My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Witch Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Ram Rider
Giant Snowball
Bats Skeleton Army Witch Ram Rider
Zap
Bats Skeleton Army Witch Ram Rider
Barbarian Barrel
Valkyrie Wizard Skeleton Army Witch Magic Archer
The Log
Skeleton Army Witch Ram Rider
Earthquake
Skeleton Army Witch
Arrows
Bats Skeleton Army Witch
Royal Delivery
Bats Valkyrie Wizard Skeleton Army Witch Magic Archer Ram Rider
Fireball
Wizard Skeleton Army Witch Magic Archer Ram Rider
Poison
Bats Wizard Skeleton Army Witch Magic Archer
Lightning
Valkyrie Wizard Witch Magic Archer Ram Rider
Rocket
Valkyrie Wizard Witch Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Skeleton Army Valkyrie Magic Archer Wizard Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Skeleton Army Valkyrie

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Ram Rider
Valkyrie
Bats Wizard Witch Magic Archer Ram Rider
Wizard
Valkyrie Ram Rider
Skeleton Army
Witch
Valkyrie Ram Rider
The Log
Magic Archer Ram Rider
Magic Archer
Ram Rider Valkyrie The Log
Ram Rider
Magic Archer Bats Valkyrie Wizard Witch The Log

Defense Synergies 0 14

Bats
Valkyrie The Log
Valkyrie
Bats Wizard Witch The Log Magic Archer
Wizard
Valkyrie Skeleton Army The Log
Skeleton Army
Wizard The Log Magic Archer
Witch
Valkyrie The Log
The Log
Bats Valkyrie Wizard Skeleton Army Witch Magic Archer Ram Rider
Magic Archer
Valkyrie Skeleton Army The Log Ram Rider
Ram Rider
The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard The Log Magic Archer Ram Rider
Skeleton Army Bats Valkyrie Witch The Log Ram Rider
Skeleton Army Witch Ram Rider Bats Valkyrie
Skeleton Army Witch Bats Valkyrie Ram Rider
Valkyrie Skeleton Army The Log
Skeleton Army The Log Bats Valkyrie Magic Archer
Bats Ram Rider Wizard Witch Magic Archer
Valkyrie The Log Magic Archer Ram Rider
Witch Skeleton Army
Skeleton Army Valkyrie
Bats Valkyrie Skeleton Army Witch Wizard The Log Magic Archer Ram Rider
Bats Wizard Witch Magic Archer Ram Rider
Skeleton Army Bats Valkyrie Wizard Witch The Log Ram Rider
Valkyrie Wizard Skeleton Army Bats Witch The Log Magic Archer
Skeleton Army Ram Rider
Skeleton Army The Log Ram Rider
Wizard Bats Valkyrie Skeleton Army Witch
Valkyrie Bats Wizard Skeleton Army Witch The Log Magic Archer Ram Rider
Valkyrie Wizard Witch The Log Bats Magic Archer Ram Rider
Ram Rider
Valkyrie Wizard Skeleton Army Bats Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Witch
Valkyrie Wizard The Log Magic Archer
Skeleton Army Bats Valkyrie Witch The Log Ram Rider
Valkyrie Skeleton Army Bats The Log Ram Rider
Valkyrie Skeleton Army Witch Ram Rider
Wizard Bats Witch Magic Archer Ram Rider
Skeleton Army Bats Valkyrie Witch Ram Rider
Valkyrie Skeleton Army
Bats Valkyrie Skeleton Army Witch The Log Magic Archer
Witch Skeleton Army
Bats Valkyrie Witch
Skeleton Army Valkyrie The Log
Skeleton Army Valkyrie Wizard Witch Ram Rider
Wizard Valkyrie Skeleton Army Witch Magic Archer
Skeleton Army Witch Bats Valkyrie The Log Magic Archer
Bats Valkyrie Wizard Witch The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie The Log
The Log Magic Archer Ram Rider
The Log Magic Archer
Valkyrie The Log
Wizard Valkyrie The Log Magic Archer
Wizard Bats Witch Magic Archer Ram Rider
Wizard Witch The Log Magic Archer
The Log Wizard Magic Archer Ram Rider
The Log Wizard Ram Rider
Bats
Valkyrie Wizard The Log Magic Archer Ram Rider
Wizard Magic Archer
The Log Magic Archer
Magic Archer
The Log Magic Archer
Wizard Witch The Log Magic Archer
Magic Archer Wizard The Log
Bats
Wizard The Log Magic Archer
Valkyrie Wizard Witch The Log Magic Archer
The Log Magic Archer
Wizard
The Log
The Log
The Log Valkyrie Wizard Witch Magic Archer
Witch
The Log Wizard Witch Magic Archer Ram Rider
Wizard Witch The Log Magic Archer Ram Rider
The Log Magic Archer
Bats Wizard Witch Magic Archer
Bats Wizard Witch
Wizard The Log Magic Archer
Magic Archer
Wizard The Log Magic Archer
Bats Skeleton Army Witch Magic Archer
Wizard Witch Magic Archer Ram Rider
The Log
Valkyrie Wizard Magic Archer
The Log Wizard Magic Archer
Bats Witch The Log Magic Archer
Bats Witch Magic Archer
Witch The Log Magic Archer
Wizard

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