My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Demolisher Bandit Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Goblin Curse Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Demolisher Goblin Curse Bandit
Giant Snowball
Minions Goblin Curse
Zap
Minions Firecracker Goblin Curse Bandit
Barbarian Barrel
Firecracker Goblin Curse Bandit
The Log
Firecracker Goblin Demolisher Goblin Curse Bandit
Earthquake
Firecracker
Arrows
Minions Firecracker Goblin Curse
Royal Delivery
Minions Firecracker Goblin Demolisher Bandit
Fireball
Minions Firecracker Bandit
Poison
Minions Firecracker Goblin Curse
Lightning
Bandit Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Goblin Demolisher Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Demolisher Goblin Curse Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Minions Firecracker Tornado Bandit Fireball Goblin Demolisher Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblin Curse Minions Firecracker Tornado

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Firecracker Bandit
Firecracker
Minions Tornado Bandit
Fireball
Tornado Goblin Curse
Goblin Demolisher
Goblin Curse Tornado Bandit
Goblin Curse
Fireball Goblin Demolisher
Tornado
Fireball Firecracker Goblin Demolisher
Bandit
Minions Firecracker Goblin Demolisher
Goblinstein

Defense Synergies 1 6

Minions
Firecracker Bandit
Firecracker
Minions Tornado Bandit
Fireball
Tornado Bandit
Goblin Demolisher
Bandit
Goblin Curse
Tornado
Fireball Firecracker
Bandit
Minions Firecracker Fireball Goblin Demolisher
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Fireball Goblin Demolisher
Minions Firecracker Goblin Curse Bandit
Tornado Minions Goblin Curse Bandit
Minions Firecracker Goblin Curse Bandit
Firecracker Fireball Goblin Demolisher Tornado
Fireball Tornado Minions Firecracker Goblin Demolisher Bandit
Minions Tornado Firecracker Fireball Goblin Curse
Fireball Bandit
Minions Goblin Curse Tornado
Tornado Firecracker Bandit
Minions Goblin Curse Firecracker Fireball Goblin Demolisher Tornado Bandit
Minions Firecracker Fireball Goblin Curse Tornado
Minions Fireball Goblin Curse Bandit
Fireball Minions Firecracker Goblin Demolisher Goblin Curse Tornado
Goblin Curse Bandit
Tornado Fireball Goblin Curse Bandit
Minions Firecracker Fireball Tornado
Fireball Minions Firecracker Goblin Demolisher Tornado Bandit
Tornado Minions Firecracker Fireball Goblin Demolisher Goblin Curse Bandit
Goblin Curse Tornado
Goblin Demolisher Minions Firecracker Fireball Goblin Curse Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Bandit
Fireball Bandit Firecracker
Bandit Minions
Fireball Tornado Bandit
Goblin Curse Bandit
Firecracker Fireball Minions Goblin Demolisher Goblin Curse Tornado
Minions Fireball Bandit
Goblin Curse
Minions Firecracker Fireball Tornado Bandit
Goblin Curse
Minions
Fireball Tornado
Fireball Goblin Curse Bandit
Firecracker Fireball Goblin Demolisher Goblin Curse
Minions Firecracker Fireball Tornado
Minions Firecracker Fireball Goblin Curse
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Bandit
Firecracker Fireball Goblin Curse Tornado Bandit
Fireball Bandit
Firecracker Fireball
Fireball Firecracker Goblin Demolisher Goblin Curse
Firecracker Fireball Minions Goblin Curse Tornado
Firecracker Goblin Demolisher Tornado
Fireball Firecracker Goblin Demolisher Goblin Curse Tornado
Fireball Firecracker Tornado Bandit
Minions Fireball Tornado
Firecracker Fireball Tornado Bandit
Fireball Firecracker Goblin Curse Tornado
Firecracker Fireball Bandit
Minions Firecracker Fireball Bandit
Firecracker Fireball
Firecracker Fireball Goblin Demolisher Bandit
Firecracker Fireball Goblin Demolisher Bandit
Fireball Tornado
Minions
Firecracker Fireball Goblin Demolisher Bandit
Firecracker Fireball Goblin Demolisher Goblin Curse Tornado
Minions Fireball
Fireball Tornado
Tornado
Fireball
Firecracker Goblin Demolisher Goblin Curse Tornado Fireball
Firecracker Fireball Tornado Bandit
Fireball Tornado Bandit
Fireball Firecracker Goblin Curse Tornado Bandit
Firecracker Fireball Goblin Curse Tornado
Minions Firecracker Fireball
Fireball
Fireball Bandit
Firecracker Fireball
Firecracker Fireball Goblin Curse
Minions Fireball Bandit
Fireball Firecracker Goblin Curse Tornado
Fireball
Fireball Firecracker
Firecracker Fireball
Fireball Tornado
Firecracker
Minions Firecracker Fireball Tornado
Firecracker Fireball Tornado
Firecracker Fireball Tornado Bandit
Fireball Firecracker

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