My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Bad
F2P score
Mediocre

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Flying Machine Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Flying Machine
Zap
Firecracker Flying Machine
Barbarian Barrel
Firecracker
The Log
Firecracker
Earthquake
Firecracker
Arrows
Firecracker Flying Machine
Royal Delivery
Firecracker Flying Machine
Fireball
Firecracker Flying Machine
Poison
Firecracker Flying Machine
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Giant Snowball Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Giant Snowball Firecracker Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Tornado Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Giant Snowball Rage Firecracker Tornado Flying Machine Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Zap Giant Snowball Rage

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Mirror Tornado Giant Snowball Flying Machine Mega Knight
Giant Snowball
Zap Firecracker Flying Machine Mirror Tornado Mega Knight
Firecracker
Zap Giant Snowball Flying Machine Mirror Tornado Mega Knight
Flying Machine
Zap Giant Snowball Firecracker Mirror Mega Knight
Mirror
Zap Giant Snowball Firecracker Flying Machine Tornado
Rage
Tornado
Zap Giant Snowball Firecracker Mirror Mega Knight
Mega Knight
Zap Giant Snowball Firecracker Flying Machine Tornado

Defense Synergies 5 14

Zap
Mirror Mega Knight Giant Snowball Firecracker Flying Machine Tornado
Giant Snowball
Mirror Mega Knight Zap Firecracker Flying Machine
Firecracker
Zap Giant Snowball Flying Machine Mirror Tornado Mega Knight
Flying Machine
Zap Giant Snowball Firecracker Mirror Mega Knight
Mirror
Zap Giant Snowball Tornado Firecracker Flying Machine Mega Knight
Rage
Tornado
Mirror Zap Firecracker Mega Knight
Mega Knight
Zap Giant Snowball Firecracker Flying Machine Mirror Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Flying Machine
Zap Firecracker Flying Machine Mega Knight
Tornado Mega Knight Giant Snowball
Firecracker Mega Knight
Firecracker Tornado Mega Knight
Tornado Zap Giant Snowball Firecracker Flying Machine Mega Knight
Giant Snowball Tornado Zap Firecracker Flying Machine
Zap Flying Machine Mega Knight
Tornado
Tornado Giant Snowball Firecracker Mega Knight
Zap Giant Snowball Firecracker Flying Machine Tornado Mega Knight
Zap Giant Snowball Firecracker Flying Machine Tornado
Mega Knight Zap Giant Snowball Flying Machine
Mega Knight Zap Giant Snowball Firecracker Tornado
Mega Knight
Tornado Zap Giant Snowball Mega Knight
Mega Knight Firecracker Tornado
Mega Knight Zap Giant Snowball Firecracker Flying Machine Tornado
Zap Giant Snowball Tornado Firecracker Flying Machine Mega Knight
Tornado
Mega Knight Giant Snowball Firecracker Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Giant Snowball
Zap Giant Snowball Firecracker Flying Machine Mega Knight
Mega Knight Zap
Mega Knight Zap Tornado
Mega Knight
Firecracker Zap Giant Snowball Flying Machine Tornado
Flying Machine
Mega Knight
Zap Mega Knight Giant Snowball Firecracker Flying Machine Tornado
Mega Knight Flying Machine
Mega Knight Zap Giant Snowball Tornado
Mega Knight
Firecracker Flying Machine Mega Knight
Zap Firecracker Flying Machine Tornado
Mega Knight Zap Giant Snowball Firecracker Flying Machine
Zap Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Flying Machine
Firecracker Zap Giant Snowball Flying Machine Tornado
Flying Machine
Firecracker Flying Machine
Zap Giant Snowball Firecracker Mega Knight
Firecracker Zap Giant Snowball Flying Machine Tornado
Firecracker Flying Machine Tornado
Zap Giant Snowball Firecracker Flying Machine Tornado
Zap Giant Snowball Firecracker Flying Machine Tornado
Giant Snowball Tornado
Firecracker Zap Flying Machine Tornado
Zap Giant Snowball Firecracker Flying Machine Tornado
Flying Machine Giant Snowball Firecracker
Firecracker Flying Machine
Zap Giant Snowball Firecracker Flying Machine
Zap Giant Snowball Firecracker Flying Machine
Firecracker Flying Machine Mega Knight
Giant Snowball Tornado
Zap Giant Snowball Firecracker Flying Machine Mega Knight
Zap Giant Snowball Firecracker Flying Machine Tornado Mega Knight
Mega Knight
Giant Snowball Tornado
Tornado
Zap Giant Snowball Flying Machine
Zap Giant Snowball Firecracker Tornado Mega Knight
Firecracker Zap Giant Snowball Flying Machine Tornado
Zap Giant Snowball Flying Machine Tornado Mega Knight
Zap Firecracker Tornado
Zap Giant Snowball Firecracker Flying Machine Tornado
Zap Giant Snowball Firecracker Flying Machine
Giant Snowball
Zap Giant Snowball Mega Knight
Zap Giant Snowball Firecracker
Mega Knight
Giant Snowball Firecracker
Zap Flying Machine
Zap Giant Snowball Firecracker Flying Machine Tornado
Firecracker Flying Machine Mega Knight
Zap Giant Snowball Firecracker Flying Machine
Zap Giant Snowball Tornado
Firecracker Flying Machine Mega Knight
Zap Giant Snowball Firecracker Flying Machine Tornado
Firecracker Zap Giant Snowball Flying Machine Tornado
Zap Giant Snowball Firecracker Flying Machine Tornado Mega Knight
Firecracker Mega Knight

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