My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Musketeer Inferno Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Guards Skeleton Army Inferno Dragon Ram Rider
Giant Snowball
Bomber Musketeer Guards Skeleton Army Inferno Dragon Ram Rider
Zap
Bomber Guards Skeleton Army Inferno Dragon Ram Rider
Barbarian Barrel
Bomber Knight Musketeer Guards Skeleton Army
The Log
Bomber Musketeer Guards Skeleton Army Ram Rider
Earthquake
Bomber Guards Skeleton Army
Arrows
Bomber Guards Skeleton Army
Royal Delivery
Bomber Knight Musketeer Guards Skeleton Army Inferno Dragon Ram Rider
Fireball
Bomber Musketeer Skeleton Army Inferno Dragon Ram Rider
Poison
Bomber Musketeer Guards Skeleton Army
Lightning
Knight Musketeer Inferno Dragon Ram Rider
Rocket
Musketeer Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Knight Guards Skeleton Army Musketeer Inferno Dragon Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Knight Guards

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Ram Rider
Knight
Musketeer Bomber The Log Ram Rider
Musketeer
Knight The Log Ram Rider
Guards
The Log Ram Rider
Skeleton Army
The Log
Knight Musketeer Guards Ram Rider
Inferno Dragon
Ram Rider
Bomber Knight Musketeer Guards The Log

Defense Synergies 4 12

Bomber
Knight Guards The Log
Knight
Bomber Musketeer Skeleton Army The Log
Musketeer
Knight Guards The Log Skeleton Army Ram Rider
Guards
Musketeer Bomber Skeleton Army The Log
Skeleton Army
Knight Musketeer Guards The Log Inferno Dragon
The Log
Musketeer Bomber Knight Guards Skeleton Army Inferno Dragon Ram Rider
Inferno Dragon
Skeleton Army The Log
Ram Rider
Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Musketeer The Log Ram Rider
Skeleton Army Inferno Dragon Knight Musketeer The Log Ram Rider
Skeleton Army Ram Rider Bomber Knight Musketeer Inferno Dragon
Skeleton Army Inferno Dragon Knight Musketeer Guards Ram Rider
Bomber Skeleton Army The Log
Skeleton Army The Log Bomber Musketeer Guards
Musketeer Inferno Dragon Ram Rider
Musketeer The Log Ram Rider
Inferno Dragon Musketeer Skeleton Army
Knight Guards Skeleton Army Bomber Musketeer
Guards Skeleton Army Bomber Knight Musketeer The Log Ram Rider
Musketeer Inferno Dragon Ram Rider
Skeleton Army Bomber Knight Musketeer Guards The Log Ram Rider
Bomber Skeleton Army Guards The Log
Skeleton Army Inferno Dragon Knight Ram Rider
Skeleton Army The Log Inferno Dragon Ram Rider
Bomber Knight Musketeer Skeleton Army
Bomber Knight Musketeer Guards Skeleton Army The Log Ram Rider
The Log Bomber Knight Musketeer Guards Inferno Dragon Ram Rider
Musketeer Inferno Dragon Ram Rider
Bomber Skeleton Army Knight Musketeer Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Skeleton Army
Bomber Knight Musketeer The Log Inferno Dragon
Guards Skeleton Army Knight Musketeer The Log Ram Rider
Guards Skeleton Army Knight Musketeer The Log Ram Rider
Knight Musketeer Guards Skeleton Army Inferno Dragon Ram Rider
Musketeer Ram Rider
Guards Skeleton Army Knight Musketeer Ram Rider
Knight Skeleton Army Inferno Dragon
Knight Skeleton Army The Log Inferno Dragon
Musketeer Guards Skeleton Army Inferno Dragon
Inferno Dragon Knight Musketeer Guards
Skeleton Army Guards The Log
Skeleton Army Knight Guards Ram Rider
Bomber Musketeer Skeleton Army
Guards Skeleton Army Bomber Knight Musketeer The Log Inferno Dragon
Bomber Musketeer The Log Inferno Dragon
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Guards The Log
Musketeer The Log Ram Rider
The Log
Knight Musketeer Guards The Log
Bomber The Log
Musketeer Ram Rider
Bomber Musketeer The Log
The Log Ram Rider
The Log Ram Rider
Musketeer Guards
Knight Musketeer The Log Ram Rider
Musketeer
Knight Musketeer The Log
Musketeer
Musketeer The Log
Bomber Musketeer The Log
Musketeer The Log
Bomber
Bomber Musketeer The Log
Bomber The Log
Musketeer The Log
Musketeer The Log
Musketeer The Log
The Log Bomber
Inferno Dragon
The Log Musketeer Ram Rider
Musketeer The Log Ram Rider
Musketeer The Log
Musketeer
Musketeer Guards
Bomber Musketeer The Log
The Log
Musketeer Guards Skeleton Army
Musketeer Ram Rider
The Log
Knight Musketeer
The Log Bomber Musketeer
Musketeer
Musketeer Guards The Log
Musketeer
Musketeer The Log
Inferno Dragon

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