My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Balloon P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Valkyrie Balloon P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Fire Spirit Barbarians Balloon Princess
Zap
Fire Spirit Balloon Princess
Barbarian Barrel
Fire Spirit Barbarians Valkyrie Princess
The Log
Fire Spirit Barbarians Princess
Earthquake
Barbarians
Arrows
Fire Spirit Princess
Royal Delivery
Fire Spirit Barbarians Valkyrie Balloon P.E.K.K.A Princess
Fireball
Barbarians Balloon Princess
Poison
Barbarians Balloon Princess
Lightning
Valkyrie Balloon
Rocket
Barbarians Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Tornado Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Earthquake Valkyrie Tornado Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Tornado P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Earthquake Tornado Princess Valkyrie Barbarians Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Earthquake Tornado Princess

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie P.E.K.K.A Balloon
Barbarians
Balloon
Earthquake
Tornado Balloon P.E.K.K.A
Valkyrie
Fire Spirit Balloon Tornado P.E.K.K.A
Tornado
P.E.K.K.A Earthquake Valkyrie Balloon Princess
Balloon
Valkyrie Fire Spirit Barbarians Earthquake Tornado Princess
P.E.K.K.A
Fire Spirit Tornado Earthquake Valkyrie Princess
Princess
Tornado Balloon P.E.K.K.A

Defense Synergies 1 10

Fire Spirit
Valkyrie Tornado P.E.K.K.A
Barbarians
Earthquake
Tornado Princess
Valkyrie
Fire Spirit Tornado P.E.K.K.A Princess
Tornado
P.E.K.K.A Fire Spirit Earthquake Valkyrie Princess
Balloon
P.E.K.K.A
Tornado Fire Spirit Valkyrie Princess
Princess
Earthquake Valkyrie Tornado P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Valkyrie
Barbarians P.E.K.K.A Valkyrie
Barbarians Tornado P.E.K.K.A Fire Spirit Valkyrie
Barbarians P.E.K.K.A Valkyrie
Barbarians Earthquake Valkyrie Tornado P.E.K.K.A Princess
Tornado Fire Spirit Earthquake Valkyrie
Tornado Fire Spirit Princess
Earthquake Barbarians Valkyrie P.E.K.K.A
Barbarians P.E.K.K.A Tornado Princess
Tornado Fire Spirit Barbarians Valkyrie
Barbarians Valkyrie Earthquake Tornado Princess
Tornado Princess
Barbarians P.E.K.K.A Fire Spirit Earthquake Valkyrie
Fire Spirit Valkyrie Barbarians Earthquake Tornado P.E.K.K.A Princess
Barbarians P.E.K.K.A
Barbarians Tornado P.E.K.K.A
Barbarians Valkyrie Tornado P.E.K.K.A
Fire Spirit Valkyrie Barbarians Tornado
Earthquake Valkyrie Tornado Fire Spirit Barbarians Princess
Barbarians P.E.K.K.A Tornado
Valkyrie Fire Spirit Barbarians Earthquake P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie P.E.K.K.A
Valkyrie
Barbarians P.E.K.K.A Valkyrie
Valkyrie P.E.K.K.A Barbarians Tornado
Barbarians P.E.K.K.A Valkyrie
Fire Spirit Tornado Princess
P.E.K.K.A Barbarians Valkyrie
P.E.K.K.A Barbarians Valkyrie
P.E.K.K.A Barbarians Valkyrie Tornado
P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Valkyrie
P.E.K.K.A Barbarians Valkyrie Tornado
Barbarians P.E.K.K.A Valkyrie
Barbarians Valkyrie Princess
Barbarians Valkyrie Tornado P.E.K.K.A
Valkyrie Barbarians Earthquake P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Princess Valkyrie
Tornado Princess
Earthquake
Earthquake Barbarians Valkyrie
Fire Spirit Earthquake Valkyrie
Fire Spirit Tornado Princess
Fire Spirit Earthquake Tornado Princess
Earthquake Fire Spirit Tornado Princess
Tornado
Fire Spirit Tornado
Earthquake Valkyrie Tornado Princess
Fire Spirit Tornado Princess
Earthquake Fire Spirit Princess
Earthquake Princess
Earthquake Princess
Earthquake Princess
Earthquake Princess
Earthquake Tornado
Fire Spirit Earthquake Princess
Fire Spirit Earthquake Valkyrie Tornado Princess
Earthquake
Tornado Princess
Tornado
Earthquake Barbarians
Earthquake Tornado Fire Spirit Valkyrie Princess
Earthquake Tornado Princess
Tornado Princess
Tornado
Fire Spirit Tornado Princess
Earthquake
Princess
P.E.K.K.A
Earthquake Princess
Earthquake Fire Spirit Barbarians Princess
Fire Spirit Tornado Princess
Valkyrie Princess
Earthquake Princess
Tornado
P.E.K.K.A
Tornado Princess
Tornado Princess
Tornado Princess
P.E.K.K.A

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