My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Witch Princess Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats
Giant Snowball
Skeletons Bats Barbarians Witch Princess
Zap
Skeletons Bats Witch Princess
Barbarian Barrel
Skeletons Barbarians Witch Princess Electro Wizard
The Log
Skeletons Barbarians Mini P.E.K.K.A Witch Princess
Earthquake
Skeletons Barbarians Witch
Arrows
Skeletons Bats Witch Princess
Royal Delivery
Skeletons Bats Barbarians Mini P.E.K.K.A Witch Princess Electro Wizard
Fireball
Barbarians Witch Princess Electro Wizard
Poison
Bats Barbarians Witch Princess Electro Wizard
Lightning
Mini P.E.K.K.A Witch Electro Wizard
Rocket
Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Princess Mini P.E.K.K.A Electro Wizard Barbarians Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Bats Princess Mini P.E.K.K.A

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Mega Knight Mini P.E.K.K.A
Barbarians
Mini P.E.K.K.A
Bats Princess Electro Wizard Mega Knight
Witch
Mega Knight
Princess
Mini P.E.K.K.A Mega Knight
Electro Wizard
Mini P.E.K.K.A Mega Knight
Mega Knight
Bats Mini P.E.K.K.A Witch Princess Electro Wizard

Defense Synergies 1 14

Skeletons
Bats Mini P.E.K.K.A Witch Princess Electro Wizard
Bats
Skeletons Mini P.E.K.K.A Electro Wizard Mega Knight
Barbarians
Mini P.E.K.K.A
Electro Wizard Skeletons Bats Witch Princess
Witch
Skeletons Mini P.E.K.K.A Electro Wizard Mega Knight
Princess
Skeletons Mini P.E.K.K.A Mega Knight
Electro Wizard
Mini P.E.K.K.A Skeletons Bats Witch Mega Knight
Mega Knight
Bats Witch Princess Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
Barbarians Mini P.E.K.K.A Skeletons Bats Witch Electro Wizard Mega Knight
Barbarians Mini P.E.K.K.A Witch Mega Knight Skeletons Bats Electro Wizard
Barbarians Mini P.E.K.K.A Witch Skeletons Bats Electro Wizard Mega Knight
Barbarians Mini P.E.K.K.A Princess Mega Knight
Skeletons Bats Electro Wizard Mega Knight
Bats Electro Wizard Witch Princess
Barbarians Electro Wizard Mega Knight
Barbarians Mini P.E.K.K.A Witch Skeletons Princess
Skeletons Barbarians Mini P.E.K.K.A Electro Wizard Mega Knight
Bats Barbarians Witch Electro Wizard Skeletons Princess Mega Knight
Bats Witch Princess Electro Wizard
Barbarians Mini P.E.K.K.A Mega Knight Skeletons Bats Witch Electro Wizard
Mega Knight Bats Barbarians Mini P.E.K.K.A Witch Princess Electro Wizard
Barbarians Mini P.E.K.K.A Electro Wizard Mega Knight
Barbarians Mini P.E.K.K.A Electro Wizard Mega Knight
Barbarians Mega Knight Skeletons Bats Mini P.E.K.K.A Witch Electro Wizard
Mega Knight Bats Barbarians Witch Electro Wizard
Witch Bats Barbarians Princess Electro Wizard Mega Knight
Barbarians Mini P.E.K.K.A Electro Wizard
Mega Knight Bats Barbarians Mini P.E.K.K.A Witch Electro Wizard
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Mega Knight Skeletons Witch Electro Wizard
Electro Wizard Mini P.E.K.K.A Mega Knight
Barbarians Mega Knight Skeletons Bats Mini P.E.K.K.A Witch Electro Wizard
Mini P.E.K.K.A Mega Knight Bats Barbarians Electro Wizard
Barbarians Skeletons Mini P.E.K.K.A Witch Mega Knight
Skeletons Bats Witch Princess Electro Wizard
Mini P.E.K.K.A Skeletons Bats Barbarians Witch Electro Wizard
Mini P.E.K.K.A Mega Knight Barbarians
Electro Wizard Mega Knight Skeletons Bats Barbarians Mini P.E.K.K.A Witch
Witch Skeletons Barbarians
Mega Knight Bats Barbarians Mini P.E.K.K.A Witch
Mega Knight Barbarians Electro Wizard
Barbarians Mini P.E.K.K.A Mega Knight Skeletons Witch
Barbarians Witch Princess Mega Knight
Barbarians Witch Electro Wizard Skeletons Bats Mini P.E.K.K.A
Bats Mega Knight Barbarians Mini P.E.K.K.A Witch Princess Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Princess Electro Wizard
Barbarians
Mega Knight
Bats Witch Princess
Witch Princess
Princess
Bats Mini P.E.K.K.A Electro Wizard
Princess Electro Wizard
Princess
Princess
Princess
Princess
Witch Princess
Princess Mega Knight
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Princess Electro Wizard Mega Knight
Witch Princess Mega Knight
Mega Knight
Princess
Barbarians
Witch Princess Mega Knight
Witch
Witch Princess Electro Wizard
Witch Princess Mega Knight
Bats Witch Princess Electro Wizard
Electro Wizard Bats Witch
Mini P.E.K.K.A
Mega Knight
Princess Electro Wizard
Mega Knight
Princess
Electro Wizard Bats Barbarians Witch Princess
Witch Princess Electro Wizard
Mini P.E.K.K.A Princess Electro Wizard Mega Knight
Princess
Mega Knight
Bats Witch Princess Electro Wizard
Bats Witch Princess Electro Wizard
Witch Princess Electro Wizard Mega Knight
Mega Knight

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