My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Ice Wizard Sparky Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Cannon
Zap
Cannon Sparky
Barbarian Barrel
Cannon Wizard Ice Wizard Sparky
The Log
Cannon Sparky
Earthquake
Cannon
Arrows
Royal Delivery
Wizard P.E.K.K.A Ice Wizard Sparky
Fireball
Cannon Wizard Ice Wizard Sparky
Poison
Cannon Wizard Ice Wizard Sparky
Lightning
Cannon Wizard Ice Wizard Sparky Goblinstein
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Ice Wizard Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Ice Wizard Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Ice Wizard Fireball Wizard Goblinstein Sparky P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Cannon Ice Wizard Fireball Wizard

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Fireball
Sparky Mega Knight
Wizard
P.E.K.K.A Sparky Mega Knight
P.E.K.K.A
Goblinstein Wizard Ice Wizard
Ice Wizard
P.E.K.K.A
Sparky
Fireball Wizard
Mega Knight
Fireball Wizard
Goblinstein
P.E.K.K.A

Defense Synergies 1 11

Cannon
Fireball Wizard Ice Wizard Sparky
Fireball
Cannon Ice Wizard Mega Knight
Wizard
Cannon P.E.K.K.A Ice Wizard Mega Knight
P.E.K.K.A
Goblinstein Wizard Ice Wizard
Ice Wizard
Cannon Fireball Wizard P.E.K.K.A Mega Knight
Sparky
Cannon
Mega Knight
Fireball Wizard Ice Wizard
Goblinstein
P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Wizard Sparky
P.E.K.K.A Sparky Cannon Ice Wizard Mega Knight
Cannon P.E.K.K.A Sparky Mega Knight Ice Wizard
Cannon P.E.K.K.A Sparky Ice Wizard Mega Knight
Fireball P.E.K.K.A Sparky Mega Knight
Fireball Cannon Ice Wizard Mega Knight
Cannon Fireball Wizard Ice Wizard
Cannon Fireball P.E.K.K.A Sparky Mega Knight
Cannon P.E.K.K.A Sparky Ice Wizard
Cannon Ice Wizard Sparky Mega Knight
Ice Wizard Cannon Fireball Wizard Mega Knight
Fireball Wizard Ice Wizard
Cannon P.E.K.K.A Sparky Mega Knight Fireball Wizard Ice Wizard
Fireball Wizard Sparky Mega Knight Cannon P.E.K.K.A
P.E.K.K.A Sparky Cannon Mega Knight
Cannon Fireball P.E.K.K.A Sparky Mega Knight Goblinstein
Wizard Sparky Mega Knight Cannon Fireball P.E.K.K.A
Cannon Fireball Mega Knight Wizard Ice Wizard
Wizard Cannon Fireball Ice Wizard Mega Knight
P.E.K.K.A Sparky Cannon
Wizard Mega Knight Cannon Fireball P.E.K.K.A Sparky
P.E.K.K.A Cannon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball P.E.K.K.A Sparky
Fireball Wizard Mega Knight
P.E.K.K.A Mega Knight Sparky
P.E.K.K.A Mega Knight Fireball Sparky
P.E.K.K.A Cannon Sparky Mega Knight
Fireball Wizard Goblinstein Ice Wizard
P.E.K.K.A Sparky Fireball Ice Wizard
P.E.K.K.A Mega Knight Sparky
P.E.K.K.A Mega Knight Goblinstein Fireball Sparky
P.E.K.K.A Cannon Sparky
P.E.K.K.A Mega Knight Sparky
P.E.K.K.A Mega Knight Fireball
P.E.K.K.A Mega Knight Cannon Fireball Wizard Sparky
Wizard Cannon Fireball Sparky Mega Knight
Sparky Fireball P.E.K.K.A Goblinstein
Mega Knight Cannon Fireball Wizard P.E.K.K.A Ice Wizard Sparky
Cannon Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Sparky
Fireball Ice Wizard
Fireball Sparky
Fireball Sparky
Fireball Wizard Sparky Mega Knight Goblinstein
Fireball Wizard Goblinstein Ice Wizard
Wizard Sparky
Fireball Wizard Ice Wizard
Fireball Wizard
Fireball Sparky
Fireball Wizard Sparky
Fireball Wizard
Fireball Sparky
Fireball
Fireball Sparky
Fireball Wizard Sparky
Fireball Wizard Sparky Mega Knight
Fireball Sparky
Sparky
Fireball Wizard Sparky Mega Knight
Fireball Wizard Mega Knight
Fireball Sparky Mega Knight
Fireball Wizard
Sparky
Fireball
Fireball Wizard Ice Wizard Sparky Mega Knight Goblinstein
Fireball Wizard Ice Wizard Sparky
Fireball Wizard Sparky Mega Knight
Fireball Sparky
Fireball Wizard Ice Wizard Sparky
Fireball Wizard Goblinstein
Fireball Sparky
Fireball Wizard Sparky Mega Knight
Fireball Sparky
P.E.K.K.A Sparky Mega Knight
Fireball Wizard Sparky
Fireball Goblinstein
Fireball Wizard Ice Wizard
Fireball
Fireball Wizard Sparky Mega Knight
Fireball Wizard
Fireball Sparky
P.E.K.K.A Sparky Mega Knight
Fireball Sparky
Fireball
Fireball Sparky Mega Knight
P.E.K.K.A Sparky
Fireball Wizard Sparky Mega Knight

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