My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Firecracker Valkyrie Phoenix Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Valkyrie Phoenix Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Phoenix
Giant Snowball
Archers
Zap
Archers Firecracker
Barbarian Barrel
Ice Spirit Archers Firecracker Valkyrie
The Log
Ice Spirit Archers Firecracker
Earthquake
Archers Firecracker
Arrows
Ice Spirit Archers Firecracker
Royal Delivery
Ice Spirit Archers Firecracker Valkyrie
Fireball
Archers Firecracker
Poison
Archers Firecracker Phoenix
Lightning
Valkyrie Phoenix Goblinstein
Rocket
Valkyrie Phoenix

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Valkyrie The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Archers Firecracker Valkyrie Phoenix Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Archers Firecracker

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Valkyrie Archers Firecracker Phoenix Mega Knight
Archers
Valkyrie Ice Spirit Mega Knight
Firecracker
Ice Spirit Valkyrie Mega Knight
Valkyrie
Ice Spirit Archers Firecracker
The Log
Mega Knight
Phoenix
Ice Spirit
Mega Knight
Ice Spirit Archers Firecracker The Log
Goblinstein

Defense Synergies 3 12

Ice Spirit
Archers Firecracker Valkyrie The Log Phoenix Mega Knight
Archers
Valkyrie Ice Spirit Firecracker The Log Mega Knight
Firecracker
Valkyrie The Log Ice Spirit Archers Mega Knight
Valkyrie
Archers Firecracker Ice Spirit The Log
The Log
Firecracker Ice Spirit Archers Valkyrie Mega Knight
Phoenix
Ice Spirit
Mega Knight
Ice Spirit Archers Firecracker The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie The Log
Ice Spirit Firecracker Valkyrie The Log Phoenix Mega Knight
Mega Knight Archers Valkyrie
Firecracker Valkyrie Phoenix Mega Knight
Firecracker Valkyrie The Log Mega Knight
The Log Archers Firecracker Valkyrie Mega Knight
Ice Spirit Archers Firecracker Phoenix
Valkyrie The Log Phoenix Mega Knight
Phoenix
Ice Spirit Archers Firecracker Valkyrie Phoenix Mega Knight
Archers Valkyrie Firecracker The Log Mega Knight
Archers Firecracker Phoenix
Mega Knight Ice Spirit Valkyrie The Log
Valkyrie Mega Knight Ice Spirit Firecracker The Log
Phoenix Mega Knight
Ice Spirit The Log Mega Knight
Mega Knight Firecracker Valkyrie
Ice Spirit Mega Knight Archers Firecracker Valkyrie The Log
Valkyrie The Log Ice Spirit Archers Firecracker Mega Knight
Phoenix
Valkyrie Mega Knight Archers Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Archers
Archers Firecracker Valkyrie The Log Phoenix Mega Knight
Mega Knight Ice Spirit Valkyrie The Log
Valkyrie Mega Knight The Log Phoenix
Valkyrie Phoenix Mega Knight
Firecracker Ice Spirit Archers
Archers Valkyrie Phoenix
Mega Knight Valkyrie Phoenix
Mega Knight Ice Spirit Firecracker Valkyrie The Log Phoenix
Phoenix
Mega Knight Valkyrie Phoenix
Mega Knight Valkyrie The Log Phoenix
Mega Knight Valkyrie
Archers Firecracker Valkyrie Mega Knight
Phoenix Ice Spirit Archers Firecracker Valkyrie The Log
Valkyrie Mega Knight Archers Firecracker The Log Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie The Log
Firecracker The Log
The Log
Firecracker Valkyrie The Log
Firecracker Valkyrie The Log Mega Knight
Firecracker Ice Spirit
Archers Firecracker The Log
The Log Ice Spirit Firecracker
The Log Firecracker
Firecracker Valkyrie The Log
Archers Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log Mega Knight
Archers Firecracker The Log Mega Knight
Firecracker Valkyrie The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Ice Spirit Valkyrie Mega Knight
Firecracker The Log
The Log Mega Knight
Firecracker The Log
Archers Firecracker
Ice Spirit Firecracker
The Log Mega Knight
Ice Spirit Firecracker
Mega Knight
Firecracker The Log
Ice Spirit Archers
Archers Firecracker
The Log
Firecracker Valkyrie Mega Knight
The Log Firecracker
Firecracker Mega Knight
Ice Spirit Firecracker The Log
Firecracker
Firecracker The Log Mega Knight
Firecracker Mega Knight

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