My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Curse Goblin Barrel Skeleton Army
Giant Snowball
Bomber Goblin Curse Goblin Barrel Skeleton Army
Zap
Bomber Goblin Curse Goblin Barrel Skeleton Army
Barbarian Barrel
Bomber Wizard Goblin Curse Goblin Barrel Skeleton Army
The Log
Bomber Goblin Curse Goblin Barrel Skeleton Army
Earthquake
Bomber Goblin Barrel Skeleton Army
Arrows
Bomber Goblin Curse Goblin Barrel Skeleton Army
Royal Delivery
Bomber Wizard Goblin Barrel Skeleton Army P.E.K.K.A
Fireball
Bomber Wizard Goblin Barrel Skeleton Army
Poison
Bomber Wizard Goblin Curse Skeleton Army
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Skeleton Army Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Goblin Curse The Log Goblin Barrel Skeleton Army Freeze Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Goblin Curse The Log Goblin Barrel

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Goblin Curse P.E.K.K.A
Wizard
P.E.K.K.A
Goblin Curse
The Log Bomber
Goblin Barrel
Skeleton Army P.E.K.K.A
Skeleton Army
Goblin Barrel
Freeze
P.E.K.K.A
Bomber Wizard Goblin Barrel The Log
The Log
Goblin Curse P.E.K.K.A

Defense Synergies 1 8

Bomber
P.E.K.K.A The Log
Wizard
Skeleton Army Freeze P.E.K.K.A The Log
Goblin Curse
Goblin Barrel
Skeleton Army
Wizard Freeze The Log
Freeze
Wizard Skeleton Army
P.E.K.K.A
The Log Bomber Wizard
The Log
P.E.K.K.A Bomber Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard The Log
Skeleton Army P.E.K.K.A Goblin Curse The Log
Skeleton Army P.E.K.K.A Bomber Goblin Curse Freeze
Skeleton Army P.E.K.K.A Goblin Curse
Bomber Skeleton Army P.E.K.K.A The Log
Skeleton Army Freeze The Log Bomber
Wizard Goblin Curse Freeze
P.E.K.K.A The Log
P.E.K.K.A Goblin Curse Skeleton Army
Skeleton Army Bomber
Goblin Curse Skeleton Army Bomber Wizard Freeze The Log
Wizard Goblin Curse
Skeleton Army P.E.K.K.A Bomber Wizard Goblin Curse Freeze The Log
Bomber Wizard Skeleton Army Goblin Curse Freeze P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Goblin Curse
Skeleton Army Goblin Curse Freeze P.E.K.K.A The Log
Wizard Bomber Skeleton Army P.E.K.K.A
Bomber Wizard Skeleton Army The Log
Wizard Freeze The Log Bomber Goblin Curse
P.E.K.K.A Goblin Curse
Bomber Wizard Skeleton Army Goblin Curse P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army P.E.K.K.A
Bomber Wizard The Log
Skeleton Army P.E.K.K.A The Log
Skeleton Army P.E.K.K.A The Log
P.E.K.K.A Goblin Curse Skeleton Army
Wizard Goblin Curse Freeze
Skeleton Army P.E.K.K.A
P.E.K.K.A Goblin Curse Skeleton Army
Freeze P.E.K.K.A Skeleton Army The Log
P.E.K.K.A Goblin Curse Skeleton Army
P.E.K.K.A
Skeleton Army P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Wizard Goblin Curse
Wizard Bomber Goblin Curse Skeleton Army
Skeleton Army Bomber Freeze P.E.K.K.A The Log
Bomber Wizard Goblin Curse Freeze P.E.K.K.A The Log
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log
Goblin Curse The Log
The Log
Freeze The Log
Bomber Wizard Goblin Curse The Log
Wizard Goblin Curse Freeze
Bomber Wizard The Log
The Log Wizard Goblin Curse Freeze
The Log Wizard
Wizard The Log
Wizard Goblin Curse
The Log
Freeze
The Log
Bomber Wizard The Log
Wizard The Log
Freeze
Bomber
Bomber Wizard The Log
Bomber Wizard Goblin Curse The Log
The Log
Wizard
The Log
The Log
Goblin Curse Freeze The Log Bomber Wizard
The Log Wizard
Wizard The Log
Goblin Curse The Log
Wizard Goblin Curse
Wizard Freeze
Bomber Wizard The Log
Freeze
P.E.K.K.A
Wizard Goblin Curse The Log
Skeleton Army Freeze
Wizard Goblin Curse
Freeze
The Log
Wizard
The Log Bomber Wizard
P.E.K.K.A
Freeze The Log
Freeze The Log
P.E.K.K.A
Wizard

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