My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Goblin Demolisher Elixir Collector Goblin Curse Clone Void Goblin Drill Cannon Cart Fisherman Mother Witch Ram Rider Goblin Machine Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Princess Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Heal Spirit Baby Dragon Princess Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill Lava Hound
Giant Snowball
Goblins Baby Dragon Goblin Drill Princess Lava Hound
Zap
Goblins Goblin Drill Princess Lava Hound
Barbarian Barrel
Goblins Heal Spirit Wizard Goblin Drill Princess
The Log
Goblins Heal Spirit Goblin Drill Princess
Earthquake
Goblin Drill
Arrows
Goblins Heal Spirit Goblin Drill Princess Lava Hound
Royal Delivery
Goblins Heal Spirit Wizard Baby Dragon Goblin Drill Princess Lava Hound
Fireball
Wizard Baby Dragon Goblin Drill Princess Lava Hound
Poison
Wizard Goblin Drill Princess Lava Hound
Lightning
Wizard Baby Dragon
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Baby Dragon Goblin Drill Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Heal Spirit Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Goblins The Log Princess Baby Dragon Goblin Drill Wizard Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Heal Spirit Goblins The Log Princess

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Baby Dragon Goblin Drill
Heal Spirit
Wizard Baby Dragon Goblin Drill
Wizard
Heal Spirit
Baby Dragon
Lava Hound Goblins Heal Spirit
Goblin Drill
Goblins Heal Spirit The Log Princess
The Log
Goblin Drill Princess
Princess
Goblin Drill The Log
Lava Hound
Baby Dragon

Defense Synergies 0 8

Goblins
Wizard The Log Princess
Heal Spirit
Wizard
Goblins The Log
Baby Dragon
The Log
Goblin Drill
The Log Princess
The Log
Goblins Wizard Baby Dragon Goblin Drill Princess
Princess
Goblins Goblin Drill The Log
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon The Log
Goblins Goblin Drill The Log
Goblins Goblin Drill
Goblins Goblin Drill
The Log Princess
The Log Goblins Baby Dragon
Wizard Baby Dragon Princess
Baby Dragon The Log
Goblins Goblin Drill Princess
Goblins
Goblins Wizard Baby Dragon Goblin Drill The Log Princess
Wizard Baby Dragon Princess
Goblin Drill Wizard The Log
Wizard Goblins Baby Dragon Goblin Drill The Log Princess
Goblin Drill
Goblin Drill The Log
Wizard Goblins Goblin Drill
Goblins Wizard Baby Dragon Goblin Drill The Log
Wizard Baby Dragon Goblin Drill The Log Princess
Goblin Drill
Wizard Goblins Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins
Wizard Baby Dragon The Log
Goblins The Log
The Log
Goblin Drill
Wizard Baby Dragon Princess
Goblins
Goblins Baby Dragon The Log
Goblin Drill
The Log
Wizard
Wizard Baby Dragon Princess
Goblins Baby Dragon Goblin Drill The Log
Wizard Baby Dragon The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Baby Dragon Goblin Drill The Log
Baby Dragon The Log Princess
Baby Dragon Goblin Drill The Log
The Log
Wizard Baby Dragon The Log
Wizard Baby Dragon Princess
Wizard Baby Dragon The Log Princess
The Log Wizard Baby Dragon Princess
The Log Wizard
Goblins
Wizard The Log Princess
Wizard Baby Dragon Princess
Baby Dragon The Log Princess
Baby Dragon Princess
Princess Baby Dragon The Log
Wizard Baby Dragon Goblin Drill The Log Princess
Wizard Baby Dragon The Log Princess
Wizard Baby Dragon The Log Princess
Wizard Baby Dragon The Log Princess
Baby Dragon The Log
Wizard Princess
The Log
Baby Dragon Goblin Drill The Log
The Log Wizard Baby Dragon Princess
The Log Wizard Baby Dragon Princess
Wizard Baby Dragon The Log Princess
Baby Dragon The Log
Wizard Baby Dragon Princess
Wizard
Wizard The Log
Princess
Wizard The Log Princess
Princess
Wizard Baby Dragon Princess
The Log
Wizard Baby Dragon Princess
The Log Wizard Baby Dragon Princess
Baby Dragon The Log Princess
Princess
Baby Dragon The Log Princess

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