My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers X-Bow Royal Ghost Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Royal Ghost Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Battle Healer X-Bow Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Clone
Giant Snowball
Archers Barbarians Clone
Zap
Archers Clone X-Bow
Barbarian Barrel
Archers Barbarians Clone X-Bow Royal Ghost Electro Wizard
The Log
Archers Barbarians Clone X-Bow
Earthquake
Archers Barbarians Clone X-Bow
Arrows
Archers Clone
Royal Delivery
Archers Barbarians Battle Healer Clone Royal Ghost Electro Wizard
Fireball
Archers Barbarians Battle Healer Clone X-Bow Electro Wizard
Poison
Archers Barbarians Battle Healer Clone X-Bow Electro Wizard
Lightning
Battle Healer X-Bow Electro Wizard
Rocket
Barbarians Battle Healer X-Bow

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Clone Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Clone Royal Ghost Battle Healer Electro Wizard Golden Knight Barbarians X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Clone Royal Ghost Battle Healer

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Battle Healer X-Bow Royal Ghost
Barbarians
Battle Healer
Battle Healer
Archers Barbarians X-Bow Royal Ghost Electro Wizard
Clone
Electro Wizard
X-Bow
Archers Battle Healer Golden Knight
Royal Ghost
Archers Battle Healer Electro Wizard Golden Knight
Electro Wizard
Battle Healer Clone Royal Ghost
Golden Knight
X-Bow Royal Ghost

Defense Synergies 0 9

Archers
Battle Healer X-Bow Electro Wizard Golden Knight
Barbarians
Battle Healer
Archers X-Bow Royal Ghost Electro Wizard
Clone
X-Bow
Archers Battle Healer Electro Wizard
Royal Ghost
Battle Healer Electro Wizard
Electro Wizard
Archers Battle Healer X-Bow Royal Ghost
Golden Knight
Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

X-Bow Electro Wizard Golden Knight
Barbarians Battle Healer X-Bow Electro Wizard
Barbarians Archers Electro Wizard
Barbarians Electro Wizard
Barbarians Battle Healer X-Bow
Archers X-Bow Royal Ghost Electro Wizard
Electro Wizard Archers X-Bow
Barbarians Battle Healer X-Bow Electro Wizard Golden Knight
Barbarians X-Bow
Archers Barbarians Battle Healer Royal Ghost Electro Wizard
Archers Barbarians Electro Wizard X-Bow Royal Ghost
Archers Electro Wizard
Barbarians Battle Healer X-Bow Electro Wizard
Barbarians X-Bow Royal Ghost Electro Wizard Golden Knight
Barbarians X-Bow Electro Wizard
Barbarians X-Bow Electro Wizard
Barbarians X-Bow Electro Wizard
Archers Barbarians Battle Healer X-Bow Royal Ghost Electro Wizard Golden Knight
Archers Barbarians Battle Healer Royal Ghost Electro Wizard
Barbarians Electro Wizard
Royal Ghost Archers Barbarians Battle Healer Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Archers Battle Healer X-Bow Royal Ghost Electro Wizard
Electro Wizard Archers Battle Healer X-Bow Royal Ghost
Barbarians Battle Healer Electro Wizard Golden Knight
Barbarians Battle Healer X-Bow Electro Wizard
Barbarians Battle Healer
Archers Electro Wizard
Archers Barbarians Battle Healer Electro Wizard
Barbarians Battle Healer
Electro Wizard Barbarians X-Bow
Barbarians
Barbarians Golden Knight
Barbarians Electro Wizard
Barbarians Golden Knight
Archers Barbarians
Barbarians Electro Wizard Archers Battle Healer X-Bow Golden Knight
Archers Barbarians Battle Healer Royal Ghost Electro Wizard Golden Knight
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

X-Bow Royal Ghost Golden Knight
X-Bow Royal Ghost Electro Wizard Golden Knight
X-Bow
Barbarians
Archers
X-Bow
X-Bow Golden Knight
X-Bow Electro Wizard
X-Bow Electro Wizard Golden Knight
Archers
Golden Knight
X-Bow
X-Bow
X-Bow Golden Knight
X-Bow
Archers X-Bow Electro Wizard
X-Bow Golden Knight
X-Bow
X-Bow
Barbarians X-Bow
X-Bow Royal Ghost Electro Wizard Golden Knight
X-Bow Golden Knight
X-Bow Golden Knight
Archers X-Bow Electro Wizard
Electro Wizard
X-Bow
Electro Wizard
Electro Wizard Archers Barbarians X-Bow
Archers Electro Wizard
Electro Wizard
Electro Wizard Golden Knight
Electro Wizard
X-Bow Royal Ghost Electro Wizard Golden Knight

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