My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Witch Princess Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Guards Sparky
Giant Snowball
Archers Guards Witch Princess
Zap
Archers Guards Witch Princess Sparky
Barbarian Barrel
Archers Knight Elite Barbarians Guards Witch Princess Electro Wizard Sparky
The Log
Archers Elite Barbarians Guards Witch Princess Sparky
Earthquake
Archers Guards Witch
Arrows
Archers Guards Witch Princess
Royal Delivery
Archers Knight Elite Barbarians Guards Witch Princess Electro Wizard Sparky
Fireball
Archers Elite Barbarians Witch Princess Electro Wizard Sparky
Poison
Archers Guards Witch Princess Electro Wizard Sparky
Lightning
Knight Elite Barbarians Witch Electro Wizard Sparky
Rocket
Elite Barbarians Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Princess Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Princess Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Guards Princess Electro Wizard Witch Elite Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Knight Guards Princess

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Elite Barbarians
Knight
Archers Princess Elite Barbarians Witch Electro Wizard Sparky
Elite Barbarians
Archers Knight Sparky
Guards
Witch
Knight
Princess
Knight Sparky
Electro Wizard
Knight Sparky
Sparky
Knight Elite Barbarians Princess Electro Wizard

Defense Synergies 3 10

Archers
Knight Guards Witch Electro Wizard
Knight
Archers Princess Electro Wizard Witch Sparky
Elite Barbarians
Guards
Archers Witch Princess Electro Wizard Sparky
Witch
Archers Knight Guards Electro Wizard
Princess
Knight Guards
Electro Wizard
Knight Archers Guards Witch
Sparky
Knight Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Electro Wizard Sparky
Elite Barbarians Sparky Knight Witch Electro Wizard
Witch Sparky Archers Knight Elite Barbarians Electro Wizard
Elite Barbarians Witch Sparky Knight Guards Electro Wizard
Elite Barbarians Princess Sparky
Archers Guards Electro Wizard
Electro Wizard Archers Witch Princess
Electro Wizard Sparky
Witch Sparky Elite Barbarians Princess
Knight Elite Barbarians Guards Archers Electro Wizard Sparky
Archers Guards Witch Electro Wizard Knight Princess
Archers Witch Princess Electro Wizard
Sparky Knight Elite Barbarians Guards Witch Electro Wizard
Sparky Guards Witch Princess Electro Wizard
Elite Barbarians Sparky Knight Electro Wizard
Elite Barbarians Electro Wizard Sparky
Sparky Knight Elite Barbarians Witch Electro Wizard
Archers Knight Elite Barbarians Guards Witch Electro Wizard
Witch Archers Knight Guards Princess Electro Wizard
Sparky Elite Barbarians Electro Wizard
Archers Knight Elite Barbarians Guards Witch Electro Wizard Sparky
Elite Barbarians Guards Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Archers Elite Barbarians Witch Electro Wizard Sparky
Electro Wizard Archers Knight Elite Barbarians
Guards Knight Elite Barbarians Witch Electro Wizard Sparky
Guards Knight Elite Barbarians Electro Wizard Sparky
Knight Elite Barbarians Guards Witch Sparky
Archers Witch Princess Electro Wizard
Guards Sparky Archers Knight Elite Barbarians Witch Electro Wizard
Knight Elite Barbarians Sparky
Electro Wizard Knight Elite Barbarians Witch Sparky
Witch Guards Sparky
Knight Elite Barbarians Guards Witch Sparky
Elite Barbarians Guards Electro Wizard
Elite Barbarians Knight Guards Witch Sparky
Archers Witch Princess Sparky
Elite Barbarians Guards Witch Electro Wizard Sparky Archers Knight
Archers Elite Barbarians Witch Princess Electro Wizard Sparky
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Guards Sparky
Princess Electro Wizard
Sparky
Knight Guards Sparky
Sparky
Witch Princess
Archers Witch Princess Sparky
Princess
Elite Barbarians Guards Electro Wizard Sparky
Knight Princess Electro Wizard Sparky
Archers Princess
Knight Elite Barbarians Princess Sparky
Princess
Princess Elite Barbarians Sparky
Witch Princess Sparky
Princess Sparky
Sparky
Sparky
Archers Princess Electro Wizard Sparky
Witch Princess
Sparky
Princess
Sparky
Witch Princess Sparky
Witch
Witch Princess Electro Wizard Sparky
Witch Princess Sparky
Sparky
Elite Barbarians Archers Witch Princess Electro Wizard Sparky
Electro Wizard Guards Witch
Elite Barbarians Sparky
Sparky
Princess Electro Wizard Sparky
Sparky
Princess Sparky
Electro Wizard Archers Guards Witch Princess
Archers Witch Princess Electro Wizard
Knight Princess Electro Wizard Sparky
Princess
Sparky
Elite Barbarians Sparky
Elite Barbarians Guards Witch Princess Electro Wizard Sparky
Witch Princess Electro Wizard
Witch Princess Electro Wizard Sparky
Sparky
Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: