My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Bandit Fisherman Phoenix Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Bandit Fisherman Phoenix
Giant Snowball
Skeleton Army Fisherman
Zap
Skeleton Army Bandit Fisherman
Barbarian Barrel
Goblin Cage Skeleton Army Bandit
The Log
Goblin Cage Skeleton Army Bandit Fisherman
Earthquake
Goblin Cage Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Goblin Cage Skeleton Army Bandit Fisherman
Fireball
Goblin Cage Skeleton Army Bandit Fisherman
Poison
Goblin Cage Skeleton Army Fisherman Phoenix
Lightning
Goblin Cage Bandit Fisherman Phoenix Goblinstein
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

The Log Goblin Machine

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Bandit Fisherman Goblin Cage Phoenix Goblin Machine Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Skeleton Army Bandit Fisherman

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Cage
The Log Bandit
Skeleton Army
The Log
Goblin Cage Bandit Fisherman
Bandit
Goblin Cage The Log
Fisherman
The Log
Phoenix
Goblin Machine
Goblinstein

Defense Synergies 0 9

Goblin Cage
Skeleton Army The Log Bandit Phoenix
Skeleton Army
Goblin Cage The Log Bandit
The Log
Goblin Cage Skeleton Army Bandit Fisherman
Bandit
Goblin Cage Skeleton Army The Log Fisherman
Fisherman
The Log Bandit
Phoenix
Goblin Cage
Goblin Machine
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage The Log
Skeleton Army Goblin Cage The Log Bandit Fisherman Phoenix
Goblin Cage Skeleton Army Fisherman Bandit
Goblin Cage Skeleton Army Bandit Fisherman Phoenix
Goblin Cage Skeleton Army The Log
Skeleton Army The Log Bandit
Goblin Cage Phoenix
Goblin Cage The Log Bandit Phoenix
Goblin Cage Skeleton Army Fisherman Phoenix
Skeleton Army Bandit Fisherman Phoenix
Skeleton Army The Log Bandit Fisherman
Phoenix
Goblin Cage Skeleton Army The Log Bandit
Skeleton Army Goblin Cage The Log
Skeleton Army Goblin Cage Bandit Phoenix
Skeleton Army Goblin Cage The Log Bandit Fisherman
Goblin Cage Skeleton Army Fisherman
Goblin Cage Skeleton Army The Log Bandit Fisherman
Goblin Cage The Log Bandit Fisherman
Goblin Cage Fisherman Phoenix
Skeleton Army The Log Bandit Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Goblin Cage Bandit Fisherman
Bandit The Log Fisherman Phoenix
Skeleton Army Bandit Goblin Cage The Log Fisherman
Skeleton Army Goblin Cage The Log Bandit Fisherman Phoenix
Goblin Cage Skeleton Army Bandit Fisherman Phoenix
Skeleton Army Goblin Cage Bandit Phoenix
Goblin Cage Skeleton Army Fisherman Phoenix
Goblin Cage Skeleton Army The Log Bandit Phoenix
Goblin Cage Skeleton Army Phoenix
Goblin Cage Phoenix
Skeleton Army Goblin Cage The Log Phoenix
Skeleton Army Goblin Cage Bandit
Goblin Cage Skeleton Army
Skeleton Army Phoenix Goblin Cage The Log Fisherman
Goblin Cage The Log Phoenix
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
The Log Bandit Fisherman
The Log Bandit
The Log
The Log
Goblin Machine
The Log
The Log
The Log Bandit Fisherman
Fisherman
The Log Bandit Fisherman Goblin Machine
The Log Bandit Fisherman
Bandit Fisherman
The Log Fisherman
The Log Bandit
The Log Bandit
Fisherman
The Log Bandit Fisherman Goblin Machine
The Log Goblin Machine
The Log
The Log Fisherman
The Log
The Log Goblin Machine
Fisherman
The Log Bandit Fisherman
The Log Bandit Fisherman
The Log Bandit Fisherman
The Log Bandit
The Log
Skeleton Army Bandit
The Log
The Log
The Log
The Log Bandit

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