My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Goblin Barrel
Giant Snowball
Cannon Goblin Barrel
Zap
Cannon Firecracker Goblin Barrel
Barbarian Barrel
Cannon Firecracker Elite Barbarians Wizard Goblin Barrel
The Log
Cannon Firecracker Elite Barbarians Goblin Barrel
Earthquake
Cannon Firecracker Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Firecracker Elite Barbarians Wizard Goblin Barrel P.E.K.K.A
Fireball
Cannon Firecracker Elite Barbarians Wizard Goblin Barrel
Poison
Cannon Firecracker Wizard
Lightning
Cannon Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Cannon Firecracker Goblin Barrel Wizard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Cannon Firecracker

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Elite Barbarians Goblin Barrel P.E.K.K.A
Elite Barbarians
Rage Firecracker Wizard The Log
Wizard
Elite Barbarians Rage P.E.K.K.A
Rage
Elite Barbarians Wizard
Goblin Barrel
Firecracker P.E.K.K.A
P.E.K.K.A
Firecracker Wizard Goblin Barrel The Log
The Log
Elite Barbarians P.E.K.K.A

Defense Synergies 3 7

Cannon
The Log Firecracker Wizard
Firecracker
The Log Cannon P.E.K.K.A
Elite Barbarians
Wizard The Log
Wizard
Cannon Elite Barbarians P.E.K.K.A The Log
Rage
Goblin Barrel
P.E.K.K.A
The Log Firecracker Wizard
The Log
Cannon Firecracker P.E.K.K.A Elite Barbarians Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Wizard The Log
Elite Barbarians P.E.K.K.A Cannon Firecracker The Log
Cannon P.E.K.K.A Elite Barbarians
Cannon Elite Barbarians P.E.K.K.A Firecracker
Firecracker Elite Barbarians P.E.K.K.A The Log
The Log Cannon Firecracker
Cannon Firecracker Wizard
Cannon P.E.K.K.A The Log
Cannon P.E.K.K.A Elite Barbarians
Elite Barbarians Cannon Firecracker
Cannon Firecracker Wizard The Log
Firecracker Wizard
Cannon P.E.K.K.A Elite Barbarians Wizard The Log
Wizard Cannon Firecracker P.E.K.K.A The Log
Elite Barbarians P.E.K.K.A Cannon
Cannon Elite Barbarians P.E.K.K.A The Log
Wizard Cannon Firecracker Elite Barbarians P.E.K.K.A
Cannon Firecracker Elite Barbarians Wizard The Log
Wizard The Log Cannon Firecracker
P.E.K.K.A Cannon Elite Barbarians
Wizard Cannon Firecracker Elite Barbarians P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians P.E.K.K.A
Firecracker Elite Barbarians Wizard The Log
P.E.K.K.A Elite Barbarians The Log
P.E.K.K.A Elite Barbarians The Log
P.E.K.K.A Cannon Elite Barbarians
Firecracker Wizard
P.E.K.K.A Elite Barbarians
P.E.K.K.A Elite Barbarians
P.E.K.K.A Firecracker Elite Barbarians The Log
P.E.K.K.A Cannon
P.E.K.K.A Elite Barbarians
P.E.K.K.A Elite Barbarians The Log
Elite Barbarians P.E.K.K.A Cannon Wizard
Wizard Cannon Firecracker
Elite Barbarians Firecracker P.E.K.K.A The Log
Cannon Firecracker Elite Barbarians Wizard P.E.K.K.A The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Wizard Firecracker The Log
Firecracker Wizard
Firecracker Wizard The Log
The Log Firecracker Wizard
The Log Firecracker Wizard
Elite Barbarians
Firecracker Wizard The Log
Firecracker Wizard
Firecracker Elite Barbarians The Log
Firecracker
Firecracker Elite Barbarians The Log
Firecracker Wizard The Log
Firecracker Wizard The Log
Firecracker Wizard The Log
Firecracker Wizard The Log
The Log
Wizard
The Log
The Log
Firecracker The Log Wizard
Firecracker The Log Wizard
Wizard The Log
Firecracker The Log
Elite Barbarians Firecracker Wizard
Firecracker Wizard
Elite Barbarians
Wizard The Log
Firecracker
P.E.K.K.A
Firecracker Wizard The Log
Firecracker Wizard
The Log
Firecracker Wizard
The Log Firecracker Wizard
Firecracker Elite Barbarians P.E.K.K.A
Firecracker Elite Barbarians The Log
Firecracker
Firecracker The Log
P.E.K.K.A
Firecracker Wizard

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