My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Electro Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Rune Giant Electro Wizard Lumberjack Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant Lumberjack Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse
Giant Snowball
Goblin Curse Lumberjack
Zap
Firecracker Inferno Tower Goblin Curse
Barbarian Barrel
Firecracker Inferno Tower Goblin Curse Electro Wizard Lumberjack
The Log
Firecracker Goblin Curse Lumberjack
Earthquake
Firecracker Inferno Tower
Arrows
Firecracker Goblin Curse
Royal Delivery
Firecracker Electro Wizard Lumberjack
Fireball
Firecracker Inferno Tower Electro Wizard Lumberjack
Poison
Firecracker Inferno Tower Goblin Curse Electro Wizard
Lightning
Inferno Tower Electro Wizard Lumberjack Archer Queen
Rocket
Inferno Tower Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Goblin Curse Rune Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker Goblin Curse Firecracker Rune Giant Electro Wizard Lumberjack Inferno Tower Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Berserker Goblin Curse Firecracker Rune Giant

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Firecracker
Rune Giant Lumberjack
Inferno Tower
Goblin Curse
Rune Giant
Firecracker Electro Wizard Lumberjack
Electro Wizard
Rune Giant Lumberjack
Lumberjack
Firecracker Rune Giant Electro Wizard
Archer Queen

Defense Synergies 1 5

Berserker
Firecracker
Inferno Tower Electro Wizard Lumberjack
Inferno Tower
Electro Wizard Firecracker Lumberjack
Goblin Curse
Rune Giant
Electro Wizard
Inferno Tower Firecracker Lumberjack
Lumberjack
Firecracker Inferno Tower Electro Wizard
Archer Queen

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower Electro Wizard
Inferno Tower Lumberjack Firecracker Goblin Curse Electro Wizard
Inferno Tower Lumberjack Goblin Curse Electro Wizard
Inferno Tower Lumberjack Firecracker Goblin Curse Electro Wizard
Firecracker Lumberjack
Firecracker Electro Wizard Lumberjack
Inferno Tower Electro Wizard Firecracker Goblin Curse
Inferno Tower Electro Wizard
Inferno Tower Goblin Curse Lumberjack Archer Queen
Firecracker Inferno Tower Electro Wizard Lumberjack
Goblin Curse Electro Wizard Firecracker Lumberjack
Inferno Tower Firecracker Goblin Curse Electro Wizard
Inferno Tower Lumberjack Goblin Curse Electro Wizard
Firecracker Goblin Curse Electro Wizard Lumberjack
Inferno Tower Goblin Curse Electro Wizard Lumberjack
Inferno Tower Goblin Curse Electro Wizard Lumberjack
Firecracker Inferno Tower Electro Wizard Lumberjack
Firecracker Electro Wizard Lumberjack
Firecracker Goblin Curse Electro Wizard Lumberjack
Inferno Tower Goblin Curse Electro Wizard Lumberjack
Firecracker Goblin Curse Electro Wizard Lumberjack
Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Inferno Tower Electro Wizard
Electro Wizard Firecracker Lumberjack
Lumberjack Inferno Tower Electro Wizard
Lumberjack Inferno Tower Electro Wizard
Inferno Tower Goblin Curse Lumberjack
Firecracker Goblin Curse Electro Wizard
Inferno Tower Electro Wizard Lumberjack
Inferno Tower Goblin Curse Lumberjack
Electro Wizard Firecracker Inferno Tower
Inferno Tower Goblin Curse
Inferno Tower Lumberjack
Electro Wizard Archer Queen
Inferno Tower Goblin Curse Lumberjack
Firecracker Goblin Curse
Inferno Tower Electro Wizard Firecracker Lumberjack Archer Queen
Firecracker Inferno Tower Goblin Curse Electro Wizard Archer Queen
Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Goblin Curse Electro Wizard
Firecracker
Firecracker Goblin Curse
Firecracker Goblin Curse
Firecracker
Firecracker Goblin Curse
Firecracker
Electro Wizard Lumberjack
Firecracker Electro Wizard
Firecracker Goblin Curse Archer Queen
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Electro Wizard
Firecracker Goblin Curse
Firecracker Goblin Curse
Firecracker Electro Wizard
Firecracker Goblin Curse
Firecracker Goblin Curse Electro Wizard
Electro Wizard Firecracker
Firecracker Electro Wizard
Firecracker Goblin Curse
Electro Wizard
Firecracker Goblin Curse Electro Wizard Archer Queen
Firecracker Electro Wizard Lumberjack
Firecracker
Archer Queen
Firecracker Archer Queen
Firecracker Electro Wizard Archer Queen
Firecracker Electro Wizard Archer Queen
Firecracker Electro Wizard Archer Queen
Firecracker

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