My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Barrel Skeleton Army Clone
Giant Snowball
Archers Goblin Barrel Skeleton Army Clone
Zap
Archers Goblin Barrel Skeleton Army Clone
Barbarian Barrel
Archers Wizard Goblin Barrel Skeleton Army Clone Ice Wizard
The Log
Archers Goblin Barrel Skeleton Army Clone
Earthquake
Archers Goblin Barrel Skeleton Army Clone
Arrows
Archers Goblin Barrel Skeleton Army Clone
Royal Delivery
Archers Wizard Goblin Barrel Skeleton Army Clone Ice Wizard
Fireball
Archers Wizard Goblin Barrel Skeleton Army Clone Ice Wizard
Poison
Archers Wizard Skeleton Army Clone Ice Wizard
Lightning
Wizard Ice Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Clone Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Archers Goblin Barrel Skeleton Army Clone Ice Wizard Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Archers Goblin Barrel

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Wizard
Mirror
Goblin Barrel The Log Skeleton Army
Goblin Barrel
Mirror Skeleton Army Clone Ice Wizard
Skeleton Army
Clone Mirror Goblin Barrel
Clone
Skeleton Army Goblin Barrel
The Log
Mirror
Ice Wizard
Goblin Barrel

Defense Synergies 1 11

Archers
Skeleton Army The Log Ice Wizard
Wizard
Skeleton Army The Log Ice Wizard
Mirror
Skeleton Army The Log Ice Wizard
Goblin Barrel
Skeleton Army
Mirror Archers Wizard The Log Ice Wizard
Clone
The Log
Archers Wizard Mirror Skeleton Army Ice Wizard
Ice Wizard
Archers Wizard Mirror Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
Skeleton Army The Log Ice Wizard
Skeleton Army Archers Ice Wizard
Skeleton Army Ice Wizard
Skeleton Army The Log
Skeleton Army The Log Archers Ice Wizard
Archers Wizard Ice Wizard
The Log
Skeleton Army Ice Wizard
Skeleton Army Archers Ice Wizard
Archers Skeleton Army Ice Wizard Wizard The Log
Archers Wizard Ice Wizard
Skeleton Army Wizard The Log Ice Wizard
Wizard Skeleton Army The Log
Skeleton Army
Skeleton Army The Log
Wizard Skeleton Army
Archers Wizard Skeleton Army The Log Ice Wizard
Wizard The Log Archers Ice Wizard
Wizard Skeleton Army Archers The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Archers
Archers Wizard The Log
Skeleton Army The Log
Skeleton Army The Log
Skeleton Army
Wizard Archers Ice Wizard
Skeleton Army Archers Ice Wizard
Skeleton Army
Skeleton Army The Log
Skeleton Army
Skeleton Army The Log
Skeleton Army Wizard
Wizard Archers Skeleton Army
Skeleton Army Archers The Log
Archers Wizard The Log Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Ice Wizard
The Log
The Log
Wizard The Log
Wizard Ice Wizard
Archers Wizard The Log
The Log Wizard Ice Wizard
The Log Wizard
Wizard The Log
Archers Wizard
The Log
The Log
Wizard The Log
Wizard The Log
Archers Wizard The Log
Wizard The Log
The Log
Wizard
The Log
The Log
The Log Wizard Ice Wizard
The Log Wizard Ice Wizard
Wizard The Log
The Log
Archers Wizard Ice Wizard
Wizard
Wizard The Log
Wizard The Log
Archers Skeleton Army
Archers Wizard Ice Wizard
The Log
Wizard
The Log Wizard
The Log
The Log
Wizard

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