My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Firecracker Goblin Cage Witch Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Wall Breakers
Giant Snowball
Bomber Bats Wall Breakers Witch
Zap
Bomber Bats Firecracker Wall Breakers Witch
Barbarian Barrel
Bomber Firecracker Goblin Cage Wall Breakers Witch
The Log
Bomber Firecracker Goblin Cage Wall Breakers Witch
Earthquake
Bomber Firecracker Goblin Cage Witch
Arrows
Bomber Bats Firecracker Wall Breakers Witch
Royal Delivery
Bomber Bats Firecracker Goblin Cage Wall Breakers Witch
Fireball
Bomber Firecracker Goblin Cage Wall Breakers Witch
Poison
Bomber Bats Firecracker Goblin Cage Witch
Lightning
Goblin Cage Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Firecracker Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Zap Wall Breakers Firecracker Goblin Cage Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bomber Bats Zap Wall Breakers

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Zap Goblin Cage
Bats
Bomber Zap Firecracker Goblin Cage Wall Breakers
Zap
Firecracker Bomber Bats Goblin Cage Wall Breakers Witch
Firecracker
Zap Bats Goblin Cage Wall Breakers
Goblin Cage
Bomber Bats Zap Firecracker Wall Breakers Witch
Wall Breakers
Bats Zap Firecracker Goblin Cage
Witch
Zap Goblin Cage
Electro Giant

Defense Synergies 0 13

Bomber
Bats Zap Goblin Cage Electro Giant
Bats
Bomber Zap Firecracker Goblin Cage
Zap
Bomber Bats Firecracker Goblin Cage Witch
Firecracker
Bats Zap Goblin Cage
Goblin Cage
Bomber Bats Zap Firecracker Witch Electro Giant
Wall Breakers
Witch
Zap Goblin Cage
Electro Giant
Bomber Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Firecracker Goblin Cage
Bats Zap Firecracker Goblin Cage Witch
Goblin Cage Witch Bomber Bats
Goblin Cage Witch Bats Firecracker
Bomber Firecracker Goblin Cage
Bomber Bats Zap Firecracker
Bats Zap Firecracker Goblin Cage Witch
Zap Goblin Cage Electro Giant
Witch Goblin Cage
Bomber Firecracker
Bats Witch Bomber Zap Firecracker Electro Giant
Bats Zap Firecracker Witch
Goblin Cage Bomber Bats Zap Witch
Bomber Bats Zap Firecracker Goblin Cage Witch
Goblin Cage
Zap Goblin Cage Electro Giant
Bomber Bats Firecracker Goblin Cage Witch
Goblin Cage Bomber Bats Zap Firecracker Witch
Zap Goblin Cage Witch Bomber Bats Firecracker
Goblin Cage
Bomber Bats Firecracker Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Goblin Cage Witch Electro Giant
Bomber Zap Firecracker
Bats Zap Goblin Cage Witch
Bats Zap Goblin Cage
Goblin Cage Witch
Firecracker Electro Giant Bats Zap Witch
Bats Goblin Cage Witch
Goblin Cage
Zap Goblin Cage Bats Firecracker Witch
Witch Goblin Cage
Bats Goblin Cage Witch
Zap Goblin Cage Electro Giant
Goblin Cage Witch
Bomber Firecracker Goblin Cage Witch Electro Giant
Witch Electro Giant Bomber Bats Zap Firecracker Goblin Cage
Bats Bomber Zap Firecracker Goblin Cage Witch Electro Giant
Bomber Zap Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap
Firecracker
Bomber Zap Firecracker
Firecracker Electro Giant Bats Zap Witch
Bomber Firecracker Witch
Zap Firecracker
Zap Firecracker
Bats
Firecracker Zap
Zap Firecracker
Firecracker
Firecracker
Zap Firecracker
Bomber Zap Firecracker Witch
Firecracker
Bomber Bats
Bomber Zap Firecracker
Bomber Zap Firecracker Witch Electro Giant
Zap
Zap Firecracker Electro Giant Bomber Witch
Witch
Firecracker Zap Witch
Zap Witch
Zap Firecracker
Bats Zap Firecracker Witch Electro Giant
Zap Bats Firecracker Witch Electro Giant
Bomber Zap
Zap Firecracker
Firecracker
Zap Bats Witch
Zap Firecracker Witch
Firecracker
Bomber Zap Firecracker
Zap Electro Giant
Firecracker
Zap Electro Giant Bats Firecracker Witch
Firecracker Bats Zap Witch
Zap Firecracker Witch Electro Giant
Firecracker

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