My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Wizard Princess Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats
Giant Snowball
Skeletons Bats Cannon Princess Lumberjack
Zap
Skeletons Bats Cannon Princess
Barbarian Barrel
Skeletons Electro Spirit Cannon Wizard Princess Lumberjack
The Log
Skeletons Electro Spirit Cannon Princess Lumberjack
Earthquake
Skeletons Cannon
Arrows
Skeletons Electro Spirit Bats Princess
Royal Delivery
Skeletons Electro Spirit Bats Wizard Princess Lumberjack
Fireball
Cannon Wizard Princess Lumberjack
Poison
Bats Cannon Wizard Princess
Lightning
Cannon Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Wizard The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Bats The Log Cannon Princess Lumberjack Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Electro Spirit Bats The Log

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Lumberjack
Bats
Lumberjack
Cannon
Wizard
Lumberjack
The Log
Princess Lumberjack
Princess
The Log
Lumberjack
Electro Spirit Bats Wizard The Log

Defense Synergies 2 18

Skeletons
Cannon Electro Spirit Bats Wizard The Log Princess Lumberjack
Electro Spirit
Skeletons The Log Lumberjack
Bats
Skeletons Cannon The Log Lumberjack
Cannon
Skeletons The Log Bats Wizard Princess Lumberjack
Wizard
Skeletons Cannon The Log Lumberjack
The Log
Cannon Skeletons Electro Spirit Bats Wizard Princess Lumberjack
Princess
Skeletons Cannon The Log
Lumberjack
Skeletons Electro Spirit Bats Cannon Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Wizard The Log
Lumberjack Skeletons Bats Cannon The Log
Cannon Lumberjack Skeletons Bats
Cannon Lumberjack Skeletons Bats
The Log Princess Lumberjack
The Log Skeletons Electro Spirit Bats Cannon Lumberjack
Bats Electro Spirit Cannon Wizard Princess
Electro Spirit Cannon The Log
Cannon Skeletons Princess Lumberjack
Skeletons Cannon Lumberjack
Bats Skeletons Electro Spirit Cannon Wizard The Log Princess Lumberjack
Bats Wizard Princess
Cannon Lumberjack Skeletons Bats Wizard The Log
Wizard Electro Spirit Bats Cannon The Log Princess Lumberjack
Cannon Lumberjack
Cannon The Log Lumberjack
Wizard Skeletons Bats Cannon Lumberjack
Cannon Electro Spirit Bats Wizard The Log Lumberjack
Wizard The Log Electro Spirit Bats Cannon Princess Lumberjack
Cannon Lumberjack
Wizard Electro Spirit Bats Cannon The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons
Wizard The Log Lumberjack
Lumberjack Skeletons Bats The Log
Lumberjack Bats The Log
Skeletons Cannon Lumberjack
Wizard Skeletons Electro Spirit Bats Princess
Skeletons Bats Lumberjack
Lumberjack
Skeletons Electro Spirit Bats The Log
Skeletons Cannon
Bats Lumberjack
The Log
Skeletons Cannon Wizard Lumberjack
Wizard Cannon Princess
Skeletons Electro Spirit Bats The Log Lumberjack
Bats Electro Spirit Cannon Wizard The Log Princess
Electro Spirit Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log
The Log Princess
The Log
The Log
Wizard The Log
Wizard Electro Spirit Bats Princess
Wizard The Log Princess
The Log Wizard Princess
The Log Wizard
Bats Lumberjack
Wizard The Log Princess
Wizard Princess
The Log Princess
Princess
Princess The Log
Wizard The Log Princess
Wizard The Log Princess
Bats
Wizard The Log Princess
Wizard The Log Princess
The Log
Wizard Princess
The Log
The Log
The Log Electro Spirit Wizard Princess
The Log Wizard Princess
Wizard The Log Princess
The Log
Bats Wizard Princess
Electro Spirit Bats Wizard
Wizard The Log
Electro Spirit Princess
Wizard The Log Princess
Electro Spirit Bats Princess
Wizard Princess
The Log
Wizard Princess Lumberjack
The Log Wizard Princess
Electro Spirit Bats The Log Princess
Bats Princess
The Log Princess
Wizard

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