My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Hunter Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards
Giant Snowball
Bats Mega Minion Guards
Zap
Bats Guards
Barbarian Barrel
Electro Spirit Guards Hunter
The Log
Electro Spirit Guards Hunter
Earthquake
Guards
Arrows
Electro Spirit Bats Guards
Royal Delivery
Electro Spirit Bats Mega Minion Guards Hunter
Fireball
Mega Minion Hunter
Poison
Bats Mega Minion Guards Hunter
Lightning
Mega Minion Hunter
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Freeze Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Freeze Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Arrows Mega Minion Guards Freeze Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Arrows Mega Minion Guards Freeze Hunter Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Bats Arrows Mega Minion

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Mega Minion Golem
Bats
Mega Minion Golem
Arrows
Golem Mega Minion Freeze
Mega Minion
Electro Spirit Golem Bats Arrows
Guards
Freeze
Arrows
Hunter
Golem
Golem
Arrows Mega Minion Electro Spirit Bats Hunter

Defense Synergies 2 8

Electro Spirit
Mega Minion Hunter
Bats
Freeze Hunter
Arrows
Mega Minion
Mega Minion
Electro Spirit Arrows Guards Freeze Hunter
Guards
Hunter Mega Minion
Freeze
Bats Mega Minion Hunter
Hunter
Guards Electro Spirit Bats Mega Minion Freeze
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion
Hunter Bats Mega Minion
Hunter Bats Mega Minion Freeze
Hunter Bats Mega Minion Guards
Arrows
Arrows Freeze Electro Spirit Bats Mega Minion Guards Hunter
Bats Mega Minion Hunter Electro Spirit Arrows Freeze
Electro Spirit Arrows
Hunter
Guards Hunter
Bats Guards Electro Spirit Arrows Mega Minion Freeze Hunter
Arrows Mega Minion Hunter Bats
Hunter Bats Guards Freeze
Electro Spirit Bats Arrows Mega Minion Guards Freeze Hunter
Hunter
Freeze Hunter
Bats Arrows Hunter
Arrows Electro Spirit Bats Mega Minion Guards Hunter
Arrows Freeze Hunter Electro Spirit Bats Mega Minion Guards
Hunter
Electro Spirit Bats Arrows Guards Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards
Arrows Mega Minion Hunter
Guards Bats Hunter
Guards Hunter Bats
Guards Hunter
Arrows Electro Spirit Bats Freeze Hunter
Guards Bats Mega Minion Hunter
Hunter
Freeze Electro Spirit Bats Mega Minion
Mega Minion Guards
Bats Mega Minion Guards Hunter
Arrows Guards
Guards Hunter
Guards Electro Spirit Bats Mega Minion Freeze Hunter
Bats Arrows Electro Spirit Mega Minion Freeze Hunter
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Freeze
Arrows
Arrows
Arrows Guards Freeze
Arrows
Arrows Electro Spirit Bats Mega Minion Freeze Hunter
Arrows
Arrows Freeze Hunter
Arrows
Bats Guards
Arrows
Arrows
Hunter
Arrows Freeze
Arrows
Arrows Hunter
Arrows
Arrows Freeze
Bats
Arrows Mega Minion Hunter
Arrows
Arrows
Arrows
Arrows Freeze Electro Spirit Hunter
Mega Minion
Arrows Hunter
Arrows
Arrows
Bats Arrows Hunter
Electro Spirit Bats Mega Minion Guards Freeze
Mega Minion
Arrows Hunter
Electro Spirit Arrows Freeze
Arrows
Electro Spirit Bats Guards Freeze
Arrows Mega Minion Hunter
Freeze
Arrows
Mega Minion Hunter
Arrows
Arrows
Mega Minion
Electro Spirit Bats Guards Freeze
Bats
Freeze

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