My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Giant Skeleton Bandit Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Bandit Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elixir Golem Giant Skeleton Bandit Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elixir Golem Giant Skeleton Bandit Ram Rider
Giant Snowball
Goblin Gang Ram Rider
Zap
Goblin Gang Bandit Ram Rider
Barbarian Barrel
Goblin Gang Elixir Golem Giant Skeleton Bandit
The Log
Goblin Gang Elixir Golem Giant Skeleton Bandit Ram Rider
Earthquake
Goblin Gang Elixir Golem
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Elixir Golem Giant Skeleton Bandit Ram Rider
Fireball
Goblin Gang Elixir Golem Bandit Ram Rider
Poison
Goblin Gang Elixir Golem
Lightning
Bandit Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Freeze The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Freeze Giant Skeleton Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Elixir Golem Bandit Freeze Ram Rider Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Elixir Golem Bandit

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Elixir Golem Giant Skeleton Bandit
Elixir Golem
Goblin Gang The Log Bandit
Freeze
Giant Skeleton
Goblin Gang The Log Bandit
The Log
Elixir Golem Giant Skeleton Bandit Ram Rider Mega Knight
Bandit
Goblin Gang Elixir Golem Giant Skeleton The Log Ram Rider Mega Knight
Ram Rider
The Log Bandit Mega Knight
Mega Knight
The Log Bandit Ram Rider

Defense Synergies 0 10

Goblin Gang
Giant Skeleton The Log Bandit
Elixir Golem
Freeze
Mega Knight
Giant Skeleton
Goblin Gang The Log
The Log
Goblin Gang Giant Skeleton Bandit Ram Rider Mega Knight
Bandit
Goblin Gang The Log Ram Rider Mega Knight
Ram Rider
The Log Bandit
Mega Knight
Freeze The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Ram Rider
Goblin Gang The Log Bandit Ram Rider Mega Knight
Goblin Gang Ram Rider Mega Knight Freeze Giant Skeleton Bandit
Goblin Gang Bandit Ram Rider Mega Knight
Giant Skeleton The Log Mega Knight
Goblin Gang Freeze The Log Bandit Mega Knight
Ram Rider Goblin Gang Freeze
Giant Skeleton The Log Bandit Ram Rider Mega Knight
Goblin Gang
Goblin Gang Giant Skeleton Bandit Mega Knight
Goblin Gang Freeze Giant Skeleton The Log Bandit Ram Rider Mega Knight
Goblin Gang Ram Rider
Mega Knight Goblin Gang Freeze Giant Skeleton The Log Bandit Ram Rider
Mega Knight Goblin Gang Freeze The Log
Goblin Gang Bandit Ram Rider Mega Knight
Goblin Gang Freeze The Log Bandit Ram Rider Mega Knight
Mega Knight Goblin Gang
Mega Knight Goblin Gang The Log Bandit Ram Rider
Freeze The Log Giant Skeleton Bandit Ram Rider Mega Knight
Ram Rider
Goblin Gang Mega Knight Giant Skeleton The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Giant Skeleton Bandit
Bandit Goblin Gang The Log Mega Knight
Goblin Gang Giant Skeleton Bandit Mega Knight The Log Ram Rider
Goblin Gang Giant Skeleton Mega Knight The Log Bandit Ram Rider
Giant Skeleton Goblin Gang Bandit Ram Rider Mega Knight
Goblin Gang Freeze Ram Rider
Goblin Gang Giant Skeleton Bandit Ram Rider
Giant Skeleton Mega Knight
Freeze Giant Skeleton Mega Knight The Log Bandit
Goblin Gang
Mega Knight Giant Skeleton
Mega Knight Giant Skeleton The Log
Giant Skeleton Mega Knight Goblin Gang Bandit Ram Rider
Mega Knight
Goblin Gang Freeze Giant Skeleton The Log
Mega Knight Freeze Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Giant Skeleton The Log Bandit
The Log Bandit Ram Rider
Giant Skeleton The Log Bandit
Freeze Giant Skeleton The Log
The Log Mega Knight
Freeze Ram Rider
The Log
The Log Freeze Ram Rider
The Log Bandit Ram Rider
Goblin Gang
The Log Bandit Ram Rider
The Log Bandit
Freeze Bandit
The Log
The Log Bandit
The Log Bandit Mega Knight
Freeze
The Log Bandit Mega Knight
The Log Mega Knight
Giant Skeleton The Log Mega Knight
The Log
The Log
Freeze The Log Mega Knight
The Log Bandit Ram Rider
The Log Bandit Ram Rider Mega Knight
The Log Bandit
Freeze
The Log Bandit Mega Knight
Freeze
Giant Skeleton Mega Knight
The Log
Goblin Gang Freeze Bandit
Ram Rider
Freeze
The Log
Goblin Gang Mega Knight
The Log
Giant Skeleton
Mega Knight
Goblin Gang Freeze Giant Skeleton The Log
Freeze Giant Skeleton The Log Bandit Mega Knight
Mega Knight

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