My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Witch Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Cannon Barbarians Witch Night Witch
Zap
Cannon Firecracker Witch Night Witch
Barbarian Barrel
Cannon Firecracker Tesla Barbarians Witch Night Witch
The Log
Cannon Firecracker Barbarians Witch
Earthquake
Cannon Firecracker Tesla Barbarians Witch
Arrows
Firecracker Witch Night Witch
Royal Delivery
Firecracker Barbarians Witch Night Witch
Fireball
Cannon Firecracker Tesla Barbarians Witch Night Witch
Poison
Cannon Firecracker Barbarians Witch Night Witch
Lightning
Cannon Tesla Witch Night Witch
Rocket
Barbarians Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Firecracker Tesla Night Witch Barbarians Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Cannon Firecracker Tesla

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Golem
Tesla
Barbarians
Witch
Golem
Golem
Night Witch Firecracker Witch The Log
The Log
Golem
Night Witch
Golem

Defense Synergies 3 8

Cannon
The Log Firecracker Witch Night Witch
Firecracker
The Log Cannon Tesla Night Witch
Tesla
The Log Firecracker Night Witch
Barbarians
Witch
Cannon The Log
Golem
The Log
Cannon Firecracker Tesla Witch Night Witch
Night Witch
Cannon Firecracker Tesla The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Tesla The Log
Barbarians Cannon Firecracker Tesla Witch The Log Night Witch
Cannon Tesla Barbarians Witch Night Witch
Cannon Tesla Barbarians Witch Night Witch Firecracker
Firecracker Barbarians The Log
The Log Cannon Firecracker Tesla Night Witch
Tesla Cannon Firecracker Witch Night Witch
Cannon Tesla Barbarians The Log
Cannon Tesla Barbarians Witch Night Witch
Cannon Firecracker Tesla Barbarians Night Witch
Barbarians Witch Cannon Firecracker Tesla The Log Night Witch
Tesla Firecracker Witch Night Witch
Cannon Tesla Barbarians Night Witch Witch The Log
Cannon Firecracker Tesla Barbarians Witch The Log Night Witch
Barbarians Cannon Tesla
Barbarians Cannon Tesla The Log
Tesla Barbarians Cannon Firecracker Witch Night Witch
Cannon Tesla Firecracker Barbarians Witch The Log Night Witch
Witch The Log Cannon Firecracker Tesla Barbarians
Barbarians Cannon Tesla
Cannon Firecracker Tesla Barbarians Witch The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Tesla Witch
Firecracker Tesla The Log
Barbarians Witch The Log
Tesla Barbarians The Log Night Witch
Barbarians Cannon Tesla Witch Night Witch
Firecracker Tesla Witch
Tesla Barbarians Witch Night Witch
Tesla Barbarians
Firecracker Barbarians Witch The Log
Witch Cannon Tesla Barbarians
Tesla Barbarians Witch
Barbarians The Log
Barbarians Cannon Tesla Witch Night Witch
Cannon Firecracker Tesla Barbarians Witch
Tesla Barbarians Witch Firecracker The Log Night Witch
Cannon Firecracker Tesla Barbarians Witch The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker Barbarians The Log
Firecracker The Log
Firecracker Witch
Firecracker Witch The Log
The Log Firecracker
The Log Firecracker
Night Witch
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Witch The Log
Firecracker The Log
Night Witch
Firecracker The Log
Firecracker Witch The Log
The Log Night Witch
The Log
Barbarians The Log
Firecracker The Log Witch
Witch
Firecracker The Log Witch
Witch The Log
Firecracker The Log
Firecracker Witch Night Witch
Firecracker Witch
Night Witch
The Log Night Witch
Firecracker
Firecracker The Log
Barbarians Witch Night Witch
Firecracker Witch
The Log
Firecracker
The Log Firecracker
Firecracker
Firecracker Witch The Log
Firecracker Witch
Firecracker Witch The Log
Firecracker

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