My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Goblin Cage Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Drill Miner Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Drill Miner
Giant Snowball
Bomber Goblin Drill Miner
Zap
Bomber Goblin Drill
Barbarian Barrel
Electro Spirit Bomber Knight Goblin Cage Goblin Drill Royal Ghost
The Log
Electro Spirit Bomber Goblin Cage Goblin Drill
Earthquake
Bomber Goblin Cage Goblin Drill
Arrows
Electro Spirit Bomber Goblin Drill
Royal Delivery
Electro Spirit Bomber Knight Goblin Cage Goblin Drill Miner Royal Ghost
Fireball
Bomber Goblin Cage Goblin Drill
Poison
Bomber Goblin Cage Goblin Drill
Lightning
Knight Goblin Cage
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Goblin Drill Miner Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bomber The Log Knight Miner Royal Ghost Goblin Cage Goblin Drill

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Bomber The Log Knight

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Drill Miner
Bomber
Knight Goblin Cage Goblin Drill Miner
Knight
Bomber Goblin Drill The Log Miner
Goblin Cage
Bomber The Log Miner Royal Ghost
Goblin Drill
Electro Spirit Bomber Knight The Log Royal Ghost
The Log
Knight Goblin Cage Goblin Drill Miner
Miner
Electro Spirit Bomber Knight Goblin Cage The Log Royal Ghost
Royal Ghost
Goblin Cage Goblin Drill Miner

Defense Synergies 1 13

Electro Spirit
Goblin Drill The Log
Bomber
Knight Goblin Cage Goblin Drill The Log Miner Royal Ghost
Knight
Bomber Goblin Cage The Log
Goblin Cage
Bomber Knight The Log
Goblin Drill
Electro Spirit Bomber The Log
The Log
Electro Spirit Bomber Knight Goblin Cage Goblin Drill Miner Royal Ghost
Miner
Bomber The Log
Royal Ghost
Bomber The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Goblin Cage The Log
Knight Goblin Cage Goblin Drill The Log
Goblin Cage Bomber Knight Goblin Drill
Goblin Cage Knight Goblin Drill
Bomber Goblin Cage The Log
The Log Electro Spirit Bomber Royal Ghost
Electro Spirit Goblin Cage
Electro Spirit Goblin Cage The Log
Goblin Cage Goblin Drill
Knight Bomber Miner Royal Ghost
Electro Spirit Bomber Knight Goblin Drill The Log Royal Ghost
Goblin Cage Goblin Drill Bomber Knight The Log
Bomber Electro Spirit Goblin Cage Goblin Drill The Log Royal Ghost
Knight Goblin Cage Goblin Drill
Goblin Cage Goblin Drill The Log
Bomber Knight Goblin Cage Goblin Drill
Goblin Cage Electro Spirit Bomber Knight Goblin Drill The Log Royal Ghost
Goblin Cage Goblin Drill The Log Electro Spirit Bomber Knight Royal Ghost
Goblin Cage Goblin Drill
Bomber Royal Ghost Electro Spirit Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Cage Royal Ghost
Bomber Knight The Log Miner Royal Ghost
Knight Goblin Cage The Log
Knight Goblin Cage The Log
Knight Goblin Cage Goblin Drill
Electro Spirit
Knight Goblin Cage
Knight Goblin Cage
Goblin Cage Electro Spirit Knight The Log
Goblin Cage Goblin Drill
Knight Goblin Cage
Goblin Cage The Log
Knight Goblin Cage
Bomber Goblin Cage
Electro Spirit Bomber Knight Goblin Cage Goblin Drill The Log
Electro Spirit Bomber Goblin Cage The Log Royal Ghost
Electro Spirit Bomber Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Goblin Drill The Log Royal Ghost
The Log Miner Royal Ghost
Goblin Drill The Log Miner
Knight The Log
Bomber The Log
Electro Spirit
Bomber The Log
The Log
The Log Miner
Miner Knight The Log
Knight The Log Miner
The Log
Bomber Goblin Drill The Log
The Log
Bomber
Bomber The Log
Bomber The Log Miner
The Log
The Log
Goblin Drill The Log
The Log Electro Spirit Bomber
The Log Miner Royal Ghost
The Log Miner
Miner The Log
Electro Spirit
Bomber The Log Miner
Electro Spirit
The Log
Electro Spirit
The Log
Miner Knight
The Log Bomber
Electro Spirit The Log
The Log Miner Royal Ghost

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