My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Hog Rider Skeleton Army
Giant Snowball
Skeletons Bats Cannon Hog Rider Skeleton Army
Zap
Skeletons Bats Cannon Skeleton Army
Barbarian Barrel
Skeletons Knight Cannon Skeleton Army
The Log
Skeletons Cannon Hog Rider Skeleton Army
Earthquake
Skeletons Cannon Hog Rider Skeleton Army
Arrows
Skeletons Bats Skeleton Army
Royal Delivery
Skeletons Bats Knight Hog Rider Skeleton Army
Fireball
Cannon Hog Rider Skeleton Army
Poison
Bats Cannon Skeleton Army
Lightning
Knight Cannon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Knight Cannon Skeleton Army Hog Rider Freeze

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Knight

Attack Synergies 5 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Knight Hog Rider
Knight
Bats Hog Rider The Log
Cannon
Hog Rider
Bats Knight Freeze The Log
Skeleton Army
Freeze
Hog Rider
The Log
Hog Rider Knight

Defense Synergies 4 11

Skeletons
Cannon Bats Knight The Log
Bats
Knight Skeletons Cannon Freeze The Log
Knight
Bats Cannon Skeletons Skeleton Army The Log
Cannon
Skeletons Knight The Log Bats Skeleton Army
Hog Rider
Skeleton Army
Knight Cannon Freeze The Log
Freeze
Bats Skeleton Army
The Log
Cannon Skeletons Bats Knight Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon The Log
Skeleton Army Skeletons Bats Knight Cannon The Log
Cannon Skeleton Army Skeletons Bats Knight Freeze
Cannon Skeleton Army Skeletons Bats Knight
Skeleton Army The Log
Skeleton Army Freeze The Log Skeletons Bats Cannon
Bats Cannon Freeze
Cannon The Log
Cannon Skeletons Skeleton Army
Knight Skeleton Army Skeletons Cannon
Bats Skeleton Army Skeletons Knight Cannon Freeze The Log
Bats
Cannon Skeleton Army Skeletons Bats Knight Freeze The Log
Skeleton Army Bats Cannon Freeze The Log
Skeleton Army Knight Cannon
Skeleton Army Cannon Freeze The Log
Skeletons Bats Knight Cannon Skeleton Army
Cannon Bats Knight Skeleton Army The Log
Freeze The Log Bats Knight Cannon
Cannon
Skeleton Army Bats Knight Cannon The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Skeletons
Knight The Log
Skeleton Army Skeletons Bats Knight The Log
Skeleton Army Bats Knight The Log
Skeletons Knight Cannon Skeleton Army
Skeletons Bats Freeze
Skeleton Army Skeletons Bats Knight
Knight Skeleton Army
Freeze Skeletons Bats Knight Skeleton Army The Log
Skeletons Cannon Skeleton Army
Bats Knight
Skeleton Army The Log
Skeleton Army Skeletons Knight Cannon
Cannon Skeleton Army
Skeleton Army Skeletons Bats Knight Freeze The Log
Bats Cannon Freeze The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Freeze The Log
The Log
The Log
Knight Freeze The Log
The Log
Bats Freeze
The Log
The Log Freeze
The Log
Bats
Knight The Log
Knight The Log
Freeze
The Log
The Log
The Log
Freeze
Bats
The Log
The Log
The Log
The Log
The Log
Freeze The Log
The Log
The Log
The Log
Bats
Bats Freeze
The Log
Freeze
The Log
Bats Skeleton Army Freeze
Freeze
The Log
Knight
The Log
Bats Freeze The Log
Bats
Freeze The Log

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