My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Valkyrie Witch Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Balloon
Giant Snowball
Bats Hog Rider Witch Balloon Lumberjack
Zap
Bats Witch Balloon
Barbarian Barrel
Knight Valkyrie Witch Lumberjack
The Log
Hog Rider Witch Lumberjack
Earthquake
Hog Rider Witch
Arrows
Bats Witch
Royal Delivery
Bats Knight Valkyrie Hog Rider Witch Balloon Lumberjack
Fireball
Hog Rider Witch Balloon Lumberjack
Poison
Bats Witch Balloon
Lightning
Knight Valkyrie Witch Balloon Lumberjack
Rocket
Valkyrie Hog Rider Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Fireball Valkyrie Hog Rider Lumberjack Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Knight Fireball Valkyrie

Attack Synergies 11 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Hog Rider Balloon Lumberjack
Knight
Bats Hog Rider Balloon Fireball Witch Lumberjack
Fireball
Hog Rider Knight
Valkyrie
Bats Hog Rider Balloon Lumberjack Witch
Hog Rider
Bats Knight Fireball Valkyrie Witch Balloon Lumberjack
Witch
Knight Valkyrie Hog Rider Lumberjack
Balloon
Bats Knight Valkyrie Lumberjack Hog Rider
Lumberjack
Valkyrie Balloon Bats Knight Hog Rider Witch

Defense Synergies 1 10

Bats
Knight Valkyrie Lumberjack
Knight
Bats Fireball Witch Lumberjack
Fireball
Knight Valkyrie Lumberjack
Valkyrie
Bats Fireball Witch Lumberjack
Hog Rider
Witch
Knight Valkyrie Lumberjack
Balloon
Lumberjack
Bats Knight Fireball Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Valkyrie
Lumberjack Bats Knight Valkyrie Witch
Witch Lumberjack Bats Knight Valkyrie
Witch Lumberjack Bats Knight Valkyrie
Fireball Valkyrie Lumberjack
Fireball Bats Valkyrie Lumberjack
Bats Fireball Witch
Fireball Valkyrie
Witch Lumberjack
Knight Valkyrie Lumberjack
Bats Valkyrie Witch Knight Fireball Lumberjack
Bats Fireball Witch
Lumberjack Bats Knight Fireball Valkyrie Witch
Fireball Valkyrie Bats Witch Lumberjack
Knight Lumberjack
Fireball Lumberjack
Bats Knight Fireball Valkyrie Witch Lumberjack
Fireball Valkyrie Bats Knight Witch Lumberjack
Valkyrie Witch Bats Knight Fireball Lumberjack
Lumberjack
Valkyrie Bats Knight Fireball Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Lumberjack Fireball Witch
Fireball Knight Valkyrie Lumberjack
Lumberjack Bats Knight Valkyrie Witch
Valkyrie Lumberjack Bats Knight Fireball
Knight Valkyrie Witch Lumberjack
Fireball Bats Witch
Bats Knight Fireball Valkyrie Witch Lumberjack
Knight Valkyrie Lumberjack
Bats Knight Fireball Valkyrie Witch
Witch
Bats Knight Valkyrie Witch Lumberjack
Fireball Valkyrie
Knight Fireball Valkyrie Witch Lumberjack
Fireball Valkyrie Witch
Witch Bats Knight Fireball Valkyrie Lumberjack
Bats Valkyrie Fireball Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie
Fireball
Fireball
Knight Fireball Valkyrie
Fireball Valkyrie
Fireball Bats Witch
Witch
Fireball
Fireball
Bats Fireball Lumberjack
Knight Fireball Valkyrie
Fireball
Knight Fireball
Fireball
Fireball
Fireball Witch
Fireball
Fireball
Bats
Fireball
Fireball Valkyrie Witch
Fireball
Fireball
Fireball
Fireball Valkyrie Witch
Witch
Fireball Witch
Fireball Witch
Fireball
Bats Fireball Witch
Bats Fireball Witch
Fireball
Fireball
Fireball
Fireball
Bats Fireball Witch
Fireball Witch
Fireball
Fireball Knight Valkyrie Lumberjack
Fireball
Fireball
Bats Fireball Witch
Bats Fireball Witch
Fireball Witch
Fireball

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