My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Dart Goblin Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers Goblin Curse Goblin Barrel
Giant Snowball
Skeletons Dart Goblin Wall Breakers Goblin Curse Goblin Barrel
Zap
Skeletons Dart Goblin Wall Breakers Goblin Curse Goblin Barrel
Barbarian Barrel
Skeletons Dart Goblin Wall Breakers Goblin Curse Goblin Barrel
The Log
Skeletons Dart Goblin Wall Breakers Goblin Curse Goblin Barrel
Earthquake
Skeletons Goblin Barrel
Arrows
Skeletons Dart Goblin Wall Breakers Goblin Curse Goblin Barrel
Royal Delivery
Skeletons Dart Goblin Wall Breakers Goblin Barrel
Fireball
Dart Goblin Wall Breakers Goblin Barrel
Poison
Dart Goblin Goblin Curse
Lightning
Ice Golem
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Goblin Curse

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Ice Golem Wall Breakers Goblin Curse The Log Dart Goblin Goblin Barrel

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Skeletons Ice Golem Wall Breakers

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Golem
Wall Breakers Goblin Barrel Dart Goblin
Dart Goblin
Goblin Barrel Ice Golem Mirror Wall Breakers The Log
Mirror
Goblin Barrel The Log Dart Goblin Wall Breakers
Wall Breakers
Ice Golem Dart Goblin Mirror The Log
Goblin Curse
The Log
Goblin Barrel
Ice Golem Dart Goblin Mirror
The Log
Mirror Goblin Curse Dart Goblin Wall Breakers

Defense Synergies 1 7

Skeletons
Dart Goblin Ice Golem The Log
Ice Golem
Skeletons Dart Goblin The Log
Dart Goblin
Skeletons Ice Golem Mirror The Log
Mirror
Dart Goblin The Log
Wall Breakers
Goblin Curse
Goblin Barrel
The Log
Skeletons Ice Golem Dart Goblin Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Dart Goblin The Log
Skeletons Dart Goblin Goblin Curse The Log
Skeletons Dart Goblin Goblin Curse
Skeletons Dart Goblin Goblin Curse
The Log
The Log Skeletons Dart Goblin
Dart Goblin Goblin Curse
Ice Golem Dart Goblin The Log
Skeletons Goblin Curse
Skeletons Ice Golem Dart Goblin
Dart Goblin Goblin Curse Skeletons Ice Golem The Log
Dart Goblin Goblin Curse
Skeletons Goblin Curse The Log
Dart Goblin Goblin Curse The Log
Goblin Curse
Goblin Curse The Log
Skeletons
Dart Goblin The Log
The Log Ice Golem Dart Goblin Goblin Curse
Dart Goblin Goblin Curse
Dart Goblin Goblin Curse The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Ice Golem
Ice Golem The Log
Skeletons Ice Golem The Log
Ice Golem The Log
Skeletons Goblin Curse
Skeletons Ice Golem Dart Goblin Goblin Curse
Skeletons Ice Golem Dart Goblin
Goblin Curse
Skeletons Ice Golem The Log
Skeletons Dart Goblin Goblin Curse
Dart Goblin
The Log
Skeletons Ice Golem Goblin Curse
Dart Goblin Goblin Curse
Skeletons Ice Golem Dart Goblin The Log
Ice Golem Dart Goblin Goblin Curse The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Dart Goblin The Log
Dart Goblin Goblin Curse The Log
Dart Goblin The Log
Ice Golem Dart Goblin The Log
Goblin Curse The Log
Ice Golem Dart Goblin Goblin Curse
Dart Goblin The Log
The Log Ice Golem Dart Goblin Goblin Curse
The Log Dart Goblin
Dart Goblin The Log
Dart Goblin Goblin Curse
Ice Golem Dart Goblin The Log
Dart Goblin
Ice Golem Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin Goblin Curse The Log
The Log
The Log
The Log
Ice Golem Goblin Curse The Log
The Log Dart Goblin
The Log
Dart Goblin Goblin Curse The Log
Ice Golem Dart Goblin Goblin Curse
Dart Goblin
Dart Goblin The Log
Goblin Curse The Log
Dart Goblin
Dart Goblin Goblin Curse
The Log
Dart Goblin
The Log Ice Golem Dart Goblin
Dart Goblin
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin

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