My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Witch Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Dark Prince Sparky
Giant Snowball
Cannon Hog Rider Goblin Barrel Witch
Zap
Cannon Goblin Barrel Dark Prince Witch Sparky
Barbarian Barrel
Cannon Goblin Barrel Dark Prince Witch Electro Wizard Sparky
The Log
Cannon Hog Rider Goblin Barrel Dark Prince Witch Sparky
Earthquake
Cannon Hog Rider Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Hog Rider Goblin Barrel Dark Prince Witch Electro Wizard Sparky
Fireball
Cannon Hog Rider Goblin Barrel Witch Electro Wizard Sparky
Poison
Cannon Witch Electro Wizard Sparky
Lightning
Cannon Dark Prince Witch Electro Wizard Sparky
Rocket
Hog Rider Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Goblin Barrel Hog Rider Dark Prince Electro Wizard Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Cannon Goblin Barrel Hog Rider

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Hog Rider
The Log Goblin Barrel Dark Prince Witch Electro Wizard
Goblin Barrel
Dark Prince Hog Rider Sparky
Dark Prince
Goblin Barrel Hog Rider Witch Electro Wizard Sparky
Witch
Hog Rider Dark Prince
The Log
Hog Rider Sparky
Electro Wizard
Hog Rider Dark Prince Sparky
Sparky
Goblin Barrel Dark Prince The Log Electro Wizard

Defense Synergies 1 11

Cannon
The Log Dark Prince Witch Electro Wizard Sparky
Hog Rider
Goblin Barrel
Dark Prince
Cannon Witch The Log Electro Wizard
Witch
Cannon Dark Prince The Log Electro Wizard
The Log
Cannon Dark Prince Witch Electro Wizard Sparky
Electro Wizard
Cannon Dark Prince Witch The Log
Sparky
Cannon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon The Log Electro Wizard Sparky
Sparky Cannon Dark Prince Witch The Log Electro Wizard
Cannon Witch Sparky Dark Prince Electro Wizard
Cannon Witch Sparky Dark Prince Electro Wizard
Dark Prince The Log Sparky
The Log Cannon Dark Prince Electro Wizard
Electro Wizard Cannon Witch
Cannon The Log Electro Wizard Sparky
Cannon Witch Sparky
Cannon Dark Prince Electro Wizard Sparky
Witch Electro Wizard Cannon Dark Prince The Log
Witch Electro Wizard
Cannon Sparky Dark Prince Witch The Log Electro Wizard
Sparky Cannon Dark Prince Witch The Log Electro Wizard
Sparky Cannon Electro Wizard
Cannon The Log Electro Wizard Sparky
Sparky Cannon Dark Prince Witch Electro Wizard
Cannon Dark Prince Witch The Log Electro Wizard
Witch The Log Cannon Dark Prince Electro Wizard
Sparky Cannon Electro Wizard
Dark Prince Cannon Witch The Log Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Witch Electro Wizard Sparky
Electro Wizard The Log
Dark Prince Witch The Log Electro Wizard Sparky
Dark Prince The Log Electro Wizard Sparky
Cannon Dark Prince Witch Sparky
Witch Electro Wizard
Dark Prince Sparky Witch Electro Wizard
Dark Prince Sparky
Electro Wizard Dark Prince Witch The Log Sparky
Witch Cannon Sparky
Dark Prince Witch Sparky
Dark Prince The Log Electro Wizard
Dark Prince Cannon Witch Sparky
Cannon Witch Sparky
Witch Electro Wizard Sparky Dark Prince The Log
Cannon Dark Prince Witch The Log Electro Wizard Sparky
Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Sparky
The Log Electro Wizard
The Log Sparky
Dark Prince The Log Sparky
Dark Prince The Log Sparky
Witch
Witch The Log Sparky
The Log
The Log
Electro Wizard Sparky
Dark Prince The Log Electro Wizard Sparky
The Log Sparky
The Log Sparky
Witch The Log Sparky
The Log Sparky
Sparky
Sparky
Dark Prince The Log Electro Wizard Sparky
Witch The Log
The Log Sparky
The Log Sparky
The Log
The Log Dark Prince Witch Sparky
Witch
The Log Witch Electro Wizard Sparky
Witch The Log Sparky
The Log Sparky
Witch Electro Wizard Sparky
Electro Wizard Witch
Sparky
The Log Sparky
Electro Wizard Sparky
Sparky
The Log Sparky
Electro Wizard Dark Prince Witch
Witch Electro Wizard
The Log
Dark Prince Electro Wizard Sparky
The Log
Sparky
Dark Prince Sparky
Witch The Log Electro Wizard Sparky
Witch Electro Wizard
Dark Prince Witch The Log Electro Wizard Sparky
Sparky
Sparky

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