My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Hut Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Goblin Hut Ice Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Valkyrie Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Drill Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Drill
Giant Snowball
Goblins Archers Goblin Hut Goblin Drill
Zap
Goblins Archers Goblin Hut Goblin Drill
Barbarian Barrel
Goblins Archers Valkyrie Goblin Hut Goblin Drill Ice Wizard Royal Ghost
The Log
Goblins Archers Goblin Hut Goblin Drill
Earthquake
Archers Goblin Hut Goblin Drill
Arrows
Goblins Archers Goblin Hut Goblin Drill
Royal Delivery
Goblins Archers Valkyrie Goblin Hut Goblin Drill Ice Wizard Royal Ghost
Fireball
Archers Goblin Hut Goblin Drill Ice Wizard
Poison
Archers Goblin Hut Goblin Drill Ice Wizard
Lightning
Valkyrie Goblin Hut Ice Wizard
Rocket
Valkyrie Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Goblin Drill Ice Wizard Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Archers Arrows Ice Wizard Royal Ghost Valkyrie Goblin Drill Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Archers Arrows Ice Wizard

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers Valkyrie Goblin Drill
Archers
Valkyrie Goblins Arrows Goblin Hut Royal Ghost
Arrows
Archers Goblin Drill
Valkyrie
Archers Goblins Goblin Hut Royal Ghost
Goblin Hut
Archers Valkyrie Ice Wizard Royal Ghost
Goblin Drill
Goblins Arrows Royal Ghost
Ice Wizard
Goblin Hut
Royal Ghost
Archers Valkyrie Goblin Hut Goblin Drill

Defense Synergies 1 14

Goblins
Archers Ice Wizard
Archers
Valkyrie Goblins Goblin Hut Goblin Drill Ice Wizard
Arrows
Valkyrie Goblin Hut Ice Wizard
Valkyrie
Archers Arrows Goblin Hut Goblin Drill Ice Wizard
Goblin Hut
Archers Arrows Valkyrie Ice Wizard Royal Ghost
Goblin Drill
Archers Valkyrie Ice Wizard
Ice Wizard
Goblins Archers Arrows Valkyrie Goblin Hut Goblin Drill
Royal Ghost
Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Goblin Hut
Goblins Valkyrie Goblin Hut Goblin Drill Ice Wizard
Goblin Hut Goblins Archers Valkyrie Goblin Drill Ice Wizard
Goblin Hut Goblins Valkyrie Goblin Drill Ice Wizard
Arrows Valkyrie
Arrows Goblins Archers Valkyrie Ice Wizard Royal Ghost
Archers Arrows Goblin Hut Ice Wizard
Arrows Valkyrie
Goblins Goblin Hut Goblin Drill Ice Wizard
Goblins Archers Valkyrie Ice Wizard Royal Ghost
Goblins Archers Valkyrie Ice Wizard Arrows Goblin Hut Goblin Drill Royal Ghost
Arrows Archers Goblin Hut Ice Wizard
Goblin Hut Goblin Drill Valkyrie Ice Wizard
Valkyrie Goblins Arrows Goblin Hut Goblin Drill Royal Ghost
Goblin Hut Goblin Drill
Goblin Hut Goblin Drill
Goblins Arrows Valkyrie Goblin Hut Goblin Drill
Arrows Valkyrie Goblins Archers Goblin Hut Goblin Drill Ice Wizard Royal Ghost
Arrows Valkyrie Goblin Drill Archers Goblin Hut Ice Wizard Royal Ghost
Goblin Hut Goblin Drill
Valkyrie Royal Ghost Goblins Archers Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblins Archers Goblin Hut Royal Ghost
Archers Arrows Valkyrie Royal Ghost
Goblins Valkyrie Goblin Hut
Valkyrie
Valkyrie Goblin Hut Goblin Drill
Arrows Archers Goblin Hut Ice Wizard
Goblins Archers Valkyrie Goblin Hut Ice Wizard
Valkyrie
Goblins Valkyrie Goblin Hut
Goblin Hut Goblin Drill
Valkyrie Goblin Hut
Arrows Valkyrie
Valkyrie
Archers Valkyrie
Goblin Hut Goblins Archers Valkyrie Goblin Drill
Arrows Valkyrie Archers Goblin Hut Ice Wizard Royal Ghost
Arrows Goblin Hut Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Goblin Drill Royal Ghost
Arrows Ice Wizard Royal Ghost
Arrows Goblin Hut Goblin Drill
Arrows Valkyrie
Arrows Valkyrie
Arrows Ice Wizard
Archers Arrows
Arrows Ice Wizard
Arrows
Goblins
Arrows Valkyrie
Archers Arrows
Goblin Hut
Arrows
Arrows Goblin Hut
Arrows Goblin Hut Goblin Drill
Arrows Goblin Hut
Arrows
Archers Arrows
Arrows Valkyrie
Arrows
Arrows Goblin Drill
Arrows Valkyrie Ice Wizard
Arrows Ice Wizard Royal Ghost
Arrows
Arrows
Archers Arrows Ice Wizard
Goblin Hut
Arrows
Arrows
Arrows
Archers Goblin Hut
Archers Arrows Ice Wizard
Arrows
Valkyrie
Arrows
Arrows
Royal Ghost

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