My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Executioner Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Balloon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon
Giant Snowball
Barbarians Skeleton Army Balloon Princess
Zap
Skeleton Army Balloon Princess
Barbarian Barrel
Barbarians Skeleton Army Executioner Princess
The Log
Barbarians Skeleton Army Princess
Earthquake
Barbarians Skeleton Army
Arrows
Skeleton Army Princess
Royal Delivery
Barbarians Skeleton Army Balloon Executioner Princess
Fireball
Barbarians Skeleton Army Balloon Executioner Princess
Poison
Barbarians Skeleton Army Balloon Executioner Princess
Lightning
Balloon Executioner
Rocket
Barbarians Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Tornado Executioner Princess

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Tornado Executioner Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Tornado Executioner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Earthquake Skeleton Army Tornado Princess Barbarians Balloon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Earthquake Skeleton Army Tornado

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Balloon
Earthquake
Tornado Balloon
Rage
Balloon
Skeleton Army
Tornado
Executioner Earthquake Balloon Princess
Balloon
Rage Barbarians Earthquake Tornado Executioner Princess
Executioner
Tornado Balloon
Princess
Tornado Balloon

Defense Synergies 1 6

Barbarians
Skeleton Army
Earthquake
Tornado Princess
Rage
Skeleton Army
Barbarians Executioner Princess
Tornado
Executioner Earthquake Princess
Balloon
Executioner
Tornado Skeleton Army
Princess
Earthquake Skeleton Army Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Executioner
Barbarians Skeleton Army Executioner
Barbarians Skeleton Army Tornado Executioner
Barbarians Skeleton Army
Barbarians Earthquake Skeleton Army Tornado Princess
Skeleton Army Tornado Earthquake Executioner
Tornado Executioner Princess
Earthquake Barbarians
Barbarians Skeleton Army Tornado Princess
Skeleton Army Tornado Barbarians
Barbarians Skeleton Army Executioner Earthquake Tornado Princess
Executioner Tornado Princess
Barbarians Skeleton Army Earthquake
Skeleton Army Executioner Barbarians Earthquake Tornado Princess
Barbarians Skeleton Army
Barbarians Skeleton Army Tornado
Barbarians Skeleton Army Tornado Executioner
Barbarians Skeleton Army Tornado Executioner
Earthquake Tornado Executioner Barbarians Princess
Barbarians Tornado
Skeleton Army Barbarians Earthquake Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army
Executioner
Barbarians Skeleton Army
Skeleton Army Barbarians Tornado
Barbarians Skeleton Army Executioner
Executioner Tornado Princess
Skeleton Army Barbarians
Barbarians Skeleton Army
Barbarians Skeleton Army Tornado
Barbarians Skeleton Army
Barbarians
Skeleton Army Barbarians Tornado
Barbarians Skeleton Army Executioner
Barbarians Skeleton Army Executioner Princess
Barbarians Skeleton Army Tornado Executioner
Executioner Barbarians Earthquake Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Princess
Tornado Executioner Princess
Earthquake
Earthquake Barbarians
Executioner Earthquake
Executioner Tornado Princess
Earthquake Tornado Executioner Princess
Earthquake Tornado Executioner Princess
Tornado
Tornado
Earthquake Tornado Princess
Tornado Executioner Princess
Earthquake Executioner Princess
Earthquake Princess
Earthquake Princess
Earthquake Executioner Princess
Earthquake Executioner Princess
Earthquake Tornado
Earthquake Executioner Princess
Earthquake Tornado Princess
Earthquake
Tornado Princess
Tornado
Earthquake Barbarians
Earthquake Tornado Executioner Princess
Earthquake Tornado Executioner Princess
Tornado Princess
Tornado
Tornado Executioner Princess
Earthquake
Princess
Earthquake Princess
Earthquake Barbarians Skeleton Army Princess
Tornado Executioner Princess
Executioner Princess
Earthquake Executioner Princess
Tornado
Executioner
Tornado Princess
Tornado Executioner Princess
Tornado Executioner Princess

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