army Princess Electro Wizard
Lightning
Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Skeleton Army Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Goblin Gang Goblin Barrel Skeleton Army Princess Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Goblin Gang Goblin Barrel

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Rage Goblin Barrel
Goblin Gang
Goblin Barrel Princess
Rage
Bats Electro Wizard
Goblin Barrel
Goblin Gang Bats Skeleton Army Princess Mega Knight
Skeleton Army
Goblin Barrel
Princess
Goblin Gang Goblin Barrel Mega Knight
Electro Wizard
Rage Mega Knight
Mega Knight
Bats Goblin Barrel Princess Electro Wizard

Defense Synergies 0 9

Bats
Electro Wizard Mega Knight
Goblin Gang
Skeleton Army Princess Electro Wizard
Rage
Goblin Barrel
Skeleton Army
Goblin Gang Princess Electro Wizard
Princess
Goblin Gang Skeleton Army Mega Knight
Electro Wizard
Bats Goblin Gang Skeleton Army Mega Knight
Mega Knight
Bats Princess Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
Skeleton Army Bats Goblin Gang Electro Wizard Mega Knight
Goblin Gang Skeleton Army Mega Knight Bats Electro Wizard
Skeleton Army Bats Goblin Gang Electro Wizard Mega Knight
Skeleton Army Princess Mega Knight
Goblin Gang Skeleton Army Bats Electro Wizard Mega Knight
Bats Electro Wizard Goblin Gang Princess
Electro Wizard Mega Knight
Goblin Gang Skeleton Army Princess
Goblin Gang Skeleton Army Electro Wizard Mega Knight
Bats Goblin Gang Skeleton Army Electro Wizard Princess Mega Knight
Bats Goblin Gang Princess Electro Wizard
Skeleton Army Mega Knight Bats Goblin Gang Electro Wizard
Skeleton Army Mega Knight Bats Goblin Gang Princess Electro Wizard
Skeleton Army Goblin Gang Electro Wizard Mega Knight
Skeleton Army Goblin Gang Electro Wizard Mega Knight
Mega Knight Bats Goblin Gang Skeleton Army Electro Wizard
Mega Knight Bats Goblin Gang Skeleton Army Electro Wizard
Bats Princess Electro Wizard Mega Knight
Electro Wizard
Goblin Gang Skeleton Army Mega Knight Bats Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Mega Knight Electro Wizard
Electro Wizard Goblin Gang Mega Knight
Goblin Gang Skeleton Army Mega Knight Bats Electro Wizard
Goblin Gang Skeleton Army Mega Knight Bats Electro Wizard
Goblin Gang Skeleton Army Mega Knight
Bats Goblin Gang Princess Electro Wizard
Goblin Gang Skeleton Army Bats Electro Wizard
Mega Knight Skeleton Army
Electro Wizard Mega Knight Bats Skeleton Army
Goblin Gang Skeleton Army
Mega Knight Bats
Skeleton Army Mega Knight Electro Wizard
Skeleton Army Mega Knight Goblin Gang
Skeleton Army Princess Mega Knight
Goblin Gang Skeleton Army Electro Wizard Bats
Bats Mega Knight Princess Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Princess Electro Wizard
Mega Knight
Bats Princess
Princess
Princess
Bats Goblin Gang Electro Wizard
Princess Electro Wizard
Princess
Princess
Princess
Princess
Princess
Princess Mega Knight
Bats
Princess Electro Wizard Mega Knight
Princess Mega Knight
Mega Knight
Princess
Princess Mega Knight
Princess Electro Wizard
Princess Mega Knight
Bats Princess Electro Wizard
Electro Wizard Bats
Mega Knight
Princess Electro Wizard
Mega Knight
Princess
Electro Wizard Bats Goblin Gang Skeleton Army Princess
Princess Electro Wizard
Goblin Gang Princess Electro Wizard Mega Knight
Princess
Mega Knight
Bats Goblin Gang Princess Electro Wizard
Bats Princess Electro Wizard
Princess Electro Wizard Mega Knight
Mega Knight

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