My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Hog Rider Barbarian Barrel Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Goblin Gang Hog Rider
Giant Snowball
Bomber Minions Goblin Gang Barbarians Hog Rider Baby Dragon
Zap
Bomber Minions Goblin Gang
Barbarian Barrel
Bomber Goblin Gang Barbarians
The Log
Bomber Goblin Gang Barbarians Hog Rider
Earthquake
Bomber Goblin Gang Barbarians Hog Rider
Arrows
Bomber Minions Goblin Gang
Royal Delivery
Bomber Minions Goblin Gang Barbarians Hog Rider Baby Dragon
Fireball
Bomber Minions Goblin Gang Barbarians Hog Rider Baby Dragon
Poison
Bomber Minions Goblin Gang Barbarians
Lightning
Baby Dragon
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Earthquake Barbarian Barrel Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Barbarian Barrel Minions Goblin Gang Earthquake Hog Rider Baby Dragon Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Barbarian Barrel Minions Goblin Gang

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Minions Hog Rider Barbarian Barrel Baby Dragon
Minions
Hog Rider Bomber Barbarian Barrel Baby Dragon
Goblin Gang
Hog Rider Baby Dragon
Barbarians
Hog Rider
Earthquake
Hog Rider Barbarian Barrel
Hog Rider
Minions Goblin Gang Earthquake Bomber Barbarians Barbarian Barrel Baby Dragon
Barbarian Barrel
Bomber Minions Earthquake Hog Rider Baby Dragon
Baby Dragon
Bomber Minions Goblin Gang Hog Rider Barbarian Barrel

Defense Synergies 0 7

Bomber
Barbarian Barrel
Minions
Barbarian Barrel Baby Dragon
Goblin Gang
Barbarians Barbarian Barrel
Barbarians
Goblin Gang
Earthquake
Barbarian Barrel
Hog Rider
Barbarian Barrel
Bomber Minions Goblin Gang Earthquake Baby Dragon
Baby Dragon
Minions Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bomber Minions Barbarian Barrel Baby Dragon
Barbarians Minions Goblin Gang
Goblin Gang Barbarians Bomber Minions
Barbarians Minions Goblin Gang
Bomber Barbarians Earthquake Barbarian Barrel
Goblin Gang Barbarian Barrel Bomber Minions Earthquake Baby Dragon
Minions Goblin Gang Baby Dragon
Earthquake Barbarians Barbarian Barrel Baby Dragon
Barbarians Minions Goblin Gang
Goblin Gang Bomber Barbarians Barbarian Barrel
Minions Goblin Gang Barbarians Bomber Earthquake Barbarian Barrel Baby Dragon
Minions Goblin Gang Baby Dragon
Barbarians Bomber Minions Goblin Gang Earthquake
Bomber Minions Goblin Gang Barbarians Earthquake Barbarian Barrel Baby Dragon
Barbarians Goblin Gang
Barbarians Goblin Gang
Barbarians Bomber Minions Goblin Gang
Bomber Minions Goblin Gang Barbarians Barbarian Barrel Baby Dragon
Earthquake Barbarian Barrel Baby Dragon Bomber Minions Barbarians
Barbarians
Bomber Goblin Gang Minions Barbarians Earthquake Barbarian Barrel Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Barbarian Barrel
Bomber Goblin Gang Barbarian Barrel Baby Dragon
Goblin Gang Barbarians Minions
Goblin Gang Barbarians Barbarian Barrel
Barbarians Goblin Gang
Minions Goblin Gang Baby Dragon
Goblin Gang Minions Barbarians
Barbarians
Minions Barbarians Barbarian Barrel Baby Dragon
Goblin Gang Barbarians
Minions Barbarians
Barbarians
Barbarians Goblin Gang
Bomber Barbarians Baby Dragon
Goblin Gang Barbarians Bomber Minions Barbarian Barrel Baby Dragon
Minions Bomber Barbarians Earthquake Barbarian Barrel Baby Dragon
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Earthquake Barbarian Barrel Baby Dragon
Earthquake Barbarians Barbarian Barrel
Bomber Earthquake Barbarian Barrel Baby Dragon
Minions Baby Dragon
Bomber Earthquake Baby Dragon
Earthquake Barbarian Barrel Baby Dragon
Minions Goblin Gang
Earthquake Barbarian Barrel
Baby Dragon
Earthquake Barbarian Barrel Baby Dragon
Earthquake Minions Barbarian Barrel Baby Dragon
Earthquake Barbarian Barrel Baby Dragon
Earthquake Bomber Barbarian Barrel Baby Dragon
Earthquake Barbarian Barrel Baby Dragon
Earthquake Barbarian Barrel
Bomber Minions
Bomber Earthquake Barbarian Barrel Baby Dragon
Bomber Earthquake Barbarian Barrel Baby Dragon
Minions Earthquake Baby Dragon
Earthquake Barbarians Barbarian Barrel Baby Dragon
Earthquake Bomber Barbarian Barrel Baby Dragon
Earthquake Barbarian Barrel Baby Dragon
Baby Dragon
Barbarian Barrel Baby Dragon
Baby Dragon
Minions
Bomber Earthquake
Earthquake
Earthquake Minions Goblin Gang Barbarians Barbarian Barrel
Baby Dragon
Barbarian Barrel
Goblin Gang Baby Dragon
Bomber Earthquake Baby Dragon
Minions Goblin Gang Baby Dragon
Barbarian Barrel Baby Dragon

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