My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Barbarians Witch
Zap
Witch
Barbarian Barrel
Barbarians Valkyrie Wizard Witch
The Log
Barbarians Witch
Earthquake
Barbarians Witch
Arrows
Witch
Royal Delivery
Barbarians Valkyrie Wizard Witch
Fireball
Barbarians Wizard Witch
Poison
Barbarians Wizard Witch
Lightning
Valkyrie Wizard Witch
Rocket
Barbarians Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Freeze The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Fireball Valkyrie Freeze Barbarians Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Fireball Valkyrie Freeze

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Fireball
Freeze The Log Mega Knight
Valkyrie
Wizard Witch
Wizard
Valkyrie Mega Knight
Freeze
Fireball
Witch
Valkyrie Mega Knight
The Log
Fireball Mega Knight
Mega Knight
Fireball Wizard Witch The Log

Defense Synergies 1 14

Barbarians
Fireball
The Log Valkyrie Freeze Mega Knight
Valkyrie
Fireball Wizard Freeze Witch The Log
Wizard
Valkyrie Freeze The Log Mega Knight
Freeze
Fireball Valkyrie Wizard Mega Knight
Witch
Valkyrie The Log Mega Knight
The Log
Fireball Valkyrie Wizard Witch Mega Knight
Mega Knight
Fireball Wizard Freeze Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard The Log
Barbarians Valkyrie Witch The Log Mega Knight
Barbarians Witch Mega Knight Valkyrie Freeze
Barbarians Witch Valkyrie Mega Knight
Barbarians Fireball Valkyrie The Log Mega Knight
Fireball Freeze The Log Valkyrie Mega Knight
Fireball Wizard Freeze Witch
Barbarians Fireball Valkyrie The Log Mega Knight
Barbarians Witch
Barbarians Valkyrie Mega Knight
Barbarians Valkyrie Witch Fireball Wizard Freeze The Log Mega Knight
Fireball Wizard Witch
Barbarians Mega Knight Fireball Valkyrie Wizard Freeze Witch The Log
Fireball Valkyrie Wizard Mega Knight Barbarians Freeze Witch The Log
Barbarians Mega Knight
Barbarians Fireball Freeze The Log Mega Knight
Barbarians Wizard Mega Knight Fireball Valkyrie Witch
Fireball Valkyrie Mega Knight Barbarians Wizard Witch The Log
Valkyrie Wizard Freeze Witch The Log Barbarians Fireball Mega Knight
Barbarians
Valkyrie Wizard Mega Knight Barbarians Fireball Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Mega Knight Fireball Witch
Fireball Valkyrie Wizard The Log Mega Knight
Barbarians Mega Knight Valkyrie Witch The Log
Valkyrie Mega Knight Barbarians Fireball The Log
Barbarians Valkyrie Witch Mega Knight
Fireball Wizard Freeze Witch
Barbarians Fireball Valkyrie Witch
Mega Knight Barbarians Valkyrie
Freeze Mega Knight Barbarians Fireball Valkyrie Witch The Log
Witch Barbarians
Mega Knight Barbarians Valkyrie Witch
Mega Knight Barbarians Fireball Valkyrie The Log
Barbarians Mega Knight Fireball Valkyrie Wizard Witch
Wizard Barbarians Fireball Valkyrie Witch Mega Knight
Barbarians Witch Fireball Valkyrie Freeze The Log
Valkyrie Mega Knight Barbarians Fireball Wizard Freeze Witch The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Freeze The Log
Fireball The Log
Fireball The Log
Barbarians Fireball Valkyrie Freeze The Log
Fireball Wizard Valkyrie The Log Mega Knight
Fireball Wizard Freeze Witch
Wizard Witch The Log
Fireball The Log Wizard Freeze
Fireball The Log Wizard
Fireball
Fireball Valkyrie Wizard The Log
Fireball Wizard
Fireball The Log
Fireball Freeze
Fireball The Log
Fireball Wizard Witch The Log
Fireball Wizard The Log Mega Knight
Fireball Freeze
Fireball Wizard The Log Mega Knight
Fireball Valkyrie Wizard Witch The Log Mega Knight
Fireball The Log Mega Knight
Fireball Wizard
The Log
Barbarians Fireball The Log
Freeze The Log Fireball Valkyrie Wizard Witch Mega Knight
Witch
Fireball The Log Wizard Witch
Fireball Wizard Witch The Log Mega Knight
Fireball The Log
Fireball Wizard Witch
Fireball Wizard Freeze Witch
Fireball
Fireball Wizard The Log Mega Knight
Fireball Freeze
Mega Knight
Fireball Wizard The Log
Barbarians Fireball Freeze Witch
Fireball Wizard Witch
Freeze
The Log Fireball
Fireball Valkyrie Wizard Mega Knight
The Log Fireball Wizard
Fireball
Mega Knight
Fireball Freeze Witch The Log
Fireball Witch
Fireball Freeze Witch The Log Mega Knight
Fireball Wizard Mega Knight

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