My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Inferno Dragon Ram Rider Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Miner Inferno Dragon Ram Rider
Giant Snowball
Barbarians Skeleton Army Miner Inferno Dragon Ram Rider Little Prince
Zap
Skeleton Army Inferno Dragon Ram Rider Little Prince
Barbarian Barrel
Barbarians Skeleton Army Little Prince
The Log
Barbarians Skeleton Army Ram Rider Little Prince
Earthquake
Barbarians Skeleton Army
Arrows
Skeleton Army Little Prince
Royal Delivery
Barbarians Skeleton Army Miner Inferno Dragon Ram Rider Little Prince
Fireball
Barbarians Skeleton Army Inferno Dragon Ram Rider Little Prince
Poison
Barbarians Skeleton Army Little Prince
Lightning
Inferno Dragon Ram Rider Little Prince
Rocket
Barbarians Inferno Dragon Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Miner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Miner Little Prince Fireball Inferno Dragon Barbarians Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Skeleton Army Miner Little Prince

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Fireball
The Log Miner Ram Rider Little Prince
Skeleton Army
The Log
Fireball Miner Ram Rider Little Prince
Miner
Fireball The Log Inferno Dragon
Inferno Dragon
Miner
Ram Rider
Fireball The Log
Little Prince
Fireball The Log

Defense Synergies 1 10

Barbarians
Skeleton Army
Fireball
The Log Miner Ram Rider Little Prince
Skeleton Army
Barbarians The Log Inferno Dragon
The Log
Fireball Skeleton Army Miner Inferno Dragon Ram Rider Little Prince
Miner
Fireball The Log
Inferno Dragon
Skeleton Army The Log
Ram Rider
Fireball The Log
Little Prince
Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log Ram Rider
Barbarians Skeleton Army Inferno Dragon The Log Ram Rider
Barbarians Skeleton Army Ram Rider Inferno Dragon
Barbarians Skeleton Army Inferno Dragon Ram Rider
Barbarians Fireball Skeleton Army The Log
Fireball Skeleton Army The Log
Inferno Dragon Ram Rider Fireball Little Prince
Barbarians Fireball The Log Ram Rider
Barbarians Inferno Dragon Skeleton Army
Skeleton Army Barbarians Miner Little Prince
Barbarians Skeleton Army Fireball The Log Ram Rider
Inferno Dragon Fireball Ram Rider
Barbarians Skeleton Army Fireball The Log Ram Rider
Fireball Skeleton Army Barbarians The Log
Barbarians Skeleton Army Inferno Dragon Ram Rider
Barbarians Skeleton Army Fireball The Log Inferno Dragon Ram Rider
Barbarians Fireball Skeleton Army
Fireball Barbarians Skeleton Army The Log Ram Rider Little Prince
The Log Barbarians Fireball Inferno Dragon Ram Rider Little Prince
Barbarians Inferno Dragon Ram Rider
Skeleton Army Barbarians Fireball The Log Little Prince
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Fireball
Fireball The Log Miner Inferno Dragon
Barbarians Skeleton Army The Log Ram Rider
Skeleton Army Barbarians Fireball The Log Ram Rider
Barbarians Skeleton Army Inferno Dragon Ram Rider
Fireball Ram Rider
Skeleton Army Barbarians Fireball Ram Rider
Barbarians Skeleton Army Inferno Dragon
Barbarians Fireball Skeleton Army The Log Inferno Dragon
Barbarians Skeleton Army Inferno Dragon
Inferno Dragon Barbarians
Skeleton Army Barbarians Fireball The Log
Barbarians Skeleton Army Fireball Ram Rider
Barbarians Fireball Skeleton Army
Barbarians Skeleton Army Fireball The Log Inferno Dragon Little Prince
Barbarians Fireball The Log Inferno Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Miner Ram Rider
Fireball The Log Miner
Barbarians Fireball The Log
Fireball The Log
Fireball Ram Rider
The Log
Fireball The Log Ram Rider
Fireball The Log Miner Ram Rider
Fireball
Miner Fireball The Log Ram Rider
Fireball
Fireball The Log Miner
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Fireball The Log
Fireball The Log Miner Little Prince
Fireball The Log
Fireball
The Log
Barbarians Fireball The Log
The Log Fireball Little Prince
Inferno Dragon
Fireball The Log Miner Ram Rider
Fireball The Log Miner Ram Rider
Fireball Miner The Log
Fireball Little Prince
Fireball
Fireball
Fireball The Log Miner
Fireball
Fireball The Log
Barbarians Fireball Skeleton Army
Fireball Ram Rider
The Log Fireball
Fireball Miner
The Log Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log Miner Little Prince
Inferno Dragon
Fireball

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