My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Executioner X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Barbarians Skeleton Army Witch
Zap
Skeleton Army Witch X-Bow
Barbarian Barrel
Barbarians Wizard Skeleton Army Witch Executioner X-Bow
The Log
Barbarians Skeleton Army Witch X-Bow
Earthquake
Barbarians Skeleton Army Witch X-Bow
Arrows
Skeleton Army Witch
Royal Delivery
Barbarians Wizard Skeleton Army Witch Executioner
Fireball
Barbarians Wizard Skeleton Army Witch Executioner X-Bow
Poison
Barbarians Wizard Skeleton Army Witch Executioner X-Bow
Lightning
Wizard Witch Executioner X-Bow
Rocket
Barbarians Wizard Witch Executioner X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Fireball Barbarians Wizard Witch Executioner X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Skeleton Army Fireball Barbarians

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Fireball
X-Bow The Log
Wizard
Skeleton Army
X-Bow
Witch
Executioner
The Log
X-Bow
Fireball The Log Skeleton Army
The Log
X-Bow Fireball Executioner

Defense Synergies 3 8

Barbarians
Skeleton Army
Fireball
X-Bow The Log
Wizard
Skeleton Army The Log
Skeleton Army
Barbarians Wizard Executioner X-Bow The Log
Witch
The Log
Executioner
Skeleton Army The Log
X-Bow
Fireball The Log Skeleton Army
The Log
Fireball X-Bow Wizard Skeleton Army Witch Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Executioner X-Bow The Log
Barbarians Skeleton Army Witch Executioner X-Bow The Log
Barbarians Skeleton Army Witch Executioner
Barbarians Skeleton Army Witch
Barbarians Fireball Skeleton Army X-Bow The Log
Fireball Skeleton Army The Log Executioner X-Bow
Fireball Wizard Witch Executioner X-Bow
Barbarians Fireball X-Bow The Log
Barbarians Witch Skeleton Army X-Bow
Skeleton Army Barbarians
Barbarians Skeleton Army Witch Executioner Fireball Wizard X-Bow The Log
Executioner Fireball Wizard Witch
Barbarians Skeleton Army Fireball Wizard Witch X-Bow The Log
Fireball Wizard Skeleton Army Executioner Barbarians Witch X-Bow The Log
Barbarians Skeleton Army X-Bow
Barbarians Skeleton Army Fireball X-Bow The Log
Barbarians Wizard Fireball Skeleton Army Witch Executioner X-Bow
Fireball Barbarians Wizard Skeleton Army Witch Executioner X-Bow The Log
Wizard Witch Executioner The Log Barbarians Fireball
Barbarians
Wizard Skeleton Army Barbarians Fireball Witch Executioner The Log
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Fireball Witch X-Bow
Fireball Wizard Executioner X-Bow The Log
Barbarians Skeleton Army Witch The Log
Skeleton Army Barbarians Fireball X-Bow The Log
Barbarians Skeleton Army Witch Executioner
Fireball Wizard Executioner Witch
Skeleton Army Barbarians Fireball Witch
Barbarians Skeleton Army
Barbarians Fireball Skeleton Army Witch X-Bow The Log
Witch Barbarians Skeleton Army
Barbarians Witch
Skeleton Army Barbarians Fireball The Log
Barbarians Skeleton Army Fireball Wizard Witch Executioner
Wizard Barbarians Fireball Skeleton Army Witch Executioner
Barbarians Skeleton Army Witch Fireball Executioner X-Bow The Log
Executioner Barbarians Fireball Wizard Witch The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball X-Bow The Log
Fireball Executioner X-Bow The Log
Fireball X-Bow The Log
Barbarians Fireball The Log
Fireball Wizard Executioner The Log
Fireball Wizard Executioner Witch
Wizard Witch Executioner The Log
Fireball X-Bow The Log Wizard Executioner
Fireball The Log Wizard X-Bow
Fireball X-Bow
Fireball Wizard X-Bow The Log
Fireball Wizard Executioner
Fireball Executioner The Log
Fireball X-Bow
Fireball X-Bow The Log
X-Bow Fireball Wizard Witch Executioner The Log
Fireball Wizard Executioner X-Bow The Log
Fireball
Fireball Wizard Executioner X-Bow The Log
Fireball Wizard Witch X-Bow The Log
Fireball X-Bow The Log
Fireball Wizard
X-Bow The Log
Barbarians Fireball X-Bow The Log
The Log Fireball Wizard Witch Executioner
Witch
Fireball X-Bow The Log Wizard Witch Executioner
Fireball Wizard Witch X-Bow The Log
Fireball X-Bow The Log
Fireball Wizard Witch Executioner X-Bow
Fireball Wizard Witch
Fireball
Fireball Wizard X-Bow The Log
Fireball
Fireball Wizard The Log
Barbarians Fireball Skeleton Army Witch X-Bow
Fireball Wizard Witch Executioner
The Log Fireball
Fireball Wizard Executioner
The Log Fireball Wizard Executioner
Fireball
Executioner
Fireball Witch The Log
Fireball Witch Executioner
Fireball Witch Executioner X-Bow The Log
Fireball Wizard

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