My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Balloon Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army Balloon Miner
Giant Snowball
Bats Goblin Barrel Skeleton Army Balloon Miner
Zap
Bats Firecracker Goblin Barrel Skeleton Army Balloon
Barbarian Barrel
Firecracker Goblin Barrel Skeleton Army Electro Wizard
The Log
Firecracker Goblin Barrel Skeleton Army
Earthquake
Firecracker Goblin Barrel Skeleton Army
Arrows
Bats Firecracker Goblin Barrel Skeleton Army
Royal Delivery
Bats Firecracker Goblin Barrel Skeleton Army Balloon Miner Electro Wizard
Fireball
Firecracker Goblin Barrel Skeleton Army Balloon Electro Wizard
Poison
Bats Firecracker Skeleton Army Balloon Electro Wizard
Lightning
Balloon Electro Wizard
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Firecracker Goblin Barrel Skeleton Army Miner Electro Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Firecracker Goblin Barrel

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Miner Firecracker Goblin Barrel
Firecracker
Miner Bats Goblin Barrel Balloon
Goblin Barrel
Bats Firecracker Skeleton Army Balloon Miner
Skeleton Army
Goblin Barrel
Balloon
Bats Miner Firecracker Goblin Barrel The Log Electro Wizard
The Log
Balloon Miner
Miner
Bats Firecracker Balloon Goblin Barrel The Log Electro Wizard
Electro Wizard
Balloon Miner

Defense Synergies 1 9

Bats
Firecracker The Log Electro Wizard
Firecracker
The Log Bats Skeleton Army Electro Wizard
Goblin Barrel
Skeleton Army
Firecracker The Log Electro Wizard
Balloon
The Log
Firecracker Bats Skeleton Army Miner Electro Wizard
Miner
The Log
Electro Wizard
Bats Firecracker Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Electro Wizard
Skeleton Army Bats Firecracker The Log Electro Wizard
Skeleton Army Bats Electro Wizard
Skeleton Army Bats Firecracker Electro Wizard
Firecracker Skeleton Army The Log
Skeleton Army The Log Bats Firecracker Electro Wizard
Bats Electro Wizard Firecracker
The Log Electro Wizard
Skeleton Army
Skeleton Army Firecracker Miner Electro Wizard
Bats Skeleton Army Electro Wizard Firecracker The Log
Bats Firecracker Electro Wizard
Skeleton Army Bats The Log Electro Wizard
Skeleton Army Bats Firecracker The Log Electro Wizard
Skeleton Army Electro Wizard
Skeleton Army The Log Electro Wizard
Bats Firecracker Skeleton Army Electro Wizard
Bats Firecracker Skeleton Army The Log Electro Wizard
The Log Bats Firecracker Electro Wizard
Electro Wizard
Skeleton Army Bats Firecracker The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Electro Wizard
Electro Wizard Firecracker The Log Miner
Skeleton Army Bats The Log Electro Wizard
Skeleton Army Bats The Log Electro Wizard
Skeleton Army
Firecracker Bats Electro Wizard
Skeleton Army Bats Electro Wizard
Skeleton Army
Electro Wizard Bats Firecracker Skeleton Army The Log
Skeleton Army
Bats
Skeleton Army The Log Electro Wizard
Skeleton Army
Firecracker Skeleton Army
Skeleton Army Electro Wizard Bats Firecracker The Log
Bats Firecracker The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log Miner Electro Wizard
The Log Miner
Firecracker The Log
Firecracker The Log
Firecracker Bats
Firecracker The Log
The Log Firecracker
The Log Miner Firecracker
Bats Electro Wizard
Firecracker Miner The Log Electro Wizard
Firecracker
Firecracker The Log Miner
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Bats
Firecracker The Log Electro Wizard
Firecracker The Log Miner
The Log
The Log
The Log
Firecracker The Log
Firecracker The Log Miner Electro Wizard
The Log Miner
Miner Firecracker The Log
Bats Firecracker Electro Wizard
Electro Wizard Bats Firecracker
The Log Miner
Firecracker Electro Wizard
Firecracker The Log
Electro Wizard Bats Skeleton Army
Firecracker Electro Wizard
The Log
Miner Firecracker Electro Wizard
The Log Firecracker
Firecracker
Bats Firecracker The Log Electro Wizard
Firecracker Bats Electro Wizard
Firecracker The Log Miner Electro Wizard
Firecracker

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