My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Wizard Balloon Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Balloon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Balloon Bandit
Giant Snowball
Bomber Musketeer Hog Rider Balloon
Zap
Bomber Balloon Bandit
Barbarian Barrel
Bomber Musketeer Wizard Bandit
The Log
Bomber Mini P.E.K.K.A Musketeer Hog Rider Bandit
Earthquake
Bomber Hog Rider
Arrows
Bomber
Royal Delivery
Bomber Mini P.E.K.K.A Musketeer Hog Rider Wizard Balloon Bandit
Fireball
Bomber Musketeer Hog Rider Wizard Balloon Bandit
Poison
Bomber Musketeer Wizard Balloon
Lightning
Mini P.E.K.K.A Musketeer Wizard Balloon Bandit
Rocket
Musketeer Hog Rider Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bandit Fireball Mini P.E.K.K.A Musketeer Hog Rider Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Bandit Fireball Mini P.E.K.K.A

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mini P.E.K.K.A Hog Rider Bandit
Fireball
Hog Rider
Mini P.E.K.K.A
Bomber Musketeer Hog Rider Wizard
Musketeer
Hog Rider Mini P.E.K.K.A Balloon Bandit
Hog Rider
Fireball Musketeer Bomber Mini P.E.K.K.A Wizard Balloon Bandit
Wizard
Mini P.E.K.K.A Hog Rider Balloon Bandit
Balloon
Musketeer Hog Rider Wizard Bandit
Bandit
Bomber Musketeer Hog Rider Wizard Balloon

Defense Synergies 0 9

Bomber
Mini P.E.K.K.A Bandit
Fireball
Mini P.E.K.K.A Musketeer Bandit
Mini P.E.K.K.A
Bomber Fireball Musketeer Wizard
Musketeer
Fireball Mini P.E.K.K.A Bandit
Hog Rider
Wizard
Mini P.E.K.K.A Bandit
Balloon
Bandit
Bomber Fireball Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Musketeer Wizard
Mini P.E.K.K.A Musketeer Bandit
Mini P.E.K.K.A Bomber Musketeer Bandit
Mini P.E.K.K.A Musketeer Bandit
Bomber Fireball Mini P.E.K.K.A
Fireball Bomber Musketeer Bandit
Musketeer Fireball Wizard
Fireball Musketeer Bandit
Mini P.E.K.K.A Musketeer
Bomber Mini P.E.K.K.A Musketeer Bandit
Bomber Fireball Musketeer Wizard Bandit
Musketeer Fireball Wizard
Mini P.E.K.K.A Bomber Fireball Musketeer Wizard Bandit
Bomber Fireball Wizard Mini P.E.K.K.A
Mini P.E.K.K.A Bandit
Fireball Mini P.E.K.K.A Bandit
Wizard Bomber Fireball Mini P.E.K.K.A Musketeer
Fireball Bomber Musketeer Wizard Bandit
Wizard Bomber Fireball Musketeer Bandit
Mini P.E.K.K.A Musketeer
Bomber Wizard Fireball Mini P.E.K.K.A Musketeer Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Bandit
Fireball Bandit Bomber Mini P.E.K.K.A Musketeer Wizard
Bandit Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Fireball Musketeer Bandit
Mini P.E.K.K.A Musketeer Bandit
Fireball Wizard Musketeer
Mini P.E.K.K.A Fireball Musketeer Bandit
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Bandit
Musketeer
Mini P.E.K.K.A Musketeer
Fireball
Mini P.E.K.K.A Fireball Wizard Bandit
Wizard Bomber Fireball Musketeer
Bomber Fireball Mini P.E.K.K.A Musketeer
Bomber Fireball Mini P.E.K.K.A Musketeer Wizard
Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Bandit
Fireball Musketeer Bandit
Fireball Bandit
Fireball Musketeer
Bomber Fireball Wizard
Fireball Wizard Musketeer
Bomber Musketeer Wizard
Fireball Wizard
Fireball Wizard Bandit
Fireball Mini P.E.K.K.A Musketeer
Fireball Musketeer Wizard Bandit
Fireball Musketeer Wizard
Fireball Musketeer Bandit
Fireball Musketeer Bandit
Fireball Musketeer
Bomber Fireball Musketeer Wizard Bandit
Fireball Musketeer Wizard Bandit
Fireball
Bomber Mini P.E.K.K.A
Bomber Fireball Mini P.E.K.K.A Musketeer Wizard Bandit
Bomber Fireball Wizard
Fireball Musketeer
Fireball Wizard
Musketeer
Fireball Musketeer
Bomber Fireball Wizard
Fireball Musketeer Wizard Bandit
Fireball Musketeer Wizard Bandit
Fireball Musketeer Bandit
Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball Mini P.E.K.K.A
Bomber Fireball Musketeer Wizard Bandit
Fireball
Fireball Wizard
Fireball Musketeer Bandit
Fireball Musketeer Wizard
Fireball
Fireball Mini P.E.K.K.A Musketeer Wizard
Bomber Fireball Musketeer Wizard
Fireball
Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Bandit
Fireball Wizard

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