My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Giant Skeleton Ram Rider Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Hog Rider Giant Skeleton Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Hog Rider Giant Skeleton Ram Rider Sparky
Giant Snowball
Hog Rider Ram Rider
Zap
Ram Rider Sparky
Barbarian Barrel
Elixir Golem Giant Skeleton Sparky
The Log
Elixir Golem Hog Rider Giant Skeleton Ram Rider Sparky
Earthquake
Elixir Golem Hog Rider
Arrows
Royal Delivery
Elixir Golem Hog Rider Giant Skeleton Ram Rider Sparky
Fireball
Elixir Golem Hog Rider Ram Rider Sparky
Poison
Elixir Golem Sparky
Lightning
Ram Rider Sparky
Rocket
Hog Rider Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Freeze The Log Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Freeze Giant Skeleton Sparky Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Elixir Golem Hog Rider Freeze Ram Rider Giant Skeleton Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Elixir Golem Hog Rider Freeze

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Hog Rider The Log Sparky
Hog Rider
Freeze The Log Elixir Golem Giant Skeleton Mega Knight
Freeze
Hog Rider
Giant Skeleton
Hog Rider The Log Sparky
The Log
Hog Rider Elixir Golem Giant Skeleton Ram Rider Sparky Mega Knight
Ram Rider
The Log Mega Knight
Sparky
Elixir Golem Giant Skeleton The Log
Mega Knight
Hog Rider The Log Ram Rider

Defense Synergies 0 6

Elixir Golem
Hog Rider
Freeze
Sparky Mega Knight
Giant Skeleton
The Log
The Log
Giant Skeleton Ram Rider Sparky Mega Knight
Ram Rider
The Log
Sparky
Freeze The Log
Mega Knight
Freeze The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Ram Rider Sparky
Sparky The Log Ram Rider Mega Knight
Ram Rider Sparky Mega Knight Freeze Giant Skeleton
Sparky Ram Rider Mega Knight
Giant Skeleton The Log Sparky Mega Knight
Freeze The Log Mega Knight
Ram Rider Freeze
Giant Skeleton The Log Ram Rider Sparky Mega Knight
Sparky
Giant Skeleton Sparky Mega Knight
Freeze Giant Skeleton The Log Ram Rider Mega Knight
Ram Rider
Sparky Mega Knight Freeze Giant Skeleton The Log Ram Rider
Sparky Mega Knight Freeze The Log
Sparky Ram Rider Mega Knight
Freeze The Log Ram Rider Sparky Mega Knight
Sparky Mega Knight
Mega Knight The Log Ram Rider
Freeze The Log Giant Skeleton Ram Rider Mega Knight
Sparky Ram Rider
Mega Knight Giant Skeleton The Log Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Giant Skeleton Sparky
The Log Mega Knight
Giant Skeleton Mega Knight The Log Ram Rider Sparky
Giant Skeleton Mega Knight The Log Ram Rider Sparky
Giant Skeleton Ram Rider Sparky Mega Knight
Freeze Ram Rider
Sparky Giant Skeleton Ram Rider
Giant Skeleton Mega Knight Sparky
Freeze Giant Skeleton Mega Knight The Log Sparky
Sparky
Mega Knight Giant Skeleton Sparky
Mega Knight Giant Skeleton The Log
Giant Skeleton Mega Knight Ram Rider Sparky
Sparky Mega Knight
Sparky Freeze Giant Skeleton The Log
Mega Knight Freeze Giant Skeleton The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Giant Skeleton The Log Sparky
The Log Ram Rider
Giant Skeleton The Log Sparky
Freeze Giant Skeleton The Log Sparky
The Log Sparky Mega Knight
Freeze Ram Rider
The Log Sparky
The Log Freeze Ram Rider
The Log Ram Rider
Sparky
The Log Ram Rider Sparky
The Log Sparky
Freeze
The Log Sparky
The Log Sparky
The Log Sparky Mega Knight
Freeze Sparky
Sparky
The Log Sparky Mega Knight
The Log Mega Knight
Giant Skeleton The Log Sparky Mega Knight
The Log Sparky
The Log
Freeze The Log Sparky Mega Knight
The Log Ram Rider Sparky
The Log Ram Rider Sparky Mega Knight
The Log Sparky
Sparky
Freeze
Sparky
The Log Sparky Mega Knight
Freeze Sparky
Giant Skeleton Sparky Mega Knight
The Log Sparky
Freeze
Ram Rider
Freeze
The Log
Sparky Mega Knight
The Log
Giant Skeleton Sparky
Sparky Mega Knight
Freeze Giant Skeleton The Log Sparky
Freeze Giant Skeleton The Log Sparky Mega Knight
Sparky
Sparky Mega Knight

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