My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Princess Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Goblin Barrel Skeleton Army Sparky
Giant Snowball
Goblin Barrel Skeleton Army Princess
Zap
Firecracker Inferno Tower Goblin Barrel Skeleton Army Princess Sparky
Barbarian Barrel
Firecracker Elixir Golem Inferno Tower Goblin Barrel Skeleton Army Princess Electro Wizard Sparky
The Log
Firecracker Elixir Golem Goblin Barrel Skeleton Army Princess Sparky
Earthquake
Firecracker Elixir Golem Inferno Tower Goblin Barrel Skeleton Army
Arrows
Firecracker Goblin Barrel Skeleton Army Princess
Royal Delivery
Firecracker Elixir Golem Goblin Barrel Skeleton Army Princess Electro Wizard Sparky
Fireball
Firecracker Elixir Golem Inferno Tower Goblin Barrel Skeleton Army Princess Electro Wizard Sparky
Poison
Firecracker Elixir Golem Inferno Tower Skeleton Army Princess Electro Wizard Sparky
Lightning
Inferno Tower Electro Wizard Sparky
Rocket
Inferno Tower Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Princess Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Inferno Tower Skeleton Army Princess Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Goblin Barrel Skeleton Army Princess Electro Wizard Inferno Tower Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Firecracker Elixir Golem Goblin Barrel Skeleton Army

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Goblin Barrel Princess Sparky
Elixir Golem
Firecracker Goblin Barrel Sparky
Inferno Tower
Goblin Barrel
Firecracker Elixir Golem Skeleton Army Princess Sparky
Skeleton Army
Goblin Barrel Sparky
Princess
Firecracker Goblin Barrel Sparky
Electro Wizard
Sparky
Sparky
Firecracker Elixir Golem Goblin Barrel Skeleton Army Princess Electro Wizard

Defense Synergies 2 8

Firecracker
Inferno Tower Skeleton Army Princess Electro Wizard
Elixir Golem
Inferno Tower
Skeleton Army Electro Wizard Firecracker Princess
Goblin Barrel
Skeleton Army
Inferno Tower Firecracker Princess Electro Wizard Sparky
Princess
Firecracker Inferno Tower Skeleton Army
Electro Wizard
Inferno Tower Firecracker Skeleton Army
Sparky
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower Electro Wizard Sparky
Inferno Tower Skeleton Army Sparky Firecracker Electro Wizard
Inferno Tower Skeleton Army Sparky Electro Wizard
Inferno Tower Skeleton Army Sparky Firecracker Electro Wizard
Firecracker Skeleton Army Princess Sparky
Skeleton Army Firecracker Electro Wizard
Inferno Tower Electro Wizard Firecracker Princess
Inferno Tower Electro Wizard Sparky
Inferno Tower Sparky Skeleton Army Princess
Skeleton Army Firecracker Inferno Tower Electro Wizard Sparky
Skeleton Army Electro Wizard Firecracker Princess
Inferno Tower Firecracker Princess Electro Wizard
Inferno Tower Skeleton Army Sparky Electro Wizard
Skeleton Army Sparky Firecracker Princess Electro Wizard
Inferno Tower Skeleton Army Sparky Electro Wizard
Inferno Tower Skeleton Army Electro Wizard Sparky
Sparky Firecracker Inferno Tower Skeleton Army Electro Wizard
Firecracker Skeleton Army Electro Wizard
Firecracker Princess Electro Wizard
Sparky Inferno Tower Electro Wizard
Skeleton Army Firecracker Electro Wizard Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Inferno Tower Electro Wizard Sparky
Electro Wizard Firecracker
Skeleton Army Inferno Tower Electro Wizard Sparky
Skeleton Army Inferno Tower Electro Wizard Sparky
Inferno Tower Skeleton Army Sparky
Firecracker Princess Electro Wizard
Skeleton Army Sparky Inferno Tower Electro Wizard
Inferno Tower Skeleton Army Sparky
Electro Wizard Firecracker Inferno Tower Skeleton Army Sparky
Inferno Tower Skeleton Army Sparky
Inferno Tower Sparky
Skeleton Army Electro Wizard
Skeleton Army Inferno Tower Sparky
Firecracker Skeleton Army Princess Sparky
Inferno Tower Skeleton Army Electro Wizard Sparky Firecracker
Firecracker Inferno Tower Princess Electro Wizard Sparky
Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker Sparky
Firecracker Princess Electro Wizard
Sparky
Firecracker Sparky
Firecracker Sparky
Firecracker Princess
Firecracker Princess Sparky
Firecracker Princess
Firecracker
Electro Wizard Sparky
Firecracker Princess Electro Wizard Sparky
Firecracker Princess
Firecracker Princess Sparky
Firecracker Princess
Princess Firecracker Sparky
Firecracker Princess Sparky
Firecracker Princess Sparky
Sparky
Sparky
Firecracker Princess Electro Wizard Sparky
Firecracker Princess
Sparky
Princess
Sparky
Firecracker Princess Sparky
Firecracker Princess Electro Wizard Sparky
Princess Sparky
Firecracker Sparky
Firecracker Princess Electro Wizard Sparky
Electro Wizard Firecracker
Sparky
Sparky
Firecracker Princess Electro Wizard Sparky
Sparky
Firecracker Princess Sparky
Electro Wizard Skeleton Army Princess
Firecracker Princess Electro Wizard
Firecracker Princess Electro Wizard Sparky
Firecracker Princess
Sparky
Firecracker Sparky
Firecracker Princess Electro Wizard Sparky
Firecracker Princess Electro Wizard
Firecracker Princess Electro Wizard Sparky
Sparky
Firecracker Sparky

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