My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Night Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Balloon Prince Ice Wizard Lumberjack Night Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Prince Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Prince Night Witch Ram Rider
Giant Snowball
Balloon Lumberjack Night Witch Ram Rider
Zap
Balloon Prince Night Witch Ram Rider
Barbarian Barrel
Knight Ice Wizard Lumberjack Night Witch
The Log
Prince Lumberjack Ram Rider
Earthquake
Arrows
Night Witch
Royal Delivery
Knight Balloon Prince Ice Wizard Lumberjack Night Witch Ram Rider
Fireball
Balloon Ice Wizard Lumberjack Night Witch Ram Rider
Poison
Balloon Ice Wizard Night Witch
Lightning
Knight Balloon Prince Ice Wizard Lumberjack Night Witch Ram Rider
Rocket
Balloon Prince Night Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Prince Ice Wizard Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Ice Wizard Lumberjack Night Witch Balloon Prince Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Ice Wizard Lumberjack

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Knight Prince Lumberjack Night Witch Ram Rider
Knight
Balloon Arrows Prince Ice Wizard Lumberjack Night Witch Ram Rider
Balloon
Arrows Knight Lumberjack Ice Wizard
Prince
Arrows Knight Ice Wizard Lumberjack Ram Rider
Ice Wizard
Knight Balloon Prince Lumberjack Ram Rider
Lumberjack
Balloon Arrows Knight Prince Ice Wizard Night Witch Ram Rider
Night Witch
Arrows Knight Lumberjack
Ram Rider
Arrows Knight Prince Ice Wizard Lumberjack

Defense Synergies 1 10

Arrows
Knight Prince Ice Wizard Lumberjack
Knight
Ice Wizard Arrows Lumberjack Night Witch
Balloon
Prince
Arrows Ice Wizard
Ice Wizard
Knight Arrows Prince Lumberjack Night Witch
Lumberjack
Arrows Knight Ice Wizard Ram Rider
Night Witch
Knight Ice Wizard
Ram Rider
Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Ram Rider
Lumberjack Knight Prince Ice Wizard Night Witch Ram Rider
Prince Lumberjack Ram Rider Knight Ice Wizard Night Witch
Prince Lumberjack Night Witch Knight Ice Wizard Ram Rider
Arrows Prince Lumberjack
Arrows Ice Wizard Lumberjack Night Witch
Ram Rider Arrows Ice Wizard Night Witch
Arrows Ram Rider
Prince Ice Wizard Lumberjack Night Witch
Knight Prince Ice Wizard Lumberjack Night Witch
Ice Wizard Arrows Knight Lumberjack Night Witch Ram Rider
Arrows Ice Wizard Night Witch Ram Rider
Prince Lumberjack Night Witch Knight Ice Wizard Ram Rider
Arrows Prince Lumberjack Night Witch
Knight Prince Lumberjack Ram Rider
Prince Lumberjack Ram Rider
Arrows Knight Prince Lumberjack Night Witch
Arrows Knight Prince Ice Wizard Lumberjack Night Witch Ram Rider
Arrows Knight Ice Wizard Lumberjack Ram Rider
Prince Lumberjack Ram Rider
Arrows Knight Prince Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Prince
Arrows Knight Prince Lumberjack
Lumberjack Knight Prince Ram Rider
Prince Lumberjack Knight Night Witch Ram Rider
Knight Prince Lumberjack Night Witch Ram Rider
Arrows Ice Wizard Ram Rider
Prince Knight Ice Wizard Lumberjack Night Witch Ram Rider
Knight Prince Lumberjack
Knight Prince
Knight Prince Lumberjack
Arrows Prince
Prince Knight Lumberjack Night Witch Ram Rider
Knight Prince Lumberjack Night Witch
Arrows Ice Wizard
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Ice Wizard Ram Rider
Arrows
Arrows Knight Prince
Arrows
Arrows Ice Wizard Ram Rider
Arrows
Arrows Ice Wizard Ram Rider
Arrows Ram Rider
Prince Lumberjack Night Witch
Arrows Knight Prince Ram Rider
Arrows
Knight
Arrows
Arrows Prince
Arrows
Arrows
Arrows
Night Witch
Arrows Prince
Arrows
Prince Night Witch
Arrows
Prince
Arrows
Arrows Ice Wizard
Arrows Ice Wizard Ram Rider
Arrows Prince Ram Rider
Arrows
Arrows Ice Wizard Night Witch
Night Witch
Arrows Night Witch
Arrows
Prince
Arrows
Prince Night Witch
Arrows Ice Wizard Ram Rider
Arrows
Knight Prince Lumberjack
Arrows
Arrows
Prince
Prince
Prince

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