My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Witch Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Barbarians Hog Rider Witch
Zap
Witch
Barbarian Barrel
Knight Tesla Barbarians Witch Electro Wizard
The Log
Barbarians Hog Rider Witch
Earthquake
Tesla Barbarians Hog Rider Witch
Arrows
Witch
Royal Delivery
Knight Barbarians Hog Rider Witch Electro Wizard
Fireball
Tesla Barbarians Hog Rider Witch Electro Wizard
Poison
Barbarians Witch Electro Wizard
Lightning
Knight Tesla Witch Electro Wizard
Rocket
Barbarians Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Tesla Hog Rider Electro Wizard Barbarians Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Knight Tesla Hog Rider

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Witch The Log Electro Wizard
Tesla
Barbarians
Hog Rider
Hog Rider
Knight The Log Barbarians Witch Electro Wizard Mega Knight
Witch
Knight Hog Rider Mega Knight
The Log
Hog Rider Knight Mega Knight
Electro Wizard
Knight Hog Rider Mega Knight
Mega Knight
Hog Rider Witch The Log Electro Wizard

Defense Synergies 3 9

Knight
Tesla Electro Wizard Witch The Log
Tesla
Knight The Log Electro Wizard
Barbarians
Hog Rider
Witch
Knight The Log Electro Wizard Mega Knight
The Log
Tesla Knight Witch Electro Wizard Mega Knight
Electro Wizard
Knight Tesla Witch The Log Mega Knight
Mega Knight
Witch The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla The Log Electro Wizard
Barbarians Knight Tesla Witch The Log Electro Wizard Mega Knight
Tesla Barbarians Witch Mega Knight Knight Electro Wizard
Tesla Barbarians Witch Knight Electro Wizard Mega Knight
Barbarians The Log Mega Knight
The Log Tesla Electro Wizard Mega Knight
Tesla Electro Wizard Witch
Tesla Barbarians The Log Electro Wizard Mega Knight
Tesla Barbarians Witch
Knight Tesla Barbarians Electro Wizard Mega Knight
Barbarians Witch Electro Wizard Knight Tesla The Log Mega Knight
Tesla Witch Electro Wizard
Tesla Barbarians Mega Knight Knight Witch The Log Electro Wizard
Mega Knight Tesla Barbarians Witch The Log Electro Wizard
Barbarians Knight Tesla Electro Wizard Mega Knight
Barbarians Tesla The Log Electro Wizard Mega Knight
Tesla Barbarians Mega Knight Knight Witch Electro Wizard
Tesla Mega Knight Knight Barbarians Witch The Log Electro Wizard
Witch The Log Knight Tesla Barbarians Electro Wizard Mega Knight
Barbarians Tesla Electro Wizard
Mega Knight Knight Tesla Barbarians Witch The Log Electro Wizard
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Mega Knight Tesla Witch Electro Wizard
Electro Wizard Knight Tesla The Log Mega Knight
Barbarians Mega Knight Knight Witch The Log Electro Wizard
Mega Knight Knight Tesla Barbarians The Log Electro Wizard
Barbarians Knight Tesla Witch Mega Knight
Tesla Witch Electro Wizard
Knight Tesla Barbarians Witch Electro Wizard
Mega Knight Knight Tesla Barbarians
Electro Wizard Mega Knight Knight Barbarians Witch The Log
Witch Tesla Barbarians
Mega Knight Knight Tesla Barbarians Witch
Mega Knight Barbarians The Log Electro Wizard
Barbarians Mega Knight Knight Tesla Witch
Tesla Barbarians Witch Mega Knight
Tesla Barbarians Witch Electro Wizard Knight The Log
Mega Knight Tesla Barbarians Witch The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
The Log Electro Wizard
The Log
Knight Barbarians The Log
The Log Mega Knight
Witch
Witch The Log
The Log
The Log
Electro Wizard
Knight The Log Electro Wizard
Knight The Log
The Log
Witch The Log
The Log Mega Knight
The Log Electro Wizard Mega Knight
Witch The Log Mega Knight
The Log Mega Knight
The Log
Barbarians The Log
The Log Witch Mega Knight
Witch
The Log Witch Electro Wizard
Witch The Log Mega Knight
The Log
Witch Electro Wizard
Electro Wizard Witch
The Log Mega Knight
Electro Wizard
Mega Knight
The Log
Electro Wizard Barbarians Witch
Witch Electro Wizard
The Log
Knight Electro Wizard Mega Knight
The Log
Mega Knight
Witch The Log Electro Wizard
Witch Electro Wizard
Witch The Log Electro Wizard Mega Knight
Mega Knight

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