My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Dark Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Baby Dragon Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Dark Prince
Giant Snowball
Cannon Barbarians Skeleton Army Baby Dragon
Zap
Cannon Skeleton Army Dark Prince
Barbarian Barrel
Cannon Barbarians Skeleton Army Dark Prince
The Log
Cannon Barbarians Mini P.E.K.K.A Skeleton Army Dark Prince
Earthquake
Cannon Barbarians Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Barbarians Mini P.E.K.K.A Skeleton Army Baby Dragon Dark Prince
Fireball
Cannon Barbarians Skeleton Army Baby Dragon
Poison
Cannon Barbarians Skeleton Army
Lightning
Cannon Mini P.E.K.K.A Baby Dragon Dark Prince
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon Dark Prince Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Baby Dragon Dark Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Skeleton Army Fireball Mini P.E.K.K.A Baby Dragon Dark Prince Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Cannon Skeleton Army Fireball Mini P.E.K.K.A

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Barbarians
Fireball
Baby Dragon Dark Prince Mega Knight
Mini P.E.K.K.A
Baby Dragon Dark Prince Mega Knight
Skeleton Army
Baby Dragon
Fireball Mini P.E.K.K.A Dark Prince Mega Knight
Dark Prince
Fireball Mini P.E.K.K.A Baby Dragon
Mega Knight
Fireball Mini P.E.K.K.A Baby Dragon

Defense Synergies 0 13

Cannon
Fireball Mini P.E.K.K.A Skeleton Army Baby Dragon Dark Prince
Barbarians
Skeleton Army
Fireball
Cannon Mini P.E.K.K.A Dark Prince Mega Knight
Mini P.E.K.K.A
Cannon Fireball Skeleton Army Baby Dragon
Skeleton Army
Cannon Barbarians Mini P.E.K.K.A
Baby Dragon
Cannon Mini P.E.K.K.A Dark Prince Mega Knight
Dark Prince
Cannon Fireball Baby Dragon
Mega Knight
Fireball Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Baby Dragon
Barbarians Mini P.E.K.K.A Skeleton Army Cannon Dark Prince Mega Knight
Cannon Barbarians Mini P.E.K.K.A Skeleton Army Mega Knight Dark Prince
Cannon Barbarians Mini P.E.K.K.A Skeleton Army Dark Prince Mega Knight
Barbarians Fireball Mini P.E.K.K.A Skeleton Army Dark Prince Mega Knight
Fireball Skeleton Army Cannon Baby Dragon Dark Prince Mega Knight
Cannon Fireball Baby Dragon
Cannon Barbarians Fireball Baby Dragon Mega Knight
Cannon Barbarians Mini P.E.K.K.A Skeleton Army
Skeleton Army Cannon Barbarians Mini P.E.K.K.A Dark Prince Mega Knight
Barbarians Skeleton Army Cannon Fireball Baby Dragon Dark Prince Mega Knight
Fireball Baby Dragon
Cannon Barbarians Mini P.E.K.K.A Skeleton Army Mega Knight Fireball Dark Prince
Fireball Skeleton Army Mega Knight Cannon Barbarians Mini P.E.K.K.A Baby Dragon Dark Prince
Barbarians Mini P.E.K.K.A Skeleton Army Cannon Mega Knight
Barbarians Skeleton Army Cannon Fireball Mini P.E.K.K.A Mega Knight
Barbarians Mega Knight Cannon Fireball Mini P.E.K.K.A Skeleton Army Dark Prince
Cannon Fireball Mega Knight Barbarians Skeleton Army Baby Dragon Dark Prince
Baby Dragon Cannon Barbarians Fireball Dark Prince Mega Knight
Barbarians Mini P.E.K.K.A Cannon
Skeleton Army Dark Prince Mega Knight Cannon Barbarians Fireball Mini P.E.K.K.A Baby Dragon
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Skeleton Army Mega Knight Fireball Dark Prince
Fireball Mini P.E.K.K.A Baby Dragon Mega Knight
Barbarians Skeleton Army Mega Knight Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Skeleton Army Dark Prince Mega Knight Barbarians Fireball
Barbarians Cannon Mini P.E.K.K.A Skeleton Army Dark Prince Mega Knight
Fireball Baby Dragon
Mini P.E.K.K.A Skeleton Army Dark Prince Barbarians Fireball
Mini P.E.K.K.A Mega Knight Barbarians Skeleton Army Dark Prince
Mega Knight Barbarians Fireball Mini P.E.K.K.A Skeleton Army Baby Dragon Dark Prince
Cannon Barbarians Skeleton Army
Mega Knight Barbarians Mini P.E.K.K.A Dark Prince
Skeleton Army Mega Knight Barbarians Fireball Dark Prince
Barbarians Mini P.E.K.K.A Skeleton Army Dark Prince Mega Knight Cannon Fireball
Cannon Barbarians Fireball Skeleton Army Baby Dragon Mega Knight
Barbarians Skeleton Army Fireball Mini P.E.K.K.A Baby Dragon Dark Prince
Mega Knight Cannon Barbarians Fireball Mini P.E.K.K.A Baby Dragon Dark Prince
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Barbarians Fireball Dark Prince
Fireball Baby Dragon Dark Prince Mega Knight
Fireball Baby Dragon
Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Mini P.E.K.K.A
Fireball Dark Prince
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon Mega Knight
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Baby Dragon Dark Prince Mega Knight
Fireball Baby Dragon Mega Knight
Fireball Baby Dragon Mega Knight
Fireball
Barbarians Fireball Baby Dragon
Fireball Baby Dragon Dark Prince Mega Knight
Fireball Baby Dragon
Fireball Baby Dragon Mega Knight
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Mini P.E.K.K.A
Fireball Mega Knight
Fireball
Mega Knight
Fireball
Barbarians Fireball Skeleton Army Dark Prince
Fireball Baby Dragon
Fireball
Fireball Mini P.E.K.K.A Baby Dragon Dark Prince Mega Knight
Fireball Baby Dragon
Fireball
Dark Prince Mega Knight
Fireball Baby Dragon
Fireball
Fireball Baby Dragon Dark Prince Mega Knight
Fireball Mega Knight

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