My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Hunter P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel
Giant Snowball
Bats Cannon Musketeer Goblin Barrel
Zap
Bats Cannon Goblin Barrel
Barbarian Barrel
Cannon Musketeer Goblin Barrel Hunter Electro Wizard
The Log
Cannon Musketeer Goblin Barrel Hunter
Earthquake
Cannon Goblin Barrel
Arrows
Bats Goblin Barrel
Royal Delivery
Bats Musketeer Goblin Barrel Hunter P.E.K.K.A Electro Wizard
Fireball
Cannon Musketeer Goblin Barrel Hunter Electro Wizard
Poison
Bats Cannon Musketeer Hunter Electro Wizard
Lightning
Cannon Musketeer Hunter Electro Wizard
Rocket
Musketeer Hunter

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Cannon Goblin Barrel Musketeer Hunter Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Cannon Goblin Barrel

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Barbarian Barrel Goblin Barrel P.E.K.K.A
Cannon
Musketeer
Barbarian Barrel P.E.K.K.A
Barbarian Barrel
Bats Musketeer Goblin Barrel Hunter P.E.K.K.A
Goblin Barrel
Bats Barbarian Barrel P.E.K.K.A
Hunter
Barbarian Barrel P.E.K.K.A
P.E.K.K.A
Electro Wizard Bats Musketeer Barbarian Barrel Goblin Barrel Hunter
Electro Wizard
P.E.K.K.A

Defense Synergies 1 18

Bats
Cannon Musketeer Barbarian Barrel Hunter P.E.K.K.A Electro Wizard
Cannon
Musketeer Bats Barbarian Barrel Hunter Electro Wizard
Musketeer
Cannon Bats Barbarian Barrel P.E.K.K.A Electro Wizard
Barbarian Barrel
Bats Cannon Musketeer Hunter P.E.K.K.A Electro Wizard
Goblin Barrel
Hunter
Bats Cannon Barbarian Barrel P.E.K.K.A Electro Wizard
P.E.K.K.A
Bats Musketeer Barbarian Barrel Hunter Electro Wizard
Electro Wizard
Bats Cannon Musketeer Barbarian Barrel Hunter P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Musketeer Barbarian Barrel Electro Wizard
Hunter P.E.K.K.A Bats Cannon Musketeer Electro Wizard
Cannon Hunter P.E.K.K.A Bats Musketeer Electro Wizard
Cannon Hunter P.E.K.K.A Bats Musketeer Electro Wizard
Barbarian Barrel P.E.K.K.A
Barbarian Barrel Bats Cannon Musketeer Hunter Electro Wizard
Bats Musketeer Hunter Electro Wizard Cannon
Cannon Musketeer Barbarian Barrel P.E.K.K.A Electro Wizard
Cannon Hunter P.E.K.K.A Musketeer
Cannon Musketeer Barbarian Barrel Hunter Electro Wizard
Bats Electro Wizard Cannon Musketeer Barbarian Barrel Hunter
Musketeer Hunter Bats Electro Wizard
Cannon Hunter P.E.K.K.A Bats Musketeer Electro Wizard
Bats Cannon Barbarian Barrel Hunter P.E.K.K.A Electro Wizard
P.E.K.K.A Cannon Hunter Electro Wizard
Cannon Hunter P.E.K.K.A Electro Wizard
Bats Cannon Musketeer Hunter P.E.K.K.A Electro Wizard
Cannon Bats Musketeer Barbarian Barrel Hunter Electro Wizard
Barbarian Barrel Hunter Bats Cannon Musketeer Electro Wizard
P.E.K.K.A Cannon Musketeer Hunter Electro Wizard
Bats Cannon Musketeer Barbarian Barrel Hunter P.E.K.K.A Electro Wizard
P.E.K.K.A Cannon Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel P.E.K.K.A Electro Wizard
Electro Wizard Musketeer Barbarian Barrel Hunter
P.E.K.K.A Bats Musketeer Hunter Electro Wizard
Hunter P.E.K.K.A Bats Musketeer Barbarian Barrel Electro Wizard
P.E.K.K.A Cannon Musketeer Hunter
Bats Musketeer Hunter Electro Wizard
P.E.K.K.A Bats Musketeer Hunter Electro Wizard
P.E.K.K.A Hunter
P.E.K.K.A Electro Wizard Bats Barbarian Barrel
P.E.K.K.A Cannon Musketeer
P.E.K.K.A Bats Musketeer Hunter
P.E.K.K.A Electro Wizard
P.E.K.K.A Cannon Hunter
Cannon Musketeer
Electro Wizard Bats Musketeer Barbarian Barrel Hunter P.E.K.K.A
Bats Cannon Musketeer Barbarian Barrel Hunter P.E.K.K.A Electro Wizard
Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Barbarian Barrel
Musketeer Barbarian Barrel Electro Wizard
Barbarian Barrel
Musketeer Barbarian Barrel
Barbarian Barrel
Bats Musketeer Hunter
Musketeer
Barbarian Barrel Hunter
Bats Musketeer Electro Wizard
Musketeer Barbarian Barrel Electro Wizard
Musketeer
Musketeer Barbarian Barrel Hunter
Musketeer Barbarian Barrel
Musketeer Barbarian Barrel
Musketeer Barbarian Barrel Hunter
Musketeer Barbarian Barrel
Barbarian Barrel
Bats
Musketeer Barbarian Barrel Hunter Electro Wizard
Barbarian Barrel
Musketeer
Musketeer
Musketeer Barbarian Barrel
Barbarian Barrel Hunter
Musketeer Barbarian Barrel Hunter Electro Wizard
Musketeer
Musketeer Barbarian Barrel
Bats Musketeer Hunter Electro Wizard
Electro Wizard Bats Musketeer
Musketeer Hunter
Electro Wizard
P.E.K.K.A
Electro Wizard Bats Musketeer Barbarian Barrel
Musketeer Hunter Electro Wizard
Barbarian Barrel
Musketeer Hunter Electro Wizard
Musketeer
Musketeer P.E.K.K.A
Bats Musketeer Electro Wizard
Bats Musketeer Electro Wizard
Musketeer Barbarian Barrel Electro Wizard
P.E.K.K.A

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