My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Dark Prince Electro Wizard Magic Archer Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Dark Prince Magic Archer Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Dark Prince Lava Hound
Giant Snowball
Musketeer Skeleton Army Lava Hound
Zap
Skeleton Army Dark Prince Lava Hound
Barbarian Barrel
Musketeer Skeleton Army Dark Prince Electro Wizard Magic Archer
The Log
Musketeer Skeleton Army Dark Prince
Earthquake
Skeleton Army
Arrows
Skeleton Army Lava Hound
Royal Delivery
Musketeer Skeleton Army Dark Prince Electro Wizard Magic Archer Lava Hound
Fireball
Musketeer Skeleton Army Electro Wizard Magic Archer Lava Hound
Poison
Musketeer Skeleton Army Electro Wizard Magic Archer Lava Hound
Lightning
Musketeer Dark Prince Electro Wizard Magic Archer
Rocket
Musketeer Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Dark Prince The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel The Log Skeleton Army Musketeer Dark Prince Electro Wizard Magic Archer Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel The Log Skeleton Army Musketeer

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Musketeer
Barbarian Barrel Dark Prince The Log
Barbarian Barrel
Musketeer Dark Prince Lava Hound
Skeleton Army
Lava Hound
Dark Prince
Musketeer Barbarian Barrel Electro Wizard Magic Archer
The Log
Musketeer Magic Archer
Electro Wizard
Dark Prince Magic Archer
Magic Archer
Dark Prince The Log Electro Wizard Lava Hound
Lava Hound
Barbarian Barrel Skeleton Army Magic Archer

Defense Synergies 1 16

Musketeer
The Log Barbarian Barrel Skeleton Army Dark Prince Electro Wizard
Barbarian Barrel
Musketeer Dark Prince Electro Wizard Magic Archer
Skeleton Army
Musketeer The Log Electro Wizard Magic Archer
Dark Prince
Musketeer Barbarian Barrel The Log Electro Wizard Magic Archer
The Log
Musketeer Skeleton Army Dark Prince Electro Wizard Magic Archer
Electro Wizard
Musketeer Barbarian Barrel Skeleton Army Dark Prince The Log Magic Archer
Magic Archer
Barbarian Barrel Skeleton Army Dark Prince The Log Electro Wizard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Barbarian Barrel The Log Electro Wizard Magic Archer
Skeleton Army Musketeer Dark Prince The Log Electro Wizard
Skeleton Army Musketeer Dark Prince Electro Wizard
Skeleton Army Musketeer Dark Prince Electro Wizard
Barbarian Barrel Skeleton Army Dark Prince The Log
Barbarian Barrel Skeleton Army The Log Musketeer Dark Prince Electro Wizard Magic Archer
Musketeer Electro Wizard Magic Archer
Musketeer Barbarian Barrel The Log Electro Wizard Magic Archer
Musketeer Skeleton Army
Skeleton Army Musketeer Barbarian Barrel Dark Prince Electro Wizard
Skeleton Army Electro Wizard Musketeer Barbarian Barrel Dark Prince The Log Magic Archer
Musketeer Electro Wizard Magic Archer
Skeleton Army Musketeer Dark Prince The Log Electro Wizard
Skeleton Army Barbarian Barrel Dark Prince The Log Electro Wizard Magic Archer
Skeleton Army Electro Wizard
Skeleton Army The Log Electro Wizard
Musketeer Skeleton Army Dark Prince Electro Wizard
Musketeer Barbarian Barrel Skeleton Army Dark Prince The Log Electro Wizard Magic Archer
Barbarian Barrel The Log Musketeer Dark Prince Electro Wizard Magic Archer
Musketeer Electro Wizard
Skeleton Army Dark Prince Musketeer Barbarian Barrel The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Barbarian Barrel Dark Prince Electro Wizard
Electro Wizard Musketeer Barbarian Barrel The Log Magic Archer
Skeleton Army Musketeer Dark Prince The Log Electro Wizard
Skeleton Army Dark Prince Musketeer Barbarian Barrel The Log Electro Wizard
Musketeer Skeleton Army Dark Prince
Musketeer Electro Wizard Magic Archer
Skeleton Army Dark Prince Musketeer Electro Wizard
Skeleton Army Dark Prince
Electro Wizard Barbarian Barrel Skeleton Army Dark Prince The Log Magic Archer
Musketeer Skeleton Army
Musketeer Dark Prince
Skeleton Army Dark Prince The Log Electro Wizard
Skeleton Army Dark Prince
Musketeer Skeleton Army Magic Archer
Skeleton Army Electro Wizard Musketeer Barbarian Barrel Dark Prince The Log Magic Archer
Musketeer Barbarian Barrel Dark Prince The Log Electro Wizard Magic Archer
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Musketeer Barbarian Barrel The Log
Musketeer Barbarian Barrel The Log Electro Wizard Magic Archer
Barbarian Barrel The Log Magic Archer
Musketeer Barbarian Barrel Dark Prince The Log
Barbarian Barrel Dark Prince The Log Magic Archer
Musketeer Magic Archer
Musketeer The Log Magic Archer
The Log Barbarian Barrel Magic Archer
The Log
Musketeer Electro Wizard
Musketeer Barbarian Barrel Dark Prince The Log Electro Wizard Magic Archer
Musketeer Magic Archer
Musketeer Barbarian Barrel The Log Magic Archer
Musketeer Barbarian Barrel Magic Archer
Musketeer Barbarian Barrel The Log Magic Archer
Musketeer Barbarian Barrel The Log Magic Archer
Magic Archer Musketeer Barbarian Barrel The Log
Barbarian Barrel
Musketeer Barbarian Barrel Dark Prince The Log Electro Wizard Magic Archer
Barbarian Barrel The Log Magic Archer
Musketeer The Log Magic Archer
Musketeer The Log
Musketeer Barbarian Barrel The Log
The Log Barbarian Barrel Dark Prince Magic Archer
The Log Musketeer Barbarian Barrel Electro Wizard Magic Archer
Musketeer The Log Magic Archer
Musketeer Barbarian Barrel The Log Magic Archer
Musketeer Electro Wizard Magic Archer
Electro Wizard Musketeer
Musketeer The Log Magic Archer
Electro Wizard Magic Archer
The Log Magic Archer
Electro Wizard Musketeer Barbarian Barrel Skeleton Army Dark Prince Magic Archer
Musketeer Electro Wizard Magic Archer
The Log Barbarian Barrel
Musketeer Dark Prince Electro Wizard Magic Archer
The Log Musketeer Magic Archer
Musketeer Dark Prince
Musketeer The Log Electro Wizard Magic Archer
Musketeer Electro Wizard Magic Archer
Musketeer Barbarian Barrel Dark Prince The Log Electro Wizard Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: