My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Suspicious Bush Valkyrie Princess Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Wall Breakers Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Fisherman
Giant Snowball
Wall Breakers Princess Fisherman
Zap
Firecracker Wall Breakers Princess Fisherman
Barbarian Barrel
Firecracker Valkyrie Wall Breakers Princess
The Log
Firecracker Suspicious Bush Wall Breakers Princess Fisherman
Earthquake
Firecracker
Arrows
Firecracker Suspicious Bush Wall Breakers Princess
Royal Delivery
Firecracker Valkyrie Wall Breakers Princess Fisherman
Fireball
Firecracker Suspicious Bush Wall Breakers Princess Fisherman
Poison
Firecracker Suspicious Bush Princess Fisherman
Lightning
Valkyrie Fisherman
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Valkyrie Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker Suspicious Bush Wall Breakers The Log Firecracker Princess Fisherman Valkyrie

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Berserker Suspicious Bush Wall Breakers The Log

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Firecracker
Valkyrie Wall Breakers Princess Fisherman
Suspicious Bush
Valkyrie
Wall Breakers Firecracker Fisherman
Wall Breakers
Valkyrie Firecracker The Log Princess
The Log
Wall Breakers Princess Fisherman
Princess
Firecracker Wall Breakers The Log
Fisherman
Firecracker Valkyrie The Log

Defense Synergies 2 7

Berserker
Firecracker
Valkyrie The Log Princess Fisherman
Suspicious Bush
Valkyrie
Firecracker The Log Princess Fisherman
Wall Breakers
The Log
Firecracker Valkyrie Princess Fisherman
Princess
Firecracker Valkyrie The Log
Fisherman
Firecracker Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie The Log
Firecracker Valkyrie The Log Fisherman
Fisherman Valkyrie
Firecracker Valkyrie Fisherman
Firecracker Valkyrie The Log Princess
The Log Firecracker Valkyrie
Firecracker Princess
Valkyrie The Log
Princess Fisherman
Firecracker Valkyrie Fisherman
Valkyrie Firecracker The Log Princess Fisherman
Firecracker Princess
Valkyrie The Log
Valkyrie Firecracker The Log Princess
The Log Fisherman
Firecracker Valkyrie Fisherman
Valkyrie Firecracker The Log Fisherman
Valkyrie The Log Firecracker Princess Fisherman
Fisherman
Valkyrie Firecracker The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fisherman
Firecracker Valkyrie The Log Fisherman
Valkyrie The Log Fisherman
Valkyrie The Log Fisherman
Valkyrie Fisherman
Firecracker Princess
Valkyrie
Valkyrie Fisherman
Firecracker Valkyrie The Log
Valkyrie
Valkyrie The Log
Valkyrie
Firecracker Valkyrie Princess
Firecracker Valkyrie The Log Fisherman
Valkyrie Firecracker The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker Valkyrie The Log
Firecracker The Log Princess Fisherman
The Log
Firecracker Valkyrie The Log
Firecracker Valkyrie The Log
Firecracker Princess
Firecracker The Log Princess
The Log Firecracker Princess
The Log Firecracker Fisherman
Fisherman
Firecracker Valkyrie The Log Princess Fisherman
Firecracker Princess
Firecracker The Log Princess Fisherman
Firecracker Princess Fisherman
Princess Firecracker The Log Fisherman
Firecracker The Log Princess
Firecracker The Log Princess
Fisherman
Firecracker The Log Princess Fisherman
Firecracker Valkyrie The Log Princess
The Log
Princess
The Log Fisherman
The Log
Firecracker The Log Valkyrie Princess
Fisherman
Firecracker The Log Princess Fisherman
The Log Princess Fisherman
Firecracker The Log Fisherman
Firecracker Princess
Firecracker
The Log
Firecracker Princess
Firecracker The Log Princess
Princess
Firecracker Princess
The Log
Firecracker Valkyrie Princess
The Log Firecracker Princess
Firecracker
Firecracker The Log Princess
Firecracker Princess
Firecracker The Log Princess
Firecracker

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